/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2016 Universita' degli Studi di Napoli Federico II
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Pasquale Imputato
* Stefano Avallone
*
* This code is a port of the dynamic queue limits library implemented
* in the Linux kernel by
* Author: Tom Herbert
*/
#include "ns3/log.h"
#include "ns3/uinteger.h"
#include "ns3/simulator.h"
#include "ns3/string.h"
#include "dynamic-queue-limits.h"
// Set some static maximums
static const uint32_t UINTMAX = std::numeric_limits::max ();
static const uint32_t DQL_MAX_OBJECT = UINTMAX / 16;
static const uint32_t DQL_MAX_LIMIT = (UINTMAX / 2) - DQL_MAX_OBJECT;
namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("DynamicQueueLimits");
NS_OBJECT_ENSURE_REGISTERED (DynamicQueueLimits);
TypeId
DynamicQueueLimits::GetTypeId (void)
{
static TypeId tid = TypeId ("ns3::DynamicQueueLimits")
.SetParent ()
.SetParent ()
.SetGroupName ("Network")
.AddConstructor ()
.AddAttribute ("HoldTime",
"The DQL algorithm hold time",
StringValue ("4ms"), // 1/HZ
MakeTimeAccessor (&DynamicQueueLimits::m_slackHoldTime),
MakeTimeChecker ())
.AddAttribute ("MaxLimit",
"Maximum limit",
UintegerValue (DQL_MAX_LIMIT),
MakeUintegerAccessor (&DynamicQueueLimits::m_maxLimit),
MakeUintegerChecker (0, DQL_MAX_LIMIT))
.AddAttribute ("MinLimit",
"Minimum limit",
UintegerValue (0),
MakeUintegerAccessor (&DynamicQueueLimits::m_minLimit),
MakeUintegerChecker ())
.AddTraceSource ("Limit",
"Limit value calculated by DQL",
MakeTraceSourceAccessor (&DynamicQueueLimits::m_limit),
"ns3::TracedValueCallback::Uint32")
;
return tid;
}
DynamicQueueLimits::DynamicQueueLimits ()
{
NS_LOG_FUNCTION (this);
Reset ();
}
DynamicQueueLimits::~DynamicQueueLimits ()
{
NS_LOG_FUNCTION (this);
}
void
DynamicQueueLimits::Reset ()
{
NS_LOG_FUNCTION (this);
// Reset all dynamic values
m_limit = 0;
m_numQueued = 0;
m_numCompleted = 0;
m_lastObjCnt = 0;
m_prevNumQueued = 0;
m_prevLastObjCnt = 0;
m_prevOvlimit = 0;
m_lowestSlack = UINTMAX;
m_slackStartTime = Simulator::Now ();
}
void
DynamicQueueLimits::Completed (uint32_t count)
{
NS_LOG_FUNCTION (this << count);
uint32_t inprogress, prevInprogress, limit;
uint32_t ovlimit, completed, numQueued;
bool allPrevCompleted;
numQueued = m_numQueued;
// Can't complete more than what's in queue
NS_ASSERT (count <= numQueued - m_numCompleted);
completed = m_numCompleted + count;
limit = m_limit;
ovlimit = Posdiff (numQueued - m_numCompleted, limit);
inprogress = numQueued - completed;
prevInprogress = m_prevNumQueued - m_numCompleted;
allPrevCompleted = ((int32_t)(completed - m_prevNumQueued)) >= 0;
if ((ovlimit && !inprogress) || (m_prevOvlimit && allPrevCompleted))
{
NS_LOG_DEBUG ("Queue starved, increase limit");
/*
* Queue considered starved if:
* - The queue was over-limit in the last interval,
* and there is no more data in the queue.
* OR
* - The queue was over-limit in the previous interval and
* when enqueuing it was possible that all queued data
* had been consumed. This covers the case when queue
* may have becomes starved between completion processing
* running and next time enqueue was scheduled.
*
* When queue is starved increase the limit by the amount
* of bytes both sent and completed in the last interval,
* plus any previous over-limit.
*/
limit += Posdiff (completed, m_prevNumQueued) + m_prevOvlimit;
m_slackStartTime = Simulator::Now ();
m_lowestSlack = UINTMAX;
}
else if (inprogress && prevInprogress && !allPrevCompleted)
{
NS_LOG_DEBUG ("Queue not starved, check decrease limit");
/*
* Queue was not starved, check if the limit can be decreased.
* A decrease is only considered if the queue has been busy in
* the whole interval (the check above).
*
* If there is slack, the amount of execess data queued above
* the the amount needed to prevent starvation, the queue limit
* can be decreased. To avoid hysteresis we consider the
* minimum amount of slack found over several iterations of the
* completion routine.
*/
uint32_t slack, slackLastObjs;
/*
* Slack is the maximum of
* - The queue limit plus previous over-limit minus twice
* the number of objects completed. Note that two times
* number of completed bytes is a basis for an upper bound
* of the limit.
* - Portion of objects in the last queuing operation that
* was not part of non-zero previous over-limit. That is
* "round down" by non-overlimit portion of the last
* queueing operation.
*/
slack = Posdiff (limit + m_prevOvlimit, 2 * (completed - m_numCompleted));
slackLastObjs = m_prevOvlimit ? Posdiff (m_prevLastObjCnt, m_prevOvlimit) : 0;
slack = std::max (slack, slackLastObjs);
if (slack < m_lowestSlack)
{
m_lowestSlack = slack;
}
if (Simulator::Now () > (m_slackStartTime + m_slackHoldTime))
{
limit = Posdiff (limit, m_lowestSlack);
m_slackStartTime = Simulator::Now ();
m_lowestSlack = UINTMAX;
}
}
// Enforce bounds on limit
limit = std::min ((uint32_t)std::max (limit, m_minLimit), m_maxLimit);
if (limit != m_limit)
{
NS_LOG_DEBUG ("Update limit");
m_limit = limit;
ovlimit = 0;
}
m_adjLimit = limit + completed;
m_prevOvlimit = ovlimit;
m_prevLastObjCnt = m_lastObjCnt;
m_numCompleted = completed;
m_prevNumQueued = numQueued;
}
int32_t
DynamicQueueLimits::Available () const
{
NS_LOG_FUNCTION (this);
return (m_adjLimit - m_numQueued);
}
void
DynamicQueueLimits::Queued (uint32_t count)
{
NS_LOG_FUNCTION (this << count);
NS_ASSERT (count <= DQL_MAX_OBJECT);
m_lastObjCnt = count;
m_numQueued += count;
}
int32_t
DynamicQueueLimits::Posdiff (int32_t a, int32_t b)
{
NS_LOG_FUNCTION (this << a << b);
return std::max ((a - b), 0);
}
} // namespace ns3