/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 Emmanuelle Laprise, INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: Emmanuelle Laprise , * Mathieu Lacage */ #ifndef PACKET_SOCKET_H #define PACKET_SOCKET_H #include #include "ns3/callback.h" #include "ns3/ptr.h" #include "ns3/socket.h" namespace ns3 { class Node; class Packet; class NetDevice; class PacketSocketAddress; /** * \brief A PacketSocket is a link between an application and a net device. * * A PacketSocket can be used to connect an application to a net * device. The application provides the buffers of data, the socket * conserts them to a raw packet and the net device then adds the * protocol specific headers and trailers. This socket type * is very similar to the linux and BSD "packet" sockets. * * Here is a summary of the semantics of this class: * - Bind: Bind uses only the protocol and device fields of the * PacketSocketAddress. If none are provided, Bind uses * zero for both, which means that the socket is bound * to all protocols on all devices on the node. * * - Connect: uses only the protocol, device and "physical address" * field of the PacketSocketAddress. It is used to set the default * destination address for outgoing packets. * * - Send: send the input packet to the underlying NetDevices * with the default destination address. The socket must * be bound and connected. * * - SendTo: uses the protocol, device, and "physical address" * fields of the PacketSocketAddress. The device value is * used to specialize the packet transmission to a single * device, the protocol value specifies the protocol of this * packet only and the "physical address" field is used to override the * default destination address. The socket must be bound. * * - Recv: The address represents the address of the packer originator. * The fields "physical address", device, and protocol are filled. * * - Accept: not allowed */ class PacketSocket : public Socket { public: PacketSocket (Ptr node); virtual ~PacketSocket (); virtual enum SocketErrno GetErrno (void) const; virtual Ptr GetNode (void) const; virtual int Bind (void); virtual int Bind (const Address & address); virtual int Close (void); virtual int ShutdownSend (void); virtual int ShutdownRecv (void); virtual int Connect(const Address &address); virtual int Send (Ptr p); virtual int SendTo(const Address &address,Ptr p); private: private: void Init (void); void ForwardUp (Ptr device, Ptr packet, uint16_t protocol, const Address &from); int DoBind (const PacketSocketAddress &address); virtual void DoDispose (void); enum State { STATE_OPEN, STATE_BOUND, // open and bound STATE_CONNECTED, // open, bound and connected STATE_CLOSED }; Ptr m_node; enum SocketErrno m_errno; bool m_shutdownSend; bool m_shutdownRecv; enum State m_state; uint16_t m_protocol; bool m_isSingleDevice; uint32_t m_device; Address m_destAddr; /// Default destination address }; }//namespace ns3 #endif /* PACKET_SOCKET_H */