/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2005,2006 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #include "simulator.h" #include "default-simulator-impl.h" #include "scheduler.h" #include "assert.h" #include "log.h" #include /** * \file * \ingroup simulator * ns3::DefaultSimulatorImpl implementation. */ namespace ns3 { // Note: Logging in this file is largely avoided due to the // number of calls that are made to these functions and the possibility // of causing recursions leading to stack overflow NS_LOG_COMPONENT_DEFINE ("DefaultSimulatorImpl"); NS_OBJECT_ENSURE_REGISTERED (DefaultSimulatorImpl); TypeId DefaultSimulatorImpl::GetTypeId (void) { static TypeId tid = TypeId ("ns3::DefaultSimulatorImpl") .SetParent () .SetGroupName ("Core") .AddConstructor () ; return tid; } DefaultSimulatorImpl::DefaultSimulatorImpl () { NS_LOG_FUNCTION (this); m_stop = false; m_uid = EventId::UID::VALID; m_currentUid = EventId::UID::INVALID; m_currentTs = 0; m_currentContext = Simulator::NO_CONTEXT; m_unscheduledEvents = 0; m_eventCount = 0; m_eventsWithContextEmpty = true; m_main = SystemThread::Self (); } DefaultSimulatorImpl::~DefaultSimulatorImpl () { NS_LOG_FUNCTION (this); } void DefaultSimulatorImpl::DoDispose (void) { NS_LOG_FUNCTION (this); ProcessEventsWithContext (); while (!m_events->IsEmpty ()) { Scheduler::Event next = m_events->RemoveNext (); next.impl->Unref (); } m_events = 0; SimulatorImpl::DoDispose (); } void DefaultSimulatorImpl::Destroy () { NS_LOG_FUNCTION (this); while (!m_destroyEvents.empty ()) { Ptr ev = m_destroyEvents.front ().PeekEventImpl (); m_destroyEvents.pop_front (); NS_LOG_LOGIC ("handle destroy " << ev); if (!ev->IsCancelled ()) { ev->Invoke (); } } } void DefaultSimulatorImpl::SetScheduler (ObjectFactory schedulerFactory) { NS_LOG_FUNCTION (this << schedulerFactory); Ptr scheduler = schedulerFactory.Create (); if (m_events != 0) { while (!m_events->IsEmpty ()) { Scheduler::Event next = m_events->RemoveNext (); scheduler->Insert (next); } } m_events = scheduler; } // System ID for non-distributed simulation is always zero uint32_t DefaultSimulatorImpl::GetSystemId (void) const { return 0; } void DefaultSimulatorImpl::ProcessOneEvent (void) { Scheduler::Event next = m_events->RemoveNext (); PreEventHook (EventId (next.impl, next.key.m_ts, next.key.m_context, next.key.m_uid)); NS_ASSERT (next.key.m_ts >= m_currentTs); m_unscheduledEvents--; m_eventCount++; NS_LOG_LOGIC ("handle " << next.key.m_ts); m_currentTs = next.key.m_ts; m_currentContext = next.key.m_context; m_currentUid = next.key.m_uid; next.impl->Invoke (); next.impl->Unref (); ProcessEventsWithContext (); } bool DefaultSimulatorImpl::IsFinished (void) const { return m_events->IsEmpty () || m_stop; } void DefaultSimulatorImpl::ProcessEventsWithContext (void) { if (m_eventsWithContextEmpty) { return; } // swap queues EventsWithContext eventsWithContext; { CriticalSection cs (m_eventsWithContextMutex); m_eventsWithContext.swap (eventsWithContext); m_eventsWithContextEmpty = true; } while (!eventsWithContext.empty ()) { EventWithContext event = eventsWithContext.front (); eventsWithContext.pop_front (); Scheduler::Event ev; ev.impl = event.event; ev.key.m_ts = m_currentTs + event.timestamp; ev.key.m_context = event.context; ev.key.m_uid = m_uid; m_uid++; m_unscheduledEvents++; m_events->Insert (ev); } } void DefaultSimulatorImpl::Run (void) { NS_LOG_FUNCTION (this); // Set the current threadId as the main threadId m_main = SystemThread::Self (); ProcessEventsWithContext (); m_stop = false; while (!m_events->IsEmpty () && !m_stop) { ProcessOneEvent (); } // If the simulator stopped naturally by lack of events, make a // consistency test to check that we didn't lose any events along the way. NS_ASSERT (!m_events->IsEmpty () || m_unscheduledEvents == 0); } void DefaultSimulatorImpl::Stop (void) { NS_LOG_FUNCTION (this); m_stop = true; } void DefaultSimulatorImpl::Stop (Time