/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: George F. Riley */ // Implementation for ns3 Application base class. // George F. Riley, Georgia Tech, Fall 2006 #include "application.h" #include "node.h" #include "node-reference.h" #include "ns3/nstime.h" #include "ns3/random-variable.h" #include "ns3/simulator.h" using namespace std; namespace ns3 { #define nil 0 // Application Methods // \brief Application Constructor Application::Application() : m_node(nil), m_startVar(nil), m_stopVar(nil), m_start(false), m_stop(false) { } Application::Application(const Application& o) : m_node(nil), m_startVar(nil), m_stopVar(nil), m_start(false), m_stop(false) { // Copy constructor if (o.GetNode())m_node = new NodeReference(*o.GetNode()); // Copy the start and stop random variables if they exist if (o.m_startVar) m_startVar = o.m_startVar->Copy(); if (o.m_stopVar) m_stopVar = o.m_stopVar->Copy(); if (o.m_start) ScheduleStart(); if (o.m_stop) ScheduleStop(); } // \brief Application Destructor Application::~Application() { delete m_node; // Cancel the start/stop events if scheduled if (m_start) Simulator::Cancel(m_startEvent); if (m_stop) Simulator::Cancel(m_stopEvent); // Delete the random variablse delete m_startVar; delete m_stopVar; } Application& Application::operator=(const Application& rhs) { if (this == &rhs) return *this; // Self assignment delete m_node; m_node = nil; if (rhs.GetNode())m_node = new NodeReference(*rhs.GetNode()); delete m_startVar; m_startVar = nil; if (rhs.m_startVar) m_startVar = rhs.m_startVar->Copy(); delete m_stopVar; m_stopVar = nil; if (rhs.m_stopVar) m_stopVar = rhs.m_stopVar->Copy(); m_start = false; if (rhs.m_start) ScheduleStart(); if (rhs.m_stop) ScheduleStop(); return *this; } // \brief Specify application start time // The virtual method STartApp will be called at the time // specified by startTime. // \param Time to start application (absolute time, from start of simulation) void Application::Start(const Time& startTime) { delete m_startVar; m_startVar = new ConstantVariable(startTime.GetSeconds()); ScheduleStart(); } void Application::Start(const RandomVariable& startVar) { // Start at random time delete m_startVar; m_startVar = startVar.Copy(); ScheduleStart(); } // \brief Specify application stop time // The virtual method StopApp will be called at the time // specified by stopTime. // \param Time to stop application (absolute time, from start of simulation) void Application::Stop(const Time& stopTime) { delete m_stopVar; m_stopVar = new ConstantVariable(stopTime.GetSeconds()); ScheduleStop(); } void Application::Stop(const RandomVariable& stopVar) { // Stop at random time delete m_stopVar; m_stopVar = stopVar.Copy(); ScheduleStop(); } // \brief Assign this application to a given node // Called by the application manager capability when adding // an application to a node. void Application::SetNode(const Node& n) { delete m_node; m_node = new NodeReference(n); } Node* Application::GetNode() const { return m_node->GetNode(); } // Protected methods // StartApp and StopApp will likely be overridden by application subclasses void Application::StartApplication() { // Provide null functionality in case subclass is not interested } void Application::StopApplication() { // Provide null functionality in case subclass is not interested } // Private helpers void Application::ScheduleStart() { m_startEvent = Simulator::Schedule(Seconds(m_startVar->GetValue()) - Simulator::Now(), &Application::StartApplication, this); m_start = true; } void Application::ScheduleStop() { m_stopEvent = Simulator::Schedule(Seconds(m_stopVar->GetValue()) - Simulator::Now(), &Application::StopApplication, this); m_stop = true; } } //namespace ns3