/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2006 Georgia Tech Research Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: George F. Riley */ #ifndef __APPLICATION_H__ #define __APPLICATION_H__ // // \brief The base class for all ns3 applicationes // // Class Application is the base class for all ns3 applications. // Applications are associated with individual nodes, and are created // using the AddApplication method in the ApplicationManager capability. // // Conceptually, an application has zero or more Socket // objects associated with it, that are created using the Socket // creation API of the Kernel capability. The Socket object // API is modeled after the // well-known BSD sockets interface, although it is somewhat // simplified for use with ns3. Further, any socket call that // would normally "block" in normal sockets will return immediately // in ns3. A set of "upcalls" are defined that will be called when // the previous blocking call would normally exit. THis is documented // in more detail Socket class in socket.h. // // There is a second application class in ns3, called "ThreadedApplication" // that implements a true sockets interface, which should be used // when porting existing sockets code to ns3. The true // sockets approach is significantly // less memory--efficient using private stacks for each defined application, // so that approach should be used with care. The design and implementation // of the ThreadedApplication are still being discussed. #include "ns3/event-id.h" #include "ns3/nstime.h" #include "ns3/object.h" namespace ns3 { class Node; class RandomVariable; class Application : public Object { public: Application(Node *); Application(const Application&); // Copy constructor Application& operator=(const Application&); // Assignment operator virtual ~Application(); virtual void Dispose (void); virtual Application* Copy() const = 0; // All applications must provide // \brief Specify application start time // Applications start at various times in the simulation scenario. // The Start method specifies when the application should be // started. The application subclasses should override the // private "StartApplication" method defined below, which is called at the // time specified, to cause the application to begin. // \param Start time for this application, relative to the // current simulation time. void Start(const Time&); // \brief Same as above, but uses a random variable for start time // The random variable returns the desired start time in units of // Seconds. void Start(const RandomVariable&); // \brief Specify application stop time // Once an application has started, it is sometimes useful // to stop the application. The Stop method specifies when an // application is to stop. The application subclasses should override // the private StopApplication method defined below, to cause the application // to stop. // \param Stop time for this application, relative to the // current simulation time. void Stop(const Time&); // \brief Same as above, but uses a random variable for stop time // The random variable returns the desired stop time in units of // Seconds. void Stop(const RandomVariable&); // \brief Attaches an application to a specific node // Specifies which node object this application is associated with. // \param Node object to associate with this application. void SetNode(Node *); // \brief Returns the pointer to the attached node. Node* PeekNode() const; // Members Node * m_node; // All applications have an associated node RandomVariable* m_startVar; // Random variable for start time RandomVariable* m_stopVar; // Random variable for stop time EventId m_startEvent;// Event identifier for start event EventId m_stopEvent; // Event identifier for the stop event bool m_start; // True if start event scheduled bool m_stop; // True if stop event scheduled protected: // \brief Application specific startup code // The StartApplication method is called at the start time specifed by Start // This method should be overridden by all or most application // subclasses. virtual void StartApplication(); // \brief Application specific shutdown code // The StopApplication method is called at the stop time specifed by Stop // This method should be overridden by all or most application // subclasses. virtual void StopApplication(); private: // Helpers void ScheduleStart(); void ScheduleStop(); }; } //namespace ns3 #endif