/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: George F. Riley */ #ifndef __APPLICATION_H__ #define __APPLICATION_H__ #include "ns3/event-id.h" #include "ns3/nstime.h" #include "ns3/object.h" #include "ns3/ptr.h" #include "ns3/node.h" namespace ns3 { class Node; class RandomVariable; /** * \addtogroup applications Applications * * Class ns3::Application can be used as a base class for ns3 applications. * Applications are associated with individual nodes. Each node * holds a list of references (smart pointers) to its applications. * * Conceptually, an application has zero or more ns3::Socket * objects associated with it, that are created using the Socket * creation API of the Kernel capability. The Socket object * API is modeled after the * well-known BSD sockets interface, although it is somewhat * simplified for use with ns3. Further, any socket call that * would normally "block" in normal sockets will return immediately * in ns3. A set of "upcalls" are defined that will be called when * the previous blocking call would normally exit. THis is documented * in more detail Socket class in socket.h. * * The main purpose of the base class application public API is to * provide a uniform way to start and stop applications. */ /** * \brief The base class for all ns3 applications * */ class Application : public Object { public: static TypeId GetTypeId (void); Application (); virtual ~Application (); /** * \brief Specify application start time * \param start Start time for this application, * relative to the current simulation time. * * Applications start at various times in the simulation scenario. * The Start method specifies when the application should be * started. The application subclasses should override the * private "StartApplication" method defined below, which is called at the * time specified, to cause the application to begin. */ void SetStartTime (Time start); /** * \brief Specify application stop time * \param stop Stop time for this application, relative to the * current simulation time. * * Once an application has started, it is sometimes useful * to stop the application. The Stop method specifies when an * application is to stop. The application subclasses should override * the private StopApplication method, to be notified when that * time has come. */ void SetStopTime (Time stop); /** * \returns the Node to which this Application object is attached. */ Ptr GetNode () const; /** * \param node the node to which this Application object is attached. */ void SetNode (Ptr node); private: /** * \brief Application specific startup code * * The StartApplication method is called at the start time specifed by Start * This method should be overridden by all or most application * subclasses. */ virtual void StartApplication (void); /** * \brief Application specific shutdown code * * The StopApplication method is called at the stop time specifed by Stop * This method should be overridden by all or most application * subclasses. */ virtual void StopApplication (void); protected: virtual void DoDispose (void); virtual void DoStart (void); Ptr m_node; Time m_startTime; Time m_stopTime; EventId m_startEvent; EventId m_stopEvent; }; } //namespace ns3 #endif