/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #include "position-allocator.h" #include "ns3/random-variable.h" #include "ns3/fp-value.h" #include "ns3/int-value.h" #include "ns3/enum-value.h" #include "ns3/log.h" #include NS_LOG_COMPONENT_DEFINE ("PositionAllocator"); namespace ns3 { NS_OBJECT_ENSURE_REGISTERED (PositionAllocator); TypeId PositionAllocator::GetTypeId (void) { static TypeId tid = TypeId ("PositionAllocator") .SetParent (); return tid; } PositionAllocator::PositionAllocator () { } PositionAllocator::~PositionAllocator () {} TypeId GridPositionAllocator::GetTypeId (void) { static TypeId tid = TypeId ("GridPositionAllocator") .SetParent () .SetGroupName ("Mobility") .AddConstructor () .AddParameter ("GridWidth", "The number of objects layed out on a line.", IntValue (10), MakeIntParamSpec (&GridPositionAllocator::m_n)) .AddParameter ("MinX", "The x coordinate where the grid starts.", FpValue (1.0), MakeFpParamSpec (&GridPositionAllocator::m_xMin)) .AddParameter ("MinY", "The y coordinate where the grid starts.", FpValue (0.0), MakeFpParamSpec (&GridPositionAllocator::m_yMin)) .AddParameter ("DeltaX", "The x space between objects.", FpValue (1.0), MakeFpParamSpec (&GridPositionAllocator::m_deltaX)) .AddParameter ("DeltaY", "The y space between objects.", FpValue (1.0), MakeFpParamSpec (&GridPositionAllocator::m_deltaY)) .AddParameter ("LayoutType", "The type of layout.", EnumValue (ROW_FIRST), MakeEnumParamSpec (&GridPositionAllocator::m_layoutType, ROW_FIRST, "RowFirst", COLUMN_FIRST, "ColumnFirst")) ; return tid; } GridPositionAllocator::GridPositionAllocator () : m_current (0) {} Vector GridPositionAllocator::GetNext (void) const { double x, y; switch (m_layoutType) { case ROW_FIRST: x = m_xMin + m_deltaX * (m_current % m_n); y = m_yMin + m_deltaY * (m_current / m_n); break; case COLUMN_FIRST: x = m_xMin + m_deltaX * (m_current / m_n); y = m_yMin + m_deltaY * (m_current % m_n); break; } m_current++; return Vector (x, y, 0.0); } NS_OBJECT_ENSURE_REGISTERED (RandomRectanglePositionAllocator); TypeId RandomRectanglePositionAllocator::GetTypeId (void) { static TypeId tid = TypeId ("RandomRectanglePositionAllocator") .SetParent () .SetGroupName ("Mobility") .AddConstructor () .AddParameter ("X", "A random variable which represents the x coordinate of a position in a random rectangle.", UniformVariable (0.0, 1.0), MakeRandomVariableParamSpec (&RandomRectanglePositionAllocator::m_x)) .AddParameter ("Y", "A random variable which represents the y coordinate of a position in a random rectangle.", UniformVariable (0.0, 1.0), MakeRandomVariableParamSpec (&RandomRectanglePositionAllocator::m_y)); return tid; } RandomRectanglePositionAllocator::RandomRectanglePositionAllocator () {} RandomRectanglePositionAllocator::~RandomRectanglePositionAllocator () {} Vector RandomRectanglePositionAllocator::GetNext (void) const { double x = m_x.GetValue (); double y = m_y.GetValue (); return Vector (x, y, 0.0); } NS_OBJECT_ENSURE_REGISTERED (RandomDiscPositionAllocator); TypeId RandomDiscPositionAllocator::GetTypeId (void) { static TypeId tid = TypeId ("RandomDiscPositionAllocator") .SetParent () .SetGroupName ("Mobility") .AddConstructor () .AddParameter ("Theta", "A random variable which represents the angle (gradients) of a position in a random disc.", UniformVariable (0.0, 6.2830), MakeRandomVariableParamSpec (&RandomDiscPositionAllocator::m_theta)) .AddParameter ("Rho", "A random variable which represents the radius of a position in a random disc.", UniformVariable (0.0, 200.0), MakeRandomVariableParamSpec (&RandomDiscPositionAllocator::m_rho)) .AddParameter ("X", "The x coordinate of the center of the random position disc.", FpValue (0.0), MakeFpParamSpec (&RandomDiscPositionAllocator::m_x)) .AddParameter ("Y", "The y coordinate of the center of the random position disc.", FpValue (0.0), MakeFpParamSpec (&RandomDiscPositionAllocator::m_y)); return tid; } RandomDiscPositionAllocator::RandomDiscPositionAllocator () {} RandomDiscPositionAllocator::~RandomDiscPositionAllocator () {} Vector RandomDiscPositionAllocator::GetNext (void) const { double theta = m_theta.GetValue (); double rho = m_rho.GetValue (); double x = m_x + std::cos (theta) * rho; double y = m_y + std::sin (theta) * rho; NS_LOG_DEBUG ("Disc position x=" << x << ", y=" << y); return Vector (x, y, 0.0); } } // namespace ns3