/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Network topology // // n0 n1 n2 n3 // | | | | // ================= // LAN // // - CBR/UDP flows from n0 to n1 and from n3 to n0 // - DropTail queues // - Tracing of queues and packet receptions to file "csma-one-subnet.tr" #include #include #include "ns3/simulator-module.h" #include "ns3/node-module.h" #include "ns3/core-module.h" #include "ns3/helper-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE ("CsmaOneSubnetExample"); int main (int argc, char *argv[]) { // // Users may find it convenient to turn on explicit debugging // for selected modules; the below lines suggest how to do this // #if 0 LogComponentEnable ("CsmaOneSubnetExample", LOG_LEVEL_INFO); #endif // // Allow the user to override any of the defaults and the above Bind() at // run-time, via command-line arguments // CommandLine cmd; cmd.Parse (argc, argv); // // Explicitly create the nodes required by the topology (shown above). // NS_LOG_INFO ("Create nodes."); NodeContainer nodes; nodes.Create (4); NS_LOG_INFO ("Build Topology"); CsmaHelper csma; csma.SetChannelAttribute ("DataRate", DataRateValue (5000000)); csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2))); // // Now fill out the topology by creating the net devices required to connect // the nodes to the channels and hooking them up. // NetDeviceContainer devices = csma.Install (nodes); InternetStackHelper internet; internet.Install (nodes); // We've got the "hardware" in place. Now we need to add IP addresses. // NS_LOG_INFO ("Assign IP Addresses."); Ipv4AddressHelper ipv4; ipv4.SetBase ("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer interfaces = ipv4.Assign (devices); // // Create an OnOff application to send UDP datagrams from node zero to node 1. // NS_LOG_INFO ("Create Applications."); uint16_t port = 9; // Discard port (RFC 863) OnOffHelper onoff ("ns3::UdpSocketFactory", Address (InetSocketAddress (interfaces.GetAddress (1), port))); onoff.SetAttribute ("OnTime", RandomVariableValue (ConstantVariable (1))); onoff.SetAttribute ("OffTime", RandomVariableValue (ConstantVariable (0))); ApplicationContainer app = onoff.Install (nodes.Get (0)); // Start the application app.Start (Seconds (1.0)); app.Stop (Seconds (10.0)); // Create an optional packet sink to receive these packets PacketSinkHelper sink ("ns3::UdpSocketFactory", Address (InetSocketAddress (Ipv4Address::GetAny (), port))); app = sink.Install (nodes.Get (1)); app.Start (Seconds (0.0)); // // Create a similar flow from n3 to n0, starting at time 1.1 seconds // onoff.SetAttribute ("Remote", AddressValue (InetSocketAddress (interfaces.GetAddress (0), port))); app = onoff.Install (nodes.Get (3)); app.Start(Seconds (1.1)); app.Stop (Seconds (10.0)); app = sink.Install (nodes.Get (0)); app.Start (Seconds (0.0)); // // Configure tracing of all enqueue, dequeue, and NetDevice receive events. // Trace output will be sent to the file "csma-one-subnet.tr" // NS_LOG_INFO ("Configure Tracing."); std::ofstream ascii; ascii.open ("csma-one-subnet.tr", std::ios_base::binary | std::ios_base::out); CsmaHelper::EnableAsciiAll (ascii); // // Also configure some tcpdump traces; each interface will be traced. // The output files will be named: // csma-one-subnet--.pcap // and can be read by the "tcpdump -r" command (use "-tt" option to // display timestamps correctly) // CsmaHelper::EnablePcapAll ("csma-one-subnet", false); // // Now, do the actual simulation. // NS_LOG_INFO ("Run Simulation."); Simulator::Run (); Simulator::Destroy (); NS_LOG_INFO ("Done."); }