/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "ns3/core-module.h" #include "ns3/node-module.h" #include "ns3/helper-module.h" #include "ns3/simulator-module.h" #include "ns3/global-route-manager.h" NS_LOG_COMPONENT_DEFINE ("BusNetworkSimulation"); using namespace ns3; int main (int argc, char *argv[]) { LogComponentEnable ("BusNetworkSimulation", LOG_LEVEL_ALL); NS_LOG_INFO ("Bus Network Simulation"); NodeContainer n; n.Create (10); InternetStackHelper internet; internet.Install (n); CsmaHelper csma; csma.SetChannelParameter ("BitRate", DataRate(10000000)); csma.SetChannelParameter ("Delay", MilliSeconds(20)); NetDeviceContainer nd = csma.Install (n); Ipv4AddressHelper ipv4; ipv4.SetBase ("10.1.0.0", "255.255.0.0", "0.0.0.3"); Ipv4InterfaceContainer i = ipv4.Assign (nd); uint32_t port = 7; UdpEchoClientHelper client; client.SetRemote (i.GetAddress (1), port); client.SetAppAttribute ("MaxPackets", Uinteger (1)); client.SetAppAttribute ("Interval", Seconds (1.0)); client.SetAppAttribute ("PacketSize", Uinteger (1024)); ApplicationContainer apps = client.Install (n.Get (0)); apps.Start (Seconds (2.0)); apps.Stop (Seconds (10.0)); UdpEchoServerHelper server; server.SetPort (port); apps = server.Install (n.Get (1)); apps.Start (Seconds (1.0)); apps.Stop (Seconds (10.0)); GlobalRouteManager::PopulateRoutingTables (); std::ofstream ascii; ascii.open ("tutorial.tr"); CsmaHelper::EnableAsciiAll (ascii); Simulator::Run (); Simulator::Destroy (); }