/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ // // This ns-3 example demonstrates the use of helper functions to ease // the construction of simulation scenarios. // // The simulation topology consists of a mixed wired and wireless // scenario in which a hierarchical mobility model is used. // // The simulation layout consists of N backbone routers interconnected // by an ad hoc wifi network. // Each backbone router also has a local 802.11 network and is connected // to a local LAN. An additional set of (K-1) nodes are connected to // this backbone. Finally, a local LAN is connected to each router // on the backbone, with L-1 additional hosts. // // The nodes are populated with TCP/IP stacks, and OLSR unicast routing // on the backbone. An example UDP transfer is shown. The simulator // be configured to output tcpdumps or traces from different nodes. // // // +--------------------------------------------------------+ // | | // | 802.11 ad hoc, ns-2 mobility | // | | // +--------------------------------------------------------+ // | o o o (N backbone routers) | // +--------+ +--------+ // wired LAN | mobile | wired LAN | mobile | // -----------| router | -----------| router | // --------- --------- // | | // +----------------+ +----------------+ // | 802.11 | | 802.11 | // | infra net | | infra net | // | K-1 hosts | | K-1 hosts | // +----------------+ +----------------+ // // We'll send data from the first wired LAN node on the first wired LAN // to the last wireless STA on the last infrastructure net, thereby // causing packets to traverse CSMA to adhoc to infrastructure links // // Note that certain mobility patterns may cause packet forwarding // to fail (if nodes become disconnected) #include #include #include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/applications-module.h" #include "ns3/mobility-module.h" #include "ns3/config-store-module.h" #include "ns3/wifi-module.h" #include "ns3/csma-module.h" #include "ns3/olsr-helper.h" #include "ns3/internet-module.h" #include "ns3/netanim-module.h" using namespace ns3; // // Define logging keyword for this file // NS_LOG_COMPONENT_DEFINE ("MixedWireless"); // // This function will be used below as a trace sink, if the command-line // argument or default value "useCourseChangeCallback" is set to true // static void CourseChangeCallback (std::string path, Ptr model) { Vector position = model->GetPosition (); std::cout << "CourseChange " << path << " x=" << position.x << ", y=" << position.y << ", z=" << position.z << std::endl; } int main (int argc, char *argv[]) { // // First, we declare and initialize a few local variables that control some // simulation parameters. // uint32_t backboneNodes = 10; uint32_t infraNodes = 2; uint32_t lanNodes = 2; uint32_t stopTime = 20; bool useCourseChangeCallback = false; // // Simulation defaults are typically set next, before command line // arguments are parsed. // Config::SetDefault ("ns3::OnOffApplication::PacketSize", StringValue ("1472")); Config::SetDefault ("ns3::OnOffApplication::DataRate", StringValue ("100kb/s")); // // For convenience, we add the local variables to the command line argument // system so that they can be overridden with flags such as // "--backboneNodes=20" // CommandLine cmd; cmd.AddValue ("backboneNodes", "number of backbone nodes", backboneNodes); cmd.AddValue ("infraNodes", "number of leaf nodes", infraNodes); cmd.AddValue ("lanNodes", "number of LAN nodes", lanNodes); cmd.AddValue ("stopTime", "simulation stop time (seconds)", stopTime); cmd.AddValue ("useCourseChangeCallback", "whether to enable course change tracing", useCourseChangeCallback); // // The system global variables and the local values added to the argument // system can be overridden by command line arguments by using this call. // cmd.Parse (argc, argv); if (stopTime < 10) { std::cout << "Use a simulation stop time >= 10 seconds" << std::endl; exit (1); } /////////////////////////////////////////////////////////////////////////// // // // Construct the backbone // // // /////////////////////////////////////////////////////////////////////////// // // Create a container to manage the nodes of the adhoc (backbone) network. // Later we'll create the rest of the nodes we'll need. // NodeContainer backbone; backbone.Create (backboneNodes); // // Create the backbone wifi net devices and install them into the nodes in // our container // WifiHelper wifi; WifiMacHelper mac; mac.SetType ("ns3::AdhocWifiMac"); wifi.SetRemoteStationManager ("ns3::ConstantRateWifiManager", "DataMode", StringValue ("OfdmRate54Mbps")); YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default (); YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default (); wifiPhy.SetChannel (wifiChannel.Create ()); NetDeviceContainer backboneDevices = wifi.Install (wifiPhy, mac, backbone); // We enable OLSR (which will be consulted at a higher priority than // the global routing) on the backbone ad hoc nodes NS_LOG_INFO ("Enabling OLSR routing on all backbone nodes"); OlsrHelper olsr; // // Add the IPv4 protocol stack to the nodes in our container // InternetStackHelper internet; internet.SetRoutingHelper (olsr); // has effect on the next Install () internet.Install (backbone); // // Assign IPv4 addresses to the device drivers (actually to the associated // IPv4 interfaces) we just created. // Ipv4AddressHelper ipAddrs; ipAddrs.SetBase ("192.168.0.0", "255.255.255.0"); ipAddrs.Assign (backboneDevices); // // The ad-hoc network nodes need a mobility model so we aggregate one to // each of the nodes we just finished building. // MobilityHelper mobility; mobility.SetPositionAllocator ("ns3::GridPositionAllocator", "MinX", DoubleValue (20.0), "MinY", DoubleValue (20.0), "DeltaX", DoubleValue (20.0), "DeltaY", DoubleValue (20.0), "GridWidth", UintegerValue (5), "LayoutType", StringValue ("RowFirst")); mobility.SetMobilityModel ("ns3::RandomDirection2dMobilityModel", "Bounds", RectangleValue (Rectangle (-500, 500, -500, 500)), "Speed", StringValue ("ns3::ConstantRandomVariable[Constant=2]"), "Pause", StringValue ("ns3::ConstantRandomVariable[Constant=0.2]")); mobility.Install (backbone); /////////////////////////////////////////////////////////////////////////// // // // Construct the LANs // // // /////////////////////////////////////////////////////////////////////////// // Reset the address base-- all of the CSMA networks will be in // the "172.16 address space ipAddrs.SetBase ("172.16.0.0", "255.255.255.0"); for (uint32_t i = 0; i < backboneNodes; ++i) { NS_LOG_INFO ("Configuring local area network for backbone node " << i); // // Create a container to manage the nodes of the LAN. We need // two containers here; one with all of the new nodes, and one // with all of the nodes including new and existing nodes // NodeContainer newLanNodes; newLanNodes.Create (lanNodes - 1); // Now, create the container with all nodes on this link NodeContainer lan (backbone.Get (i), newLanNodes); // // Create the CSMA net devices and install them into the nodes in our // collection. // CsmaHelper csma; csma.SetChannelAttribute ("DataRate", DataRateValue (DataRate (5000000))); csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2))); NetDeviceContainer lanDevices = csma.Install (lan); // // Add the IPv4 protocol stack to the new LAN nodes // internet.Install (newLanNodes); // // Assign IPv4 addresses to the device drivers (actually to the // associated IPv4 interfaces) we just created. // ipAddrs.Assign (lanDevices); // // Assign a new network prefix for the next LAN, according to the // network mask initialized above // ipAddrs.NewNetwork (); // // The new LAN nodes need a mobility model so we aggregate one // to each of the nodes we just finished building. // MobilityHelper mobilityLan; Ptr subnetAlloc = CreateObject (); for (uint32_t j = 0; j < newLanNodes.GetN (); ++j) { subnetAlloc->Add (Vector (0.0, j*10 + 10, 0.0)); } mobilityLan.PushReferenceMobilityModel (backbone.Get (i)); mobilityLan.SetPositionAllocator (subnetAlloc); mobilityLan.SetMobilityModel ("ns3::ConstantPositionMobilityModel"); mobilityLan.Install (newLanNodes); } /////////////////////////////////////////////////////////////////////////// // // // Construct the mobile networks // // // /////////////////////////////////////////////////////////////////////////// // Reset the address base-- all of the 802.11 networks will be in // the "10.0" address space ipAddrs.SetBase ("10.0.0.0", "255.255.255.0"); for (uint32_t i = 0; i < backboneNodes; ++i) { NS_LOG_INFO ("Configuring wireless network for backbone node " << i); // // Create a container to manage the nodes of the LAN. We need // two containers here; one with all of the new nodes, and one // with all of the nodes including new and existing nodes // NodeContainer stas; stas.Create (infraNodes - 1); // Now, create the container with all nodes on this link NodeContainer infra (backbone.Get (i), stas); // // Create an infrastructure network // WifiHelper wifiInfra; WifiMacHelper macInfra; wifiPhy.SetChannel (wifiChannel.Create ()); // Create unique ssids for these networks std::string ssidString ("wifi-infra"); std::stringstream ss; ss << i; ssidString += ss.str (); Ssid ssid = Ssid (ssidString); wifiInfra.SetRemoteStationManager ("ns3::ArfWifiManager"); // setup stas macInfra.SetType ("ns3::StaWifiMac", "Ssid", SsidValue (ssid), "ActiveProbing", BooleanValue (false)); NetDeviceContainer staDevices = wifiInfra.Install (wifiPhy, macInfra, stas); // setup ap. macInfra.SetType ("ns3::ApWifiMac", "Ssid", SsidValue (ssid), "BeaconGeneration", BooleanValue (true), "BeaconInterval", TimeValue(Seconds(2.5))); NetDeviceContainer apDevices = wifiInfra.Install (wifiPhy, macInfra, backbone.Get (i)); // Collect all of these new devices NetDeviceContainer infraDevices (apDevices, staDevices); // Add the IPv4 protocol stack to the nodes in our container // internet.Install (stas); // // Assign IPv4 addresses to the device drivers (actually to the associated // IPv4 interfaces) we just created. // ipAddrs.Assign (infraDevices); // // Assign a new network prefix for each mobile network, according to // the network mask initialized above // ipAddrs.NewNetwork (); // // The new wireless nodes need a mobility model so we aggregate one // to each of the nodes we just finished building. // Ptr subnetAlloc = CreateObject (); for (uint32_t j = 0; j < infra.GetN (); ++j) { subnetAlloc->Add (Vector (0.0, j, 0.0)); } mobility.PushReferenceMobilityModel (backbone.Get (i)); mobility.SetPositionAllocator (subnetAlloc); mobility.SetMobilityModel ("ns3::RandomDirection2dMobilityModel", "Bounds", RectangleValue (Rectangle (-10, 10, -10, 10)), "Speed", StringValue ("ns3::ConstantRandomVariable[Constant=3]"), "Pause", StringValue ("ns3::ConstantRandomVariable[Constant=0.4]")); mobility.Install (stas); } /////////////////////////////////////////////////////////////////////////// // // // Application configuration // // // /////////////////////////////////////////////////////////////////////////// // Create the OnOff application to send UDP datagrams of size // 210 bytes at a rate of 10 Kb/s, between two nodes // We'll send data from the first wired LAN node on the first wired LAN // to the last wireless STA on the last infrastructure net, thereby // causing packets to traverse CSMA to adhoc to infrastructure links NS_LOG_INFO ("Create Applications."); uint16_t port = 9; // Discard port (RFC 863) // Let's make sure that the user does not define too few nodes // to make this example work. We need lanNodes > 1 and infraNodes > 1 NS_ASSERT (lanNodes > 1 && infraNodes > 1); // We want the source to be the first node created outside of the backbone // Conveniently, the variable "backboneNodes" holds this node index value Ptr appSource = NodeList::GetNode (backboneNodes); // We want the sink to be the last node created in the topology. uint32_t lastNodeIndex = backboneNodes + backboneNodes*(lanNodes - 1) + backboneNodes*(infraNodes - 1) - 1; Ptr appSink = NodeList::GetNode (lastNodeIndex); // Let's fetch the IP address of the last node, which is on Ipv4Interface 1 Ipv4Address remoteAddr = appSink->GetObject ()->GetAddress (1, 0).GetLocal (); OnOffHelper onoff ("ns3::UdpSocketFactory", Address (InetSocketAddress (remoteAddr, port))); ApplicationContainer apps = onoff.Install (appSource); apps.Start (Seconds (3)); apps.Stop (Seconds (stopTime - 1)); // Create a packet sink to receive these packets PacketSinkHelper sink ("ns3::UdpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), port)); apps = sink.Install (appSink); apps.Start (Seconds (3)); /////////////////////////////////////////////////////////////////////////// // // // Tracing configuration // // // /////////////////////////////////////////////////////////////////////////// NS_LOG_INFO ("Configure Tracing."); CsmaHelper csma; // // Let's set up some ns-2-like ascii traces, using another helper class // AsciiTraceHelper ascii; Ptr stream = ascii.CreateFileStream ("mixed-wireless.tr"); wifiPhy.EnableAsciiAll (stream); csma.EnableAsciiAll (stream); internet.EnableAsciiIpv4All (stream); // Csma captures in non-promiscuous mode csma.EnablePcapAll ("mixed-wireless", false); // pcap captures on the backbone wifi devices wifiPhy.EnablePcap ("mixed-wireless", backboneDevices, false); // pcap trace on the application data sink wifiPhy.EnablePcap ("mixed-wireless", appSink->GetId (), 0); if (useCourseChangeCallback == true) { Config::Connect ("/NodeList/*/$ns3::MobilityModel/CourseChange", MakeCallback (&CourseChangeCallback)); } AnimationInterface anim ("mixed-wireless.xml"); /////////////////////////////////////////////////////////////////////////// // // // Run simulation // // // /////////////////////////////////////////////////////////////////////////// NS_LOG_INFO ("Run Simulation."); Simulator::Stop (Seconds (stopTime)); Simulator::Run (); Simulator::Destroy (); }