/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #ifndef SIMULATION_SINGLETON_H #define SIMULATION_SINGLETON_H namespace ns3 { /** * This singleton class template ensures that the type * for which we want a singleton has a lifetime bounded * by the simulation lifetime. That it, the underlying * type will be automatically deleted upon a users' call * to Simulator::Destroy. */ template class SimulationSingleton { public: /** * \returns the instance underlying this singleton. * * This instance will be automatically deleted when the * user calls ns3::Simulator::Destroy. */ static T *Get (void); private: static T **GetObject (void); static void DeleteObject (void); }; }//namespace ns3 #include "simulator.h" namespace ns3 { template T * SimulationSingleton::Get (void) { T ** ppobject = GetObject (); return *ppobject; } template T ** SimulationSingleton::GetObject (void) { static T *pobject = 0; if (pobject == 0) { pobject = new T (); Simulator::ScheduleDestroy (&SimulationSingleton::DeleteObject); } return &pobject; } template void SimulationSingleton::DeleteObject (void) { T **ppobject = GetObject (); delete (*ppobject); *ppobject = 0; } } // namespace ns3 #endif /* SIMULATION_SINGLETON_H */