/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #include "udp-socket.h" #include "udp.h" #include "udp-end-point.h" #include "node.h" #include "ipv4-l4-demux.h" namespace ns3 { UdpSocket::UdpSocket (Node *node) : m_endPoint (0), m_node (node), m_errno (ENOTERROR), m_shutdownSend (false), m_shutdownRecv (false), m_connected (false) { NS_ASSERT (GetUdp () != 0); } UdpSocket::~UdpSocket () { delete m_endPoint; } Node * UdpSocket::GetNode (void) const { return m_node; } int UdpSocket::Bind (void) { m_endPoint = GetUdp ()->Allocate (); if (m_endPoint == 0) { return -1; } m_endPoint->SetSocket (this); return 0; } int UdpSocket::Bind (Ipv4Address address) { m_endPoint = GetUdp ()->Allocate (address); if (m_endPoint == 0) { return -1; } m_endPoint->SetSocket (this); return 0; } int UdpSocket::Bind (uint16_t port) { m_endPoint = GetUdp ()->Allocate (port); if (m_endPoint == 0) { return -1; } m_endPoint->SetSocket (this); return 0; } int UdpSocket::Bind (Ipv4Address address, uint16_t port) { m_endPoint = GetUdp ()->Allocate (address, port); if (m_endPoint == 0) { return -1; } m_endPoint->SetSocket (this); return 0; } enum Socket::SocketErrno UdpSocket::GetErrno (void) const { return m_errno; } int UdpSocket::ShutdownSend (void) { m_shutdownSend = true; return 0; } int UdpSocket::ShutdownRecv (void) { m_shutdownRecv = false; return 0; } void UdpSocket::DoClose(ns3::Callback closeCompleted) { // XXX: we should set the close state and check it in all API methods. if (!closeCompleted.IsNull ()) { closeCompleted (this); } } void UdpSocket::DoConnect(const Ipv4Address & address, uint16_t portNumber, ns3::Callback connectionSucceeded, ns3::Callback connectionFailed, ns3::Callback halfClose) { m_defaultAddress = address; m_defaultPort = portNumber; if (!connectionSucceeded.IsNull ()) { connectionSucceeded (this); } m_connected = true; } int UdpSocket::DoAccept(ns3::Callback connectionRequest, ns3::Callback newConnectionCreated, ns3::Callback closeRequested) { // calling accept on a udp socket is a programming error. m_errno = EOPNOTSUPP; return -1; } int UdpSocket::DoSend (const uint8_t* buffer, uint32_t size, ns3::Callback dataSent) { if (!m_connected) { m_errno = ENOTCONN; return -1; } Packet p; if (buffer == 0) { p = Packet (size); } else { p = Packet (buffer, size); } return DoSendPacketTo (p, m_defaultAddress, m_defaultPort, dataSent); } int UdpSocket::DoSendPacketTo (const Packet &p, Ipv4Address daddr, uint16_t dport, ns3::Callback dataSent) { if (m_endPoint == 0) { if (Bind () == -1) { NS_ASSERT (m_endPoint == 0); return -1; } NS_ASSERT (m_endPoint != 0); } if (m_shutdownSend) { m_errno = ESHUTDOWN; return -1; } GetUdp ()->Send (p, m_endPoint->GetLocalAddress (), daddr, m_endPoint->GetLocalPort (), dport); if (!dataSent.IsNull ()) { dataSent (this, p.GetSize ()); } return 0; } int UdpSocket::DoSendTo(const Ipv4Address &address, uint16_t port, const uint8_t *buffer, uint32_t size, ns3::Callback dataSent) { if (m_connected) { m_errno = EISCONN; return -1; } Packet p; if (buffer == 0) { p = Packet (size); } else { p = Packet (buffer, size); } return DoSendPacketTo (p, address, port, dataSent); } void UdpSocket::DoRecv(ns3::Callback callback) { m_rxCallback = callback; } void UdpSocket::DoRecvDummy(ns3::Callback callback) { m_dummyRxCallback = callback; } void UdpSocket::ForwardUp (Packet &p, Ipv4Address saddr, uint16_t sport) { if (m_shutdownRecv) { return; } if (!m_dummyRxCallback.IsNull ()) { m_dummyRxCallback (this, p.GetSize (), saddr, sport); } if (!m_rxCallback.IsNull ()) { m_rxCallback (this, p.PeekData (), p.GetSize (), saddr, sport); } } Udp * UdpSocket::GetUdp (void) const { return m_node->GetUdp (); } }//namespace ns3