/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ // // Network topology // // 10Mb/s, 10ms 10Mb/s, 10ms // n0-----------------n1-----------------n2 // // // - Tracing of queues and packet receptions to file // "tcp-large-transfer.tr" // - pcap traces also generated in the following files // "tcp-large-transfer-$n-$i.pcap" where n and i represent node and interface // numbers respectively // Usage (e.g.): ./waf --run tcp-large-transfer #include #include #include #include #include #include "ns3/core-module.h" #include "ns3/helper-module.h" #include "ns3/node-module.h" #include "ns3/simulator-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("TcpLargeTransfer"); // The number of bytes to send in this simulation. static const uint32_t totalTxBytes = 2000000; static uint32_t currentTxBytes = 0; // Perform series of 1040 byte writes (this is a multiple of 26 since // we want to detect data splicing in the output stream) static const uint32_t writeSize = 1040; uint8_t data[writeSize]; // These are for starting the writing process, and handling the sending // socket's notification upcalls (events). These two together more or less // implement a sending "Application", although not a proper ns3::Application // subclass. void StartFlow(Ptr, Ipv4Address, uint16_t); void WriteUntilBufferFull (Ptr, uint32_t); static void CwndTracer (uint32_t oldval, uint32_t newval) { NS_LOG_INFO ("Moving cwnd from " << oldval << " to " << newval); } int main (int argc, char *argv[]) { // Users may find it convenient to turn on explicit debugging // for selected modules; the below lines suggest how to do this // LogComponentEnable("TcpL4Protocol", LOG_LEVEL_ALL); // LogComponentEnable("TcpSocketImpl", LOG_LEVEL_ALL); // LogComponentEnable("PacketSink", LOG_LEVEL_ALL); // LogComponentEnable("TcpLargeTransfer", LOG_LEVEL_ALL); CommandLine cmd; cmd.Parse (argc, argv); // initialize the tx buffer. for(uint32_t i = 0; i < writeSize; ++i) { char m = toascii (97 + i % 26); data[i] = m; } // Here, we will explicitly create three nodes. The first container contains // nodes 0 and 1 from the diagram above, and the second one contains nodes // 1 and 2. This reflects the channel connectivity, and will be used to // install the network interfaces and connect them with a channel. NodeContainer n0n1; n0n1.Create (2); NodeContainer n1n2; n1n2.Add (n0n1.Get (1)); n1n2.Create (1); // We create the channels first without any IP addressing information // First make and configure the helper, so that it will put the appropriate // attributes on the network interfaces and channels we are about to install. PointToPointHelper p2p; p2p.SetDeviceAttribute ("DataRate", DataRateValue (DataRate(10000000))); p2p.SetChannelAttribute ("Delay", TimeValue (MilliSeconds(10))); // And then install devices and channels connecting our topology. NetDeviceContainer dev0 = p2p.Install (n0n1); NetDeviceContainer dev1 = p2p.Install (n1n2); // Now add ip/tcp stack to all nodes. InternetStackHelper internet; internet.InstallAll (); // Later, we add IP addresses. Ipv4AddressHelper ipv4; ipv4.SetBase ("10.1.3.0", "255.255.255.0"); ipv4.Assign (dev0); ipv4.SetBase ("10.1.2.0", "255.255.255.0"); Ipv4InterfaceContainer ipInterfs = ipv4.Assign (dev1); // and setup ip routing tables to get total ip-level connectivity. Ipv4GlobalRoutingHelper::PopulateRoutingTables (); /////////////////////////////////////////////////////////////////////////// // Simulation 1 // // Send 2000000 bytes over a connection to server port 50000 at time 0 // Should observe SYN exchange, a lot of data segments and ACKS, and FIN // exchange. FIN exchange isn't quite compliant with TCP spec (see release // notes for more info) // /////////////////////////////////////////////////////////////////////////// uint16_t servPort = 50000; // Create a packet sink to receive these packets on n2... PacketSinkHelper sink ("ns3::TcpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), servPort)); ApplicationContainer apps = sink.Install (n1n2.Get (1)); apps.Start (Seconds (0.0)); apps.Stop (Seconds (3.0)); // Create a source to send packets from n0. Instead of a full Application // and the helper APIs you might see in other example files, this example // will use sockets directly and register some socket callbacks as a sending // "Application". // Create and bind the socket... Ptr localSocket = Socket::CreateSocket (n0n1.Get (0), TcpSocketFactory::GetTypeId ()); localSocket->Bind (); // Trace changes to the congestion window Config::ConnectWithoutContext ("/NodeList/0/$ns3::TcpL4Protocol/SocketList/0/CongestionWindow", MakeCallback (&CwndTracer)); // ...and schedule the sending "Application"; This is similar to what an // ns3::Application subclass would do internally. Simulator::ScheduleNow (&StartFlow, localSocket, ipInterfs.GetAddress (1), servPort); // One can toggle the comment for the following line on or off to see the // effects of finite send buffer modelling. One can also change the size of // said buffer. //localSocket->SetAttribute("SndBufSize", UintegerValue(4096)); //Ask for ASCII and pcap traces of network traffic std::ofstream ascii; ascii.open ("tcp-large-transfer.tr"); PointToPointHelper::EnableAsciiAll (ascii); PointToPointHelper::EnablePcapAll ("tcp-large-transfer"); // Finally, set up the simulator to run. The 1000 second hard limit is a // failsafe in case some change above causes the simulation to never end Simulator::Stop (Seconds(1000)); Simulator::Run (); Simulator::Destroy (); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //begin implementation of sending "Application" void StartFlow(Ptr localSocket, Ipv4Address servAddress, uint16_t servPort) { NS_LOG_LOGIC("Starting flow at time " << Simulator::Now ().GetSeconds ()); localSocket->Connect (InetSocketAddress (servAddress, servPort));//connect // tell the tcp implementation to call WriteUntilBufferFull again // if we blocked and new tx buffer space becomes available localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull)); WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ()); } void WriteUntilBufferFull (Ptr localSocket, uint32_t txSpace) { while (currentTxBytes < totalTxBytes && localSocket->GetTxAvailable () > 0) { uint32_t left = totalTxBytes - currentTxBytes; uint32_t dataOffset = currentTxBytes % writeSize; uint32_t toWrite = writeSize - dataOffset; toWrite = std::min (toWrite, left); toWrite = std::min (toWrite, localSocket->GetTxAvailable ()); int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0); if(amountSent < 0) { // we will be called again when new tx space becomes available. return; } currentTxBytes += amountSent; } localSocket->Close (); }