/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 University of Washington * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Craig Dowell * * Wed Feb 14 16:05:46 PST 2007 craigdo: Created */ #ifndef CHANNEL_H #define CHANNEL_H #include #include #include "ns3/object.h" namespace ns3 { class NetDevice; /** * \brief Abstract Channel Base Class. * * A channel is a logical path over which information flows. The path can * be as simple as a short piece of wire, or as complicated as space-time. */ class Channel : public Object { public: Channel (); Channel (std::string name); void SetName(std::string); std::string GetName(void); /** * \returns the number of NetDevices connected to this Channel. * * This method must be implemented by subclasses. */ virtual uint32_t GetNDevices (void) const = 0; /** * \param i index of NetDevice to retrieve * \returns one of the NetDevices connected to this channel. * * This method must be implemented by subclasses. */ virtual NetDevice *GetDevice (uint32_t i) const = 0; protected: virtual ~Channel (); std::string m_name; private: }; }; // namespace ns3 #endif /* CHANNEL_H */