/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #ifndef SIMULATION_SINGLETON_H #define SIMULATION_SINGLETON_H /** * \file * \ingroup core * ns3::SimulationSingleton declaration and template implementation. */ namespace ns3 { /** * \ingroup core * This singleton class template ensures that the type * for which we want a singleton has a lifetime bounded * by the simulation run lifetime. That it, the underlying * type will be automatically deleted upon a call * to Simulator::Destroy. * * For a singleton with a lifetime bounded by the process, * not the simulation run, see Singleton. */ template class SimulationSingleton { public: /** * Get a pointer to the singleton instance. * * This instance will be automatically deleted when the * simulation is destroyed by a call to Simulator::Destroy. * * \returns A pointer to the singleton instance. */ static T *Get (void); private: /** * Get the singleton object, creating a new one if it doesn't exist yet. * * \internal * When a new object is created, this method schedules it's own * destruction using Simulator::ScheduleDestroy(). * * \returns The address of the pointer holding the static instance. */ static T **GetObject (void); /** Delete the static instance. */ static void DeleteObject (void); /** * \name %Singleton pattern * Private constructor, copy and assignment operator. * * Note these do not have to be implemented, since they are * never called. */ /**@{*/ /** Default constructor */ SimulationSingleton (void); /** Copy constructor. */ SimulationSingleton (const SimulationSingleton &); /** * Assignment. * \returns The Singleton. */ SimulationSingleton operator = (const SimulationSingleton &); /**@}*/ }; } // namespace ns3 /******************************************************************** * Implementation of the templates declared above. ********************************************************************/ #include "simulator.h" namespace ns3 { template T * SimulationSingleton::Get (void) { T ** ppobject = GetObject (); return *ppobject; } template T ** SimulationSingleton::GetObject (void) { static T *pobject = 0; if (pobject == 0) { pobject = new T (); Simulator::ScheduleDestroy (&SimulationSingleton::DeleteObject); } return &pobject; } template void SimulationSingleton::DeleteObject (void) { T **ppobject = GetObject (); delete (*ppobject); *ppobject = 0; } } // namespace ns3 #endif /* SIMULATION_SINGLETON_H */