@node Node and Internet Stack @chapter Node and Internet Stack @anchor{chap:Node} This chapter describes how ns-3 nodes are put together, and provides a walk-through of how packets traverse an internet-based Node. @float Figure,fig:node @caption{High-level node architecture.} @image{figures/node,5in} @end float In ns-3, nodes are instances of @code{class Node}. This class may be subclassed, but instead, the conceptual model is that we @emph{aggregate} or insert objects to it rather than define subclasses. One might think of a bare ns-3 node as a shell of a computer, to which one may add NetDevices (cards) and other innards including the protocols and applications. @ref{fig:node} illustrates that Node objects contain a list of Applications (initially, the list is empty), a list of NetDevices (initially, the list is empty), a unique integer ID, and a system ID (for distributed simulation). The design tries to avoid putting too many dependencies on the base class Node, Application, or NetDevice for the following: @itemize @bullet @item IP version, or whether IP is at all even used in the Node. @item implementation details of the IP stack @end itemize From a software perspective, the lower interface of applications corresponds to the C-based sockets API. The upper interface of NetDevice objects corresponds to the device independent sublayer of the Linux stack. Everything in between can be aggregated and plumbed together as needed. Let's look more closely at the protocol demultiplexer. We want incoming frames at layer-2 to be delivered to the right layer-3 protocol such as Ipv4. The function of this demultiplexer is to register callbacks for receiving packets. The callbacks are indexed based on the @uref{http://en.wikipedia.org/wiki/EtherType,,EtherType} in the layer-2 frame. Many different types of higher-layer protocols may be connected to the NetDevice, such as IPv4, IPv6, ARP, MPLS, IEEE 802.1x, and packet sockets. Therefore, the use of a callback-based demultiplexer avoids the need to use a common base class for all of these protocols, which is problematic because of the different types of objects (including packet sockets) expected to be registered there. Each NetDevice delivers packets to a callback with the following signature: @verbatim /** * \param device a pointer to the net device which is calling this callback * \param packet the packet received * \param protocol the 16 bit protocol number associated with this packet. * This protocol number is expected to be the same protocol number * given to the Send method by the user on the sender side. * \param address the address of the sender * \returns true if the callback could handle the packet successfully, * false otherwise. */ typedef Callback, Ptr, uint16_t, const Address &> ReceiveCallback; @end verbatim There is a function in class Node that matches that signature: @verbatim private: bool ReceiveFromDevice (Ptr device, Ptr, uint16_t protocol, const Address &from); @end verbatim However, users do not need to access this function directly. Instead, when users call @code{uint32_t AddDevice (Ptr device)}, the implementation of this function sets the callback (and the function returns the ifIndex of the NetDevice on that Node). But what does the ReceiveFromDevice function do? Here, it looks up another callback, in its list of callbacks, corresponding to the matching EtherType. This callback is called a ProtocolHandler, and is specified as follows: @verbatim typedef Callback, Ptr, uint16_t, const Address &> ProtocolHandler; @end verbatim Upper-layer protocols or objects are expected to provide such a function. and register it with the list of ProtocolHandlers by calling @code{Node::RegisterProtocolHandler ();} For instance, if Ipv4 is aggregated to a Node, then the Ipv4 receive function can be registered with the protocol handler by calling: @verbatim RegisterProtocolHandler ( MakeCallback (&Ipv4L3Protocol::Receive, ipv4), Ipv4L3Protocol::PROT_NUMBER, 0); @end verbatim and likewise for Ipv6, Arp, etc. @section NodeList Every Node created is automatically added to the ns-3 @code{NodeList}. The NodeList class provides an @code{Add()} method and C++ iterators to allow one to walk the node list or fetch a Node pointer by its integer identifier. @section Internet stack aggregation The above @code{class Node} is not very useful as-is; other objects must be aggregated to