/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2005,2006 INRIA * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Author: Mathieu Lacage */ #include "simulator.h" #include "default-simulator-impl.h" #include "scheduler.h" #include "event-impl.h" #include "ns3/ptr.h" #include "ns3/pointer.h" #include "ns3/assert.h" #include "ns3/log.h" #include NS_LOG_COMPONENT_DEFINE ("DefaultSimulatorImpl"); namespace ns3 { NS_OBJECT_ENSURE_REGISTERED (DefaultSimulatorImpl); TypeId DefaultSimulatorImpl::GetTypeId (void) { static TypeId tid = TypeId ("ns3::DefaultSimulatorImpl") .SetParent () .AddConstructor () ; return tid; } DefaultSimulatorImpl::DefaultSimulatorImpl () { // No multithreaded stuff here, make sure EventImpl instances don't try and // use any stale locking functions. EventImpl::SetNoEventLock (); m_stop = false; m_stopAt = 0; // uids are allocated from 4. // uid 0 is "invalid" events // uid 1 is "now" events // uid 2 is "destroy" events m_uid = 4; // before ::Run is entered, the m_currentUid will be zero m_currentUid = 0; m_currentTs = 0; m_unscheduledEvents = 0; } DefaultSimulatorImpl::~DefaultSimulatorImpl () { while (!m_events->IsEmpty ()) { EventId next = m_events->RemoveNext (); } m_events = 0; } void DefaultSimulatorImpl::Destroy () { while (!m_destroyEvents.empty ()) { Ptr ev = m_destroyEvents.front ().PeekEventImpl (); m_destroyEvents.pop_front (); NS_LOG_LOGIC ("handle destroy " << ev); if (!ev->IsCancelled ()) { ev->Invoke (); } } } void DefaultSimulatorImpl::SetScheduler (Ptr scheduler) { if (m_events != 0) { while (!m_events->IsEmpty ()) { EventId next = m_events->RemoveNext (); scheduler->Insert (next); } } m_events = scheduler; } Ptr DefaultSimulatorImpl::GetScheduler (void) const { return m_events; } void DefaultSimulatorImpl::ProcessOneEvent (void) { EventId next = m_events->RemoveNext (); NS_ASSERT (next.GetTs () >= m_currentTs); --m_unscheduledEvents; NS_LOG_LOGIC ("handle " << next.GetTs ()); m_currentTs = next.GetTs (); m_currentUid = next.GetUid (); EventImpl *event = next.PeekEventImpl (); event->Invoke (); } bool DefaultSimulatorImpl::IsFinished (void) const { return m_events->IsEmpty (); } uint64_t DefaultSimulatorImpl::NextTs (void) const { NS_ASSERT (!m_events->IsEmpty ()); EventId id = m_events->PeekNext (); return id.GetTs (); } Time DefaultSimulatorImpl::Next (void) const { return TimeStep (NextTs ()); } void DefaultSimulatorImpl::Run (void) { while (!m_events->IsEmpty () && !m_stop && (m_stopAt == 0 || m_stopAt > NextTs ())) { ProcessOneEvent (); } // If the simulator stopped naturally by lack of events, make a // consistency test to check that we didn't lose any events along the way. NS_ASSERT(!m_events->IsEmpty () || m_unscheduledEvents == 0); } void DefaultSimulatorImpl::RunOneEvent (void) { ProcessOneEvent (); } void DefaultSimulatorImpl::Stop (void) { m_stop = true; } void DefaultSimulatorImpl::Stop (Time const &time) { NS_ASSERT (time.IsPositive ()); Time absolute = Simulator::Now () + time; m_stopAt = absolute.GetTimeStep (); } // // Schedule an event for a _relative_ time in the future. // EventId DefaultSimulatorImpl::Schedule (Time const &time, const Ptr &event) { Time tAbsolute = time + Now(); NS_ASSERT (tAbsolute.IsPositive ()); NS_ASSERT (tAbsolute >= TimeStep (m_currentTs)); uint64_t ts = (uint64_t) tAbsolute.GetTimeStep (); EventId id (event, ts, m_uid); m_uid++; ++m_unscheduledEvents; m_events->Insert (id); return id; } EventId DefaultSimulatorImpl::ScheduleNow (const Ptr &event) { EventId id (event, m_currentTs, m_uid); m_uid++; ++m_unscheduledEvents; m_events->Insert (id); return id; } EventId DefaultSimulatorImpl::ScheduleDestroy (const Ptr &event) { EventId id (event, m_currentTs, 2); m_destroyEvents.push_back (id); m_uid++; return id; } Time DefaultSimulatorImpl::Now (void) const { return TimeStep (m_currentTs); } Time DefaultSimulatorImpl::GetDelayLeft (const EventId &id) const { if (IsExpired (id)) { return TimeStep (0); } else { return TimeStep (id.GetTs () - m_currentTs); } } void DefaultSimulatorImpl::Remove (const EventId &ev) { if (ev.GetUid () == 2) { // destroy events. for (DestroyEvents::iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++) { if (*i == ev) { m_destroyEvents.erase (i); break; } } return; } if (IsExpired (ev)) { return; } m_events->Remove (ev); Cancel (ev); --m_unscheduledEvents; } void DefaultSimulatorImpl::Cancel (const EventId &id) { if (!IsExpired (id)) { id.PeekEventImpl ()->Cancel (); } } bool DefaultSimulatorImpl::IsExpired (const EventId &ev) const { if (ev.GetUid () == 2) { // destroy events. for (DestroyEvents::const_iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++) { if (*i == ev) { return false; } } return true; } if (ev.PeekEventImpl () == 0 || ev.GetTs () < m_currentTs || (ev.GetTs () == m_currentTs && ev.GetUid () <= m_currentUid) || ev.PeekEventImpl ()->IsCancelled ()) { return true; } else { return false; } } Time DefaultSimulatorImpl::GetMaximumSimulationTime (void) const { // XXX: I am fairly certain other compilers use other non-standard // post-fixes to indicate 64 bit constants. return TimeStep (0x7fffffffffffffffLL); } }; // namespace ns3