/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: George F. Riley */ // Implementation for ns3 Application base class. // George F. Riley, Georgia Tech, Fall 2006 #include "application.h" #include "ns3/node.h" #include "ns3/nstime.h" #include "ns3/random-variable.h" #include "ns3/simulator.h" using namespace std; namespace ns3 { NS_OBJECT_ENSURE_REGISTERED (Application); // Application Methods TypeId Application::GetTypeId (void) { static TypeId tid = TypeId ("ns3::Application") .SetParent () .AddAttribute ("StartTime", "Time at which the application will start", TimeValue (Seconds (0.0)), MakeTimeAccessor (&Application::m_startTime), MakeTimeChecker ()) .AddAttribute ("StopTime", "Time at which the application will stop", TimeValue (TimeStep (0)), MakeTimeAccessor (&Application::m_stopTime), MakeTimeChecker ()) ; return tid; } // \brief Application Constructor Application::Application() { } // \brief Application Destructor Application::~Application() { } void Application::SetStartTime (Time start) { m_startTime = start; } void Application::SetStopTime (Time stop) { m_stopTime = stop; } void Application::DoDispose (void) { m_node = 0; m_startEvent.Cancel (); m_stopEvent.Cancel (); Object::DoDispose (); } void Application::DoStart (void) { m_startEvent = Simulator::Schedule (m_startTime, &Application::StartApplication, this); if (m_stopTime != TimeStep (0)) { m_stopEvent = Simulator::Schedule (m_stopTime, &Application::StopApplication, this); } Object::DoStart (); } Ptr Application::GetNode () const { return m_node; } void Application::SetNode (Ptr node) { m_node = node; } // Protected methods // StartApp and StopApp will likely be overridden by application subclasses void Application::StartApplication () { // Provide null functionality in case subclass is not interested } void Application::StopApplication () { // Provide null functionality in case subclass is not interested } } // namespace ns3