it to provide useful node functionality. The ns-3 source code directory @code{src/internet-stack} provides implmentation of TCP/IPv4-related components. These include IPv4, ARP, UDP, TCP, and other related protocols. Internet Nodes are not subclasses of class Node; they are simply Nodes that have had a bunch of IPv4-related objects aggregated to them. They can be put together by hand, or via a helper function @code{AddInternetStack ()} which does the following: @verbatim void AddInternetStack (Ptr node) { // Create layer-3 protocols Ptr ipv4 = CreateObject (); Ptr arp = CreateObject (); ipv4->SetNode (node); arp->SetNode (node); // Create an L4 demux Ptr ipv4L4Demux = CreateObject (); // Create transport protocols and insert them into the demux Ptr udp = CreateObject (); Ptr tcp = CreateObject (); ipv4L4Demux->SetNode (node); udp->SetNode (node); tcp->SetNode (node); ipv4L4Demux->Insert (udp); ipv4L4Demux->Insert (tcp); // Add factories for instantiating transport protocol sockets Ptr udpFactory = CreateObject (); Ptr tcpFactory = CreateObject (); Ptr ipv4Impl = CreateObject (); udpFactory->SetUdp (udp); tcpFactory->SetTcp (tcp); ipv4Impl->SetIpv4 (ipv4); // Aggregate all of these new objects to the node node->AggregateObject (ipv4); node->AggregateObject (arp); node->AggregateObject (ipv4Impl); node->AggregateObject (udpFactory); node->AggregateObject (tcpFactory); node->AggregateObject (ipv4L4Demux); } @end verbatim @subsection Internet Node structure The Internet Node (an ns-3 Node augmented by aggregation to have one or more IP stacks) has the following internal structure. @subsubsection Layer-3 protocols At the lowest layer, sitting above the NetDevices, are the "layer 3" protocols, including IPv4, IPv6, and ARP. These protocols provide the following key methods and data members: @verbatim class Ipv4L3Protocol : public Object { public: // Add an Ipv4 interface corresponding to the provided NetDevice uint32_t AddInterface (Ptr device); // Receive function that can be bound to a callback, for receiving // packets up the stack void Receive( Ptr device, Ptr p, uint16_t protocol, const Address &from); // Higher-level layers call this method to send a packet // down the stack to the MAC and PHY layers // void Send (Ptr packet, Ipv4Address source, Ipv4Address destination, uint8_t protocol); private: Ipv4InterfaceList m_interfaces; // Protocol handlers } @end verbatim There are many more functions (such as @code{Forward ()}) but we will focus on the above four items from an architectural perspective. First, note that the @code{Receive ()} function has a matching signature to the ReceiveCallback in the @code{class Node}. This function pointer is inserted into the Node's protocol handler when @code{AddInterface ()} is called. The actual registration is done with a statement such as: follows: @verbatim RegisterProtocolHandler ( MakeCallback (&Ipv4Protocol::Receive, ipv4), Ipv4L3Protocol::PROT_NUMBER, 0); @end verbatim The Ipv4L3Protocol object is aggregated to the Node; there is only one such Ipv4L3Protocol object. Higher-layer protocols that have a packet to send down to the Ipv4L3Protocol object can call @code{GetObject ()} to obtain a pointer, as follows: @verbatim Ptr ipv4 = m_node->GetObject (); if (ipv4 != 0) { ipv4->Send (packet, saddr, daddr, PROT_NUMBER); } @end verbatim This class nicely demonstrates two techniques we exploit in ns-3 to bind objects together: callbacks, and object aggregation. Once IPv4 has determined that a packet is for the local node, it forwards it up the stack. This is done with the following function: @verbatim void Ipv4L3Protocol::ForwardUp (Ptr p, Ipv4Header const&ip, Ptr incomingInterface) { NS_LOG_FUNCTION (this << p << &ip); Ptr demux = m_node->GetObject (); Ptr protocol = demux->GetProtocol (ip.GetProtocol ()); protocol->Receive (p, ip.GetSource (), ip.GetDestination (), incomingInterface); } @end verbatim The first step is to find the aggregated Ipv4L4Demux object. Then, this object is consulted to look up the right Ipv4L4Protocol, based on IP protocol number. For instance, TCP is registered in the demux as protocol number 6. Finally, the @code{Receive()} function on the Ipv4L4Protocol (such as @code{TcpL4Protocol::Receive} is called. We have not yet introduced the class Ipv4Interface. Basically, each NetDevice is paired with an IPv4 representation of such device. In Linux, this @code{class Ipv4Interface} roughly corresponds to the @code{struct in_device}; the main purpose is to provide address-family specific information (addresses) about an interface. @subsubsection Layer-4 protocols and sockets We next describe how the transport protocols, sockets, and applications tie together. In summary, each transport protocol implementation is a socket factory. An application that needs a new socket For instance, to create a UDP socket, an application would use a code snippet such as the following: @verbatim Ptr udpSocketFactory = GetNode ()->GetObject (); Ptr m_socket = socketFactory->CreateSocket (); m_socket->Bind (m_local_address); ... @end verbatim The above will query the node to get a pointer to its UDP socket factory, will create one such socket, and will use the socket with an API similar to the C-based sockets API, such as @code{Connect ()} and @code{Send ()}. See the chapter on ns-3 sockets for more information. We have described so far a socket factory (e.g. @code{class Udp}) and a socket, which may be specialized (e.g., @code{class UdpSocket}). There are a few more key objects that relate to the specialized task of demultiplexing a packet to one or more receiving sockets. The key object in this task is @code{class Ipv4EndPointDemux}. This demultiplexer stores objects of @code{class Ipv4EndPoint}. This class holds the addressing/port tuple (local port, local address, destination port, destination address) associated with the socket, and a receive callback. This receive callback has a receive function registered by the socket. The @code{Lookup ()} function to Ipv4EndPointDemux returns a list of Ipv4EndPoint objects (there may be a list since more than one socket may match the packet). The layer-4 protocol copies the packet to each Ipv4EndPoint and calls its @code{ForwardUp ()} method, which then calls the @code{Receive ()} function registered by the socket. An issue that arises when working with the sockets API on real systems is the need to manage the reading from a socket, using some type of I/O (e.g., blocking, non-blocking, asynchronous, ...). ns-3 implements an asynchronous model for socket I/O; the application sets a callback to be notified of received data ready to be read, and the callback is invoked by the transport protocol when data is available. This callback is specified as follows: @verbatim void Socket::SetRecvCallback (Callback, Ptr, const Address&> receivedData); @end verbatim The data being received is conveyed in the Packet data buffer. An example usage is in @code{class PacketSink}: @verbatim m_socket->SetRecvCallback (MakeCallback(&PacketSink::HandleRead, this)); @end verbatim To summarize, internally, the UDP implementation is organized as follows: @itemize @bullet @item a @code{UdpImpl} class that implements the Udp socket factory functionality @item a @code{UdpL4Protocol} class that implements the protocol logic that is socket-independent @item a @code{UdpSocketImpl} class that implements socket-specific aspects of UDP @item a class called @code{Ipv4EndPoint} that stores the addressing tuple (local port, local address, destination port, destination address) associated with the socket, and a receive callback for the socket. @end itemize @subsection Internet Node interfaces Many of the implementation details, or internal objects themselves, of Internet Node objects are not exposed at the simulator public API. This allows for different implementations; for instance, replacing the native ns-3 models with ported TCP/IP stack code. The C++ public APIs of all of these objects is found in the @code{src/node} directory, including principally: @itemize @bullet @item @code{socket.h} @item @code{tcp.h} @item @code{udp.h} @item @code{ipv4.h} @end itemize These are typically base class objects that implement the default values used in the implementation, implement access methods to get/set state variables, host attributes, and implement publicly-available methods exposed to clients such as @code{CreateSocket}. @subsection Example path of a packet These two figures show an example stack trace of how packets flow through the Internet Node objects. @float Figure,fig:internet-node-send @caption{Send path of a packet.} @image{figures/internet-node-send,5in} @end float @float Figure,fig:internet-node-recv @caption{Receive path of a packet.} @image{figures/internet-node-recv,5in} @end float