/* * SPDX-License-Identifier: GPL-2.0-only */ #include "ns3/object.h" #include "ns3/simulator.h" #include "ns3/trace-source-accessor.h" #include "ns3/traced-value.h" #include "ns3/uinteger.h" #include using namespace ns3; /** * Tutorial 4 - a simple Object to show how to hook a trace. */ class MyObject : public Object { public: /** * Register this type. * @return The TypeId. */ static TypeId GetTypeId() { static TypeId tid = TypeId("MyObject") .SetParent() .SetGroupName("Tutorial") .AddConstructor() .AddTraceSource("MyInteger", "An integer value to trace.", MakeTraceSourceAccessor(&MyObject::m_myInt), "ns3::TracedValueCallback::Int32"); return tid; } MyObject() { } TracedValue m_myInt; //!< The traced value. }; void IntTrace(int32_t oldValue, int32_t newValue) { std::cout << "Traced " << oldValue << " to " << newValue << std::endl; } int main(int argc, char* argv[]) { Ptr myObject = CreateObject(); myObject->TraceConnectWithoutContext("MyInteger", MakeCallback(&IntTrace)); myObject->m_myInt = 1234; return 0; }