/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ns3/log.h" #include "ns3/ptr.h" #include "ns3/internet-node.h" #include "ns3/point-to-point-channel.h" #include "ns3/mac48-address.h" #include "ns3/point-to-point-net-device.h" #include "ns3/point-to-point-topology.h" #include "ns3/udp-echo-client.h" #include "ns3/udp-echo-server.h" #include "ns3/simulator.h" #include "ns3/nstime.h" #include "ns3/ascii-trace.h" #include "ns3/pcap-trace.h" #include "ns3/global-route-manager.h" NS_LOG_COMPONENT_DEFINE ("PointToPointSimulation"); using namespace ns3; // Network topology // // point to point // +--------------+ // | | // n0 n1 // int main (int argc, char *argv[]) { LogComponentEnable ("PointToPointSimulation", LOG_LEVEL_INFO); NS_LOG_INFO ("Point to Point Topology Simulation"); Ptr n0 = CreateObject (); Ptr n1 = CreateObject (); Ptr link = PointToPointTopology::AddPointToPointLink ( n0, n1, DataRate (38400), MilliSeconds (20)); PointToPointTopology::AddIpv4Addresses (link, n0, "10.1.1.1", n1, "10.1.1.2"); uint16_t port = 7; Ptr client = CreateObject (n0, "10.1.1.2", port, 1, Seconds(1.), 1024); Ptr server = CreateObject (n1, port); server->Start(Seconds(1.)); client->Start(Seconds(2.)); server->Stop (Seconds(10.)); client->Stop (Seconds(10.)); AsciiTrace asciitrace ("tutorial.tr"); asciitrace.TraceAllQueues (); asciitrace.TraceAllNetDeviceRx (); Simulator::Run (); Simulator::Destroy (); }