/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * ns-2 simple.tcl script (ported from ns-2) * Originally authored by Steve McCanne, 12/19/1996 */ // Port of ns-2/tcl/ex/simple.tcl to ns-3 // // Network topology // // n0 // \ 5 Mb/s, 2ms // \ 1.5Mb/s, 10ms // n2 -------------------------n3 // / // / 5 Mb/s, 2ms // n1 // // - all links are point-to-point links with indicated one-way BW/delay // - CBR/UDP flows from n0 to n3, and from n3 to n1 // - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec. // - UDP packet size of 210 bytes, with per-packet interval 0.00375 sec. // (i.e., DataRate of 448,000 bps) // - DropTail queues // - Tracing of queues and packet receptions to file "simple-global-routing.tr" #include #include #include #include #include "ns3/debug.h" #include "ns3/command-line.h" #include "ns3/default-value.h" #include "ns3/ptr.h" #include "ns3/random-variable.h" #include "ns3/simulator.h" #include "ns3/nstime.h" #include "ns3/data-rate.h" #include "ns3/ascii-trace.h" #include "ns3/pcap-trace.h" #include "ns3/internet-node.h" #include "ns3/point-to-point-channel.h" #include "ns3/point-to-point-net-device.h" #include "ns3/ipv4-address.h" #include "ns3/ipv4.h" #include "ns3/socket.h" #include "ns3/inet-socket-address.h" #include "ns3/ipv4-route.h" #include "ns3/point-to-point-topology.h" #include "ns3/onoff-application.h" #include "ns3/global-route-manager.h" using namespace ns3; int main (int argc, char *argv[]) { // Users may find it convenient to turn on explicit debugging // for selected modules; the below lines suggest how to do this #if 0 DebugComponentEnable ("Object"); DebugComponentEnable ("Queue"); DebugComponentEnable ("DropTailQueue"); DebugComponentEnable ("Channel"); DebugComponentEnable ("PointToPointChannel"); DebugComponentEnable ("PointToPointNetDevice"); DebugComponentEnable ("GlobalRouter"); DebugComponentEnable ("GlobalRouteMaager"); #endif // Set up some default values for the simulation. Use the DefaultValue::Bind () // technique to tell the system what subclass of Queue to use, // and what the queue limit is // The below Bind command tells the queue factory which class to // instantiate, when the queue factory is invoked in the topology code DefaultValue::Bind ("Queue", "DropTailQueue"); DefaultValue::Bind ("OnOffApplicationPacketSize", "210"); DefaultValue::Bind ("OnOffApplicationDataRate", "448kb/s"); //DefaultValue::Bind ("DropTailQueue::m_maxPackets", 30); // Allow the user to override any of the defaults and the above // DefaultValue::Bind ()s at run-time, via command-line arguments CommandLine::Parse (argc, argv); // Here, we will explicitly create four nodes. In more sophisticated // topologies, we could configure a node factory. Ptr n0 = Create (); Ptr n1 = Create (); Ptr n2 = Create (); Ptr n3 = Create (); // We create the channels first without any IP addressing information Ptr channel0 = PointToPointTopology::AddPointToPointLink ( n0, n2, DataRate (5000000), MilliSeconds (2)); Ptr channel1 = PointToPointTopology::AddPointToPointLink ( n1, n2, DataRate (5000000), MilliSeconds (2)); Ptr channel2 = PointToPointTopology::AddPointToPointLink ( n2, n3, DataRate (1500000), MilliSeconds (10)); // Later, we add IP addresses. PointToPointTopology::AddIpv4Addresses ( channel0, n0, Ipv4Address ("10.1.1.1"), n2, Ipv4Address ("10.1.1.2")); PointToPointTopology::AddIpv4Addresses ( channel1, n1, Ipv4Address ("10.1.2.1"), n2, Ipv4Address ("10.1.2.2")); PointToPointTopology::AddIpv4Addresses ( channel2, n2, Ipv4Address ("10.1.3.1"), n3, Ipv4Address ("10.1.3.2")); // Create router nodes, initialize routing database and set up the routing // tables in the nodes. GlobalRouteManager::PopulateRoutingTables (); // Create the OnOff application to send UDP datagrams of size // 210 bytes at a rate of 448 Kb/s Ptr ooff = Create ( n0, InetSocketAddress ("10.1.3.2", 80), "Udp", ConstantVariable (1), ConstantVariable (0)); // Start the application ooff->Start (Seconds (1.0)); ooff->Stop (Seconds (10.0)); // Create a similar flow from n3 to n1, starting at time 1.1 seconds ooff = Create ( n3, InetSocketAddress ("10.1.2.1", 80), "Udp", ConstantVariable (1), ConstantVariable (0)); // Start the application ooff->Start (Seconds (1.1)); ooff->Stop (Seconds (10.0)); // Configure tracing of all enqueue, dequeue, and NetDevice receive events // Trace output will be sent to the simple-global-routing.tr file AsciiTrace asciitrace ("simple-global-routing.tr"); asciitrace.TraceAllQueues (); asciitrace.TraceAllNetDeviceRx (); // Also configure some tcpdump traces; each interface will be traced // The output files will be named simple-p2p.pcap-- // and can be read by the "tcpdump -r" command (use "-tt" option to // display timestamps correctly) PcapTrace pcaptrace ("simple-global-routing.pcap"); pcaptrace.TraceAllIp (); Simulator::Run (); Simulator::Destroy (); return 0; }