/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2005,2006 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #ifndef DEFAULT_SIMULATOR_IMPL_H #define DEFAULT_SIMULATOR_IMPL_H #include "simulator-impl.h" #include "scheduler.h" #include "event-impl.h" #include "system-thread.h" #include "ns3/system-mutex.h" #include "ptr.h" #include namespace ns3 { /** * \ingroup simulator */ class DefaultSimulatorImpl : public SimulatorImpl { public: static TypeId GetTypeId (void); DefaultSimulatorImpl (); ~DefaultSimulatorImpl (); virtual void Destroy (); virtual bool IsFinished (void) const; virtual void Stop (void); virtual void Stop (Time const &time); virtual EventId Schedule (Time const &time, EventImpl *event); virtual void ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event); virtual EventId ScheduleNow (EventImpl *event); virtual EventId ScheduleDestroy (EventImpl *event); virtual void Remove (const EventId &ev); virtual void Cancel (const EventId &ev); virtual bool IsExpired (const EventId &ev) const; virtual void Run (void); virtual Time Now (void) const; virtual Time GetDelayLeft (const EventId &id) const; virtual Time GetMaximumSimulationTime (void) const; virtual void SetScheduler (ObjectFactory schedulerFactory); virtual uint32_t GetSystemId (void) const; virtual uint32_t GetContext (void) const; private: virtual void DoDispose (void); void ProcessOneEvent (void); void ProcessEventsWithContext (void); struct EventWithContext { uint32_t context; uint64_t timestamp; EventImpl *event; }; typedef std::list EventsWithContext; EventsWithContext m_eventsWithContext; bool m_eventsWithContextEmpty; SystemMutex m_eventsWithContextMutex; typedef std::list DestroyEvents; DestroyEvents m_destroyEvents; bool m_stop; Ptr m_events; uint32_t m_uid; uint32_t m_currentUid; uint64_t m_currentTs; uint32_t m_currentContext; // number of events that have been inserted but not yet scheduled, // not counting the "destroy" events; this is used for validation int m_unscheduledEvents; SystemThread::ThreadId m_main; }; } // namespace ns3 #endif /* DEFAULT_SIMULATOR_IMPL_H */