/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2008 University of Washington * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Tom Henderson */ #include "ns3/log.h" #include "ns3/command-line.h" #include "ns3/ptr.h" #include "ns3/config.h" #include "ns3/uinteger.h" #include "ns3/string.h" #include "ns3/pointer.h" #include "ns3/simulator.h" #include "ns3/node.h" #include "ns3/queue.h" #include "ns3/drop-tail-queue.h" #include "ns3/point-to-point-net-device.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("AttributeValueSample"); // // This is a basic example of how to use the attribute system to // set and get a value in the underlying system; namely, an unsigned // integer of the maximum number of packets in a queue // int main (int argc, char *argv[]) { LogComponentEnable ("AttributeValueSample", LOG_LEVEL_INFO); // By default, the MaxPackets attribute has a value of 100 packets // (this default can be observed in the function DropTailQueue::GetTypeId) // // Here, we set it to 80 packets. We could use one of two value types: // a string-based value or a UintegerValue value Config::SetDefault ("ns3::DropTailQueue::MaxPackets", StringValue ("80")); // The below function call is redundant Config::SetDefault ("ns3::DropTailQueue::MaxPackets", UintegerValue (80)); // Allow the user to override any of the defaults and the above // SetDefaults() at run-time, via command-line arguments CommandLine cmd; cmd.Parse (argc, argv); // Now, we will create a few objects using the low-level API Ptr n0 = CreateObject (); Ptr net0 = CreateObject (); n0->AddDevice (net0); Ptr q = CreateObject (); net0->SetQueue(q); // At this point, we have created a single node (Node 0) and a // single PointToPointNetDevice (NetDevice 0) and added a // DropTailQueue to it. // Now, we can manipulate the MaxPackets value of the already // instantiated DropTailQueue. Here are various ways to do that. // We assume that a smart pointer (Ptr) to a relevant network device // is in hand; here, it is the net0 pointer. // 1. Pointer-based access // // One way to change the value is to access a pointer to the // underlying queue and modify its attribute. // // First, we observe that we can get a pointer to the (base class) // queue via the PointToPointNetDevice attributes, where it is called // TxQueue PointerValue ptr; net0->GetAttribute ("TxQueue", ptr); Ptr txQueue = ptr.Get (); // Using the GetObject function, we can perform a safe downcast // to a DropTailQueue, where MaxPackets is a member Ptr dtq = txQueue->GetObject (); NS_ASSERT (dtq); // Next, we can get the value of an attribute on this queue // We have introduced wrapper "Value" classes for the underlying // data types, similar to Java wrappers around these types, since // the attribute system stores values and not disparate types. // Here, the attribute value is assigned to a Uinteger, and // the Get() method on this value produces the (unwrapped) uint32_t. UintegerValue limit; dtq->GetAttribute ("MaxPackets", limit); NS_LOG_INFO ("1. dtq limit: " << limit.Get () << " packets"); // Note that the above downcast is not really needed; we could have // done the same using the Ptr even though the attribute // is a member of the subclass txQueue->GetAttribute ("MaxPackets", limit); NS_LOG_INFO ("2. txQueue limit: " << limit.Get () << " packets"); // Now, let's set it to another value (60 packets) txQueue->SetAttribute("MaxPackets", UintegerValue (60)); txQueue->GetAttribute ("MaxPackets", limit); NS_LOG_INFO ("3. txQueue limit changed: " << limit.Get () << " packets"); // 2. Namespace-based access // // An alternative way to get at the attribute is to use the configuration // namespace. Here, this attribute resides on a known path in this // namespace; this approach is useful if one doesn't have access to // the underlying pointers and would like to configure a specific // attribute with a single statement. Config::Set ("/NodeList/0/DeviceList/0/TxQueue/MaxPackets", UintegerValue (25)); txQueue->GetAttribute ("MaxPackets", limit); NS_LOG_INFO ("4. txQueue limit changed through namespace: " << limit.Get () << " packets"); // we could have also used wildcards to set this value for all nodes // and all net devices (which in this simple example has the same // effect as the previous Set()) Config::Set ("/NodeList/*/DeviceList/*/TxQueue/MaxPackets", UintegerValue (15)); txQueue->GetAttribute ("MaxPackets", limit); NS_LOG_INFO ("5. txQueue limit changed through wildcarded namespace: " << limit.Get () << " packets"); Simulator::Destroy (); }