/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2012 Andrew McGregor * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Codel, the COntrolled DELay Queueing discipline * Based on ns2 simulation code presented by Kathie Nichols * * This port based on linux kernel code by * Authors: Dave Täht * Eric Dumazet * * Ported to ns-3 by: Andrew McGregor */ #include "ns3/log.h" #include "ns3/enum.h" #include "ns3/uinteger.h" #include "ns3/abort.h" #include "codel-queue.h" NS_LOG_COMPONENT_DEFINE ("CoDelQueue"); namespace ns3 { /* borrowed from the linux kernel */ static inline uint32_t ReciprocalDivide (uint32_t A, uint32_t R) { return (uint32_t)(((uint64_t)A * R) >> 32); } /* end kernel borrowings */ static uint32_t CoDelGetTime (void) { Time time = Simulator::Now (); uint64_t ns = time.GetNanoSeconds (); return ns >> CODEL_SHIFT; } class CoDelTimestampTag : public Tag { public: CoDelTimestampTag (); static TypeId GetTypeId (void); virtual TypeId GetInstanceTypeId (void) const; virtual uint32_t GetSerializedSize (void) const; virtual void Serialize (TagBuffer i) const; virtual void Deserialize (TagBuffer i); virtual void Print (std::ostream &os) const; Time GetTxTime (void) const; private: uint64_t m_creationTime; }; CoDelTimestampTag::CoDelTimestampTag () : m_creationTime (Simulator::Now ().GetTimeStep ()) { } TypeId CoDelTimestampTag::GetTypeId (void) { static TypeId tid = TypeId ("ns3::CoDelTimestampTag") .SetParent () .AddConstructor () .AddAttribute ("CreationTime", "The time at which the timestamp was created", StringValue ("0.0s"), MakeTimeAccessor (&CoDelTimestampTag::GetTxTime), MakeTimeChecker ()) ; return tid; } TypeId CoDelTimestampTag::GetInstanceTypeId (void) const { return GetTypeId (); } uint32_t CoDelTimestampTag::GetSerializedSize (void) const { return 8; } void CoDelTimestampTag::Serialize (TagBuffer i) const { i.WriteU64 (m_creationTime); } void CoDelTimestampTag::Deserialize (TagBuffer i) { m_creationTime = i.ReadU64 (); } void CoDelTimestampTag::Print (std::ostream &os) const { os << "CreationTime=" << m_creationTime; } Time CoDelTimestampTag::GetTxTime (void) const { return TimeStep (m_creationTime); } NS_OBJECT_ENSURE_REGISTERED (CoDelQueue); TypeId CoDelQueue::GetTypeId (void) { static TypeId tid = TypeId ("ns3::CoDelQueue") .SetParent () .AddConstructor () .AddAttribute ("Mode", "Whether to use Bytes (see MaxBytes) or Packets (see MaxPackets) as the maximum queue size metric.", EnumValue (QUEUE_MODE_BYTES), MakeEnumAccessor (&CoDelQueue::SetMode), MakeEnumChecker (QUEUE_MODE_BYTES, "QUEUE_MODE_BYTES", QUEUE_MODE_PACKETS, "QUEUE_MODE_PACKETS")) .AddAttribute ("MaxPackets", "The maximum number of packets accepted by this CoDelQueue.", UintegerValue (DEFAULT_CODEL_LIMIT), MakeUintegerAccessor (&CoDelQueue::m_maxPackets), MakeUintegerChecker ()) .AddAttribute ("MaxBytes", "The maximum number of bytes accepted by this CoDelQueue.", UintegerValue (1500 * DEFAULT_CODEL_LIMIT), MakeUintegerAccessor (&CoDelQueue::m_maxBytes), MakeUintegerChecker ()) .AddAttribute ("MinBytes", "The CoDel algorithm minbytes parameter.", UintegerValue (1500), MakeUintegerAccessor (&CoDelQueue::m_minBytes), MakeUintegerChecker ()) .AddAttribute ("Interval", "The CoDel algorithm interval", StringValue ("100ms"), MakeTimeAccessor (&CoDelQueue::m_interval), MakeTimeChecker ()) .AddAttribute ("Target", "The CoDel algorithm target queue delay", StringValue ("5ms"), MakeTimeAccessor (&CoDelQueue::m_target), MakeTimeChecker ()) .AddTraceSource ("Count", "CoDel count", MakeTraceSourceAccessor (&CoDelQueue::m_count)) .AddTraceSource ("DropCount", "CoDel drop count", MakeTraceSourceAccessor (&CoDelQueue::m_dropCount)) .AddTraceSource ("LastCount", "CoDel lastcount", MakeTraceSourceAccessor (&CoDelQueue::m_lastCount)) .AddTraceSource ("DropState", "Dropping state", MakeTraceSourceAccessor (&CoDelQueue::m_dropping)) .AddTraceSource ("BytesInQueue", "Number of bytes in the queue", MakeTraceSourceAccessor (&CoDelQueue::m_bytesInQueue)) .AddTraceSource ("Sojourn", "Time in the queue", MakeTraceSourceAccessor (&CoDelQueue::m_sojourn)) .AddTraceSource ("DropNext", "Time until next packet drop", MakeTraceSourceAccessor (&CoDelQueue::m_dropNext)) ; return tid; } CoDelQueue::CoDelQueue () : Queue (), m_packets (), m_maxBytes (), m_bytesInQueue (0), m_count (0), m_dropCount (0), m_lastCount (0), m_dropping (false), m_recInvSqrt (~0U >> REC_INV_SQRT_SHIFT), m_firstAboveTime (0), m_dropNext (0), m_state1 (0), m_state2 (0), m_state3 (0), m_states (0), m_dropOverLimit (0), m_sojourn (0) { NS_LOG_FUNCTION (this); } CoDelQueue::~CoDelQueue () { NS_LOG_FUNCTION (this); } void CoDelQueue::NewtonStep (void) { NS_LOG_FUNCTION (this); uint32_t invsqrt = ((uint32_t) m_recInvSqