/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Authors: * Mathieu Lacage , */ #include "ns3/simulator.h" #include "ns3/object-vector.h" #include "ns3/config.h" #include "ns3/log.h" #include "ns3/assert.h" #include "node-list.h" #include "node.h" namespace ns3 { NS_LOG_COMPONENT_DEFINE ("NodeList"); /** * \brief private implementation detail of the NodeList API. */ class NodeListPriv : public Object { public: static TypeId GetTypeId (void); NodeListPriv (); ~NodeListPriv (); uint32_t Add (Ptr node); NodeList::Iterator Begin (void) const; NodeList::Iterator End (void) const; Ptr GetNode (uint32_t n); uint32_t GetNNodes (void); static Ptr Get (void); private: static Ptr *DoGet (void); static void Delete (void); std::vector > m_nodes; }; NS_OBJECT_ENSURE_REGISTERED (NodeListPriv); TypeId NodeListPriv::GetTypeId (void) { static TypeId tid = TypeId ("ns3::NodeListPriv") .SetParent () .AddAttribute ("NodeList", "The list of all nodes created during the simulation.", ObjectVectorValue (), MakeObjectVectorAccessor (&NodeListPriv::m_nodes), MakeObjectVectorChecker ()) ; return tid; } Ptr NodeListPriv::Get (void) { return *DoGet (); } Ptr * NodeListPriv::DoGet (void) { static Ptr ptr = 0; if (ptr == 0) { ptr = CreateObject (); Config::RegisterRootNamespaceObject (ptr); Simulator::ScheduleDestroy (&NodeListPriv::Delete); } return &ptr; } void NodeListPriv::Delete (void) { NS_LOG_FUNCTION_NOARGS (); Config::UnregisterRootNamespaceObject (Get ()); (*DoGet ()) = 0; } NodeListPriv::NodeListPriv () { NS_LOG_FUNCTION_NOARGS (); } NodeListPriv::~NodeListPriv () { NS_LOG_FUNCTION_NOARGS (); for (std::vector >::iterator i = m_nodes.begin (); i != m_nodes.end (); i++) { Ptr node = *i; node->Dispose (); *i = 0; } m_nodes.erase (m_nodes.begin (), m_nodes.end ()); } uint32_t NodeListPriv::Add (Ptr node) { uint32_t index = m_nodes.size (); m_nodes.push_back (node); return index; } NodeList::Iterator NodeListPriv::Begin (void) const { return m_nodes.begin (); } NodeList::Iterator NodeListPriv::End (void) const { return m_nodes.end (); } uint32_t NodeListPriv::GetNNodes (void) { return m_nodes.size (); } Ptr NodeListPriv::GetNode (uint32_t n) { NS_ASSERT_MSG (n < m_nodes.size (), "Node index " << n << " is out of range (only have " << m_nodes.size () << " nodes)."); return m_nodes[n]; } } /** * The implementation of the public static-based API * which calls into the private implementation through * the simulation singleton. */ namespace ns3 { uint32_t NodeList::Add (Ptr node) { return NodeListPriv::Get ()->Add (node); } NodeList::Iterator NodeList::Begin (void) { return NodeListPriv::Get ()->Begin (); } NodeList::Iterator NodeList::End (void) { return NodeListPriv::Get ()->End (); } Ptr NodeList::GetNode (uint32_t n) { return NodeListPriv::Get ()->GetNode (n); } uint32_t NodeList::GetNNodes (void) { return NodeListPriv::Get ()->GetNNodes (); } }//namespace ns3