const &delay) { NS_LOG_FUNCTION (this << delay.GetTimeStep ()); Simulator::Schedule (delay, &Simulator::Stop); } // // Schedule an event for a _relative_ time in the future. // EventId DefaultSimulatorImpl::Schedule (Time const &delay, EventImpl *event) { NS_LOG_FUNCTION (this << delay.GetTimeStep () << event); NS_ASSERT_MSG (SystemThread::Equals (m_main), "Simulator::Schedule Thread-unsafe invocation!"); NS_ASSERT_MSG (delay.IsPositive (), "DefaultSimulatorImpl::Schedule(): Negative delay"); Time tAbsolute = delay + TimeStep (m_currentTs); Scheduler::Event ev; ev.impl = event; ev.key.m_ts = (uint64_t) tAbsolute.GetTimeStep (); ev.key.m_context = GetContext (); ev.key.m_uid = m_uid; m_uid++; m_unscheduledEvents++; m_events->Insert (ev); return EventId (event, ev.key.m_ts, ev.key.m_context, ev.key.m_uid); } void DefaultSimulatorImpl::ScheduleWithContext (uint32_t context, Time const &delay, EventImpl *event) { NS_LOG_FUNCTION (this << context << delay.GetTimeStep () << event); if (SystemThread::Equals (m_main)) { Time tAbsolute = delay + TimeStep (m_currentTs); Scheduler::Event ev; ev.impl = event; ev.key.m_ts = (uint64_t) tAbsolute.GetTimeStep (); ev.key.m_context = context; ev.key.m_uid = m_uid; m_uid++; m_unscheduledEvents++; m_events->Insert (ev); } else { EventWithContext ev; ev.context = context; // Current time added in ProcessEventsWithContext() ev.timestamp = delay.GetTimeStep (); ev.event = event; { CriticalSection cs (m_eventsWithContextMutex); m_eventsWithContext.push_back (ev); m_eventsWithContextEmpty = false; } } } EventId DefaultSimulatorImpl::ScheduleNow (EventImpl *event) { NS_ASSERT_MSG (SystemThread::Equals (m_main), "Simulator::ScheduleNow Thread-unsafe invocation!"); return Schedule (Time (0), event); } EventId DefaultSimulatorImpl::ScheduleDestroy (EventImpl *event) { NS_ASSERT_MSG (SystemThread::Equals (m_main), "Simulator::ScheduleDestroy Thread-unsafe invocation!"); EventId id (Ptr (event, false), m_currentTs, 0xffffffff, 2); m_destroyEvents.push_back (id); m_uid++; return id; } Time DefaultSimulatorImpl::Now (void) const { // Do not add function logging here, to avoid stack overflow return TimeStep (m_currentTs); } Time DefaultSimulatorImpl::GetDelayLeft (const EventId &id) const { if (IsExpired (id)) { return TimeStep (0); } else { return TimeStep (id.GetTs () - m_currentTs); } } void DefaultSimulatorImpl::Remove (const EventId &id) { if (id.GetUid () == EventId::UID::DESTROY) { // destroy events. for (DestroyEvents::iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++) { if (*i == id) { m_destroyEvents.erase (i); break; } } return; } if (IsExpired (id)) { return; } Scheduler::Event event; event.impl = id.PeekEventImpl (); event.key.m_ts = id.GetTs (); event.key.m_context = id.GetContext (); event.key.m_uid = id.GetUid (); m_events->Remove (event); event.impl->Cancel (); // whenever we remove an event from the event list, we have to unref it. event.impl->Unref (); m_unscheduledEvents--; } void DefaultSimulatorImpl::Cancel (const EventId &id) { if (!IsExpired (id)) { id.PeekEventImpl ()->Cancel (); } } bool DefaultSimulatorImpl::IsExpired (const EventId &id) const { if (id.GetUid () == EventId::UID::DESTROY) { if (id.PeekEventImpl () == 0 || id.PeekEventImpl ()->IsCancelled ()) { return true; } // destroy events. for (DestroyEvents::const_iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++) { if (*i == id) { return false; } } return true; } if (id.PeekEventImpl () == 0 || id.GetTs () < m_currentTs || (id.GetTs () == m_currentTs && id.GetUid () <= m_currentUid) || id.PeekEventImpl ()->IsCancelled ()) { return true; } else { return false; } } Time DefaultSimulatorImpl::GetMaximumSimulationTime (void) const { return TimeStep (0x7fffffffffffffffLL); } uint32_t DefaultSimulatorImpl::GetContext (void) const { return m_currentContext; } uint64_t DefaultSimulatorImpl::GetEventCount (void) const { return m_eventCount; } } // namespace ns3