// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- // // Copyright (c) 2006 Georgia Tech Research Corporation // All rights reserved. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation; // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Author: George F. Riley // // Define the basic Node object for ns3. // George F. Riley, Georgia Tech, Fall 2006 #ifndef __NODE_H__ #define __NODE_H__ #include #include "ns3/interface.h" namespace ns3 { class TraceContext; class TraceResolver; class NetDevice; class Application; /** * \brief A network Node. * * This class holds together: * - a list of NetDevice objects which represent the network interfaces * of this node which are connected to other Node instances through * Channel instances. * - a list of Application objects which represent the userspace * traffic generation applications which interact with the Node * through the Socket API. * - a node Id: a unique per-node identifier. * - a system Id: a unique Id used for parallel simulations. * - a trace resolver which can be used to connect user trace sinks * to the node's trace sources. * * Every Node created is added to the NodeList automatically. */ class Node : public Interface { public: static const InterfaceId iid; virtual ~Node(); /** * \param context the trace context for the TraceResolver to create * \returns a newly-created TraceResolver. The caller takes * ownership of the returned pointer. * * Request the Node to create a trace resolver. This method * could be used directly by a user who needs access to very low-level * trace configuration. */ TraceResolver *CreateTraceResolver (TraceContext const &context); /** * \returns the unique id of this node. * * This unique id happens to be also the index of the Node into * the NodeList. */ uint32_t GetId (void) const; /** * \returns the system id for parallel simulations associated * to this node. */ uint32_t GetSystemId (void) const; /** * \param device NetDevice to associate to this node. * \returns the index of the NetDevice into the Node's list of * NetDevice. * * Associate this device to this node. * This method is called automatically from NetDevice::NetDevice * so the user has little reason to call this method himself. */ uint32_t AddDevice (Ptr device); /** * \param index the index of the requested NetDevice * \returns the requested NetDevice associated to this Node. */ Ptr GetDevice (uint32_t index) const; /** * \returns the number of NetDevice instances associated * to this Node. */ uint32_t GetNDevices (void) const; /** * \param application Application to associate to this node. * \returns the index of the Application within the Node's list * of Application. * * Associated this Application to this Node. This method is called * automatically from Application::Application so the user * has little reasons to call this method directly. */ uint32_t AddApplication (Ptr application); /** * \param index * \returns the application associated to this requested index * within this Node. */ Ptr GetApplication (uint32_t index) const; /** * \returns the number of applications associated to this Node. */ uint32_t GetNApplications (void) const; protected: /** * Must be invoked by subclasses only. */ Node(); /** * \param systemId a unique integer used for parallel simulations. * * Must be invoked by subclasses only. */ Node(uint32_t systemId); /** * The dispose method. Subclasses must override this method * and must chain up to it by calling Node::DoDispose at the * end of their own DoDispose method. */ virtual void DoDispose (void); private: /** * \param context the trace context * \returns a trace resolver to the user. The user must delete it. * * Subclasses must implement this method. */ virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context) = 0; /** * \param device the device added to this Node. * * This method is invoked whenever a user calls Node::AddDevice. * Subclasses are expected to call NetDevice::SetReceiveCallback * at this point to setup the node's receive function for * the NetDevice packets. */ virtual void DoAddDevice (Ptr device) const = 0; uint32_t m_id; // Node id for this node uint32_t m_sid; // System id for this node std::vector > m_devices; std::vector > m_applications; }; } //namespace ns3 #endif