/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ // // Network topology // // 10Mb/s, 10ms 10Mb/s, 10ms // n0-----------------n1-----------------n2 // // // - Tracing of queues and packet receptions to file // "tcp-large-transfer-errors.tr" // - pcap traces also generated in the following files // "tcp-large-transfer-errors.pcap-$n-$i" where n and i represent node and interface numbers respectively // Usage (e.g.): ./waf --run tcp-large-transfer-errors #include #include #include #include #include #include "ns3/command-line.h" #include "ns3/ptr.h" #include "ns3/random-variable.h" #include "ns3/log.h" #include "ns3/simulator.h" #include "ns3/nstime.h" #include "ns3/data-rate.h" #include "ns3/ascii-trace.h" #include "ns3/pcap-trace.h" #include "ns3/internet-node.h" #include "ns3/point-to-point-channel.h" #include "ns3/point-to-point-net-device.h" #include "ns3/ipv4-address.h" #include "ns3/inet-socket-address.h" #include "ns3/ipv4.h" #include "ns3/socket.h" #include "ns3/ipv4-route.h" #include "ns3/point-to-point-topology.h" #include "ns3/onoff-application.h" #include "ns3/packet-sink.h" #include "ns3/error-model.h" #include "ns3/node-list.h" #include "ns3/config.h" #include "ns3/tcp.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("TcpLargeTransferErrors"); void ApplicationTraceSink (Ptr packet, const Address &addr) { // g_log is not declared in optimized builds // should convert this to use of some other flag than the logging system #ifdef NS3_LOG_ENABLE if (!g_log.IsNoneEnabled ()) { if (InetSocketAddress::IsMatchingType (addr) ) { InetSocketAddress address = InetSocketAddress::ConvertFrom (addr); std::cout << "PacketSink received size " << packet->GetSize () << " at time " << Simulator::Now ().GetSeconds () << " from address: " << address.GetIpv4 () << std::endl; char buf[2000]; memcpy(buf, packet->PeekData (), packet->GetSize ()); for (uint32_t i=0; i < packet->GetSize (); i++) { std::cout << buf[i]; if (i && i % 60 == 0) std::cout << std::endl; } std::cout << std::endl << std::endl; } } #endif } void CloseConnection (Ptr localSocket) { //localSocket->Close (); } void StartFlow(Ptr localSocket, uint32_t nBytes, uint16_t servPort) { // NS_LOG_LOGIC("Starting flow at time " << Simulator::Now ().GetSeconds ()); localSocket->Connect (InetSocketAddress ("10.1.2.2", servPort));//connect localSocket->SetConnectCallback (MakeCallback (&CloseConnection), Callback > (), Callback > ()); //we want to close as soon as the connection is established //the tcp state machine and outgoing buffer will assure that //all of the data is delivered // Perform series of 1040 byte writes (this is a multiple of 26 since // we want to detect data splicing in the output stream) uint32_t writeSize = 1040; uint8_t data[writeSize]; while (nBytes > 0) { uint32_t curSize= nBytes > writeSize ? writeSize : nBytes; for(uint32_t i = 0; i < curSize; ++i) { char m = toascii (97 + i % 26); data[i] = m; } localSocket->Send (data, curSize); nBytes -= curSize; } } int main (int argc, char *argv[]) { // Users may find it convenient to turn on explicit debugging // for selected modules; the below lines suggest how to do this // LogComponentEnable("TcpL4Protocol", LOG_LEVEL_ALL); // LogComponentEnable("TcpSocket", LOG_LEVEL_ALL); // LogComponentEnable("PacketSink", LOG_LEVEL_ALL); //LogComponentEnable("TcpLargeTransferErrors", LOG_LEVEL_ALL); // Allow the user to override any of the defaults and the above // Bind()s at run-time, via command-line arguments CommandLine cmd; cmd.Parse (argc, argv); // Here, we will explicitly create three nodes. In more sophisticated // topologies, we could configure a node factory. Ptr n0 = Create (); Ptr n1 = Create (); Ptr n2 = Create (); // We create the channels first without any IP addressing information Ptr channel0 = PointToPointTopology::AddPointToPointLink ( n0, n1, DataRate(10000000), MilliSeconds(10)); // Later, we add IP addresses. PointToPointTopology::AddIpv4Addresses ( channel0, n0, Ipv4Address("10.1.3.1"), n1, Ipv4Address("10.1.3.2")); Ptr channel1 = PointToPointTopology::AddPointToPointLink ( n1, n2, DataRate(10000000), MilliSeconds(10)); PointToPointTopology::AddIpv4Addresses ( channel1, n1, Ipv4Address("10.1.2.1"), n2, Ipv4Address("10.1.2.2")); // Finally, we add static routes. These three steps (Channel and // NetDevice creation, IP Address assignment, and routing) are // separated because there may be a need to postpone IP Address // assignment (emulation) or modify to use dynamic routing PointToPointTopology::AddIpv4Routes(n0, n1, channel0); PointToPointTopology::AddIpv4Routes(n1, n2, channel1); Ptr ipv4; ipv4 = n0->GetObject (); ipv4->SetDefaultRoute (Ipv4Address ("10.1.3.2"), 1); ipv4 = n2->GetObject (); ipv4->SetDefaultRoute (Ipv4Address ("10.1.2.1"), 1); /////////////////////////////////////////////////////////////////////////// // Simulation 1 // // Send 2000000 bytes over a connection to server port 50000 at time 0 // Should observe SYN exchange, a lot of data segments, and FIN exchange // /////////////////////////////////////////////////////////////////////////// int nBytes = 2000000; uint16_t servPort = 50000; Ptr socketFactory = n0->GetObject (); Ptr localSocket = socketFactory->CreateSocket (); localSocket->Bind (); // Create a packet sink to receive these packets Ptr sink = CreateObject ("Local", Address (InetSocketAddress (Ipv4Address::GetAny (), servPort)), "Protocol", TypeId::LookupByName ("ns3::Tcp")); n2->AddApplication (sink); sink->Start (Seconds (0.0)); sink->Stop (Seconds (10000.0)); // // Error models // // We want to add an error model to node 2's NetDevice // We can obtain a handle to the NetDevice via the channel and node // pointers Ptr nd2 = PointToPointTopology::GetNetDevice (n2, channel1); Ptr rem = Create (); // The first data segment for this flow is packet uid=4 rem->SetRandomVariable (UniformVariable ()); rem->SetUnit (EU_PKT); rem->SetRate (0.05); nd2->AddReceiveErrorModel (rem); Simulator::Schedule(Seconds(0), &StartFlow, localSocket, nBytes, servPort); // Configure tracing of all enqueue, dequeue, and NetDevice receive events // Trace output will be sent to the simple-examples.tr file AsciiTrace asciitrace ("tcp-large-transfer-errors.tr"); asciitrace.TraceAllQueues (); asciitrace.TraceAllNetDeviceRx (); // Also configure some tcpdump traces; each interface will be traced // The output files will be named // simple-examples.pcap-- // and can be read by the "tcpdump -r" command (use "-tt" option to // display timestamps correctly) PcapTrace pcaptrace ("tcp-large-transfer-errors.pcap"); pcaptrace.TraceAllIp (); Config::ConnectWithoutContext ("/NodeList/*/ApplicationList/*/Rx", MakeCallback (&ApplicationTraceSink)); Simulator::StopAt (Seconds(10000)); Simulator::Run (); Simulator::Destroy (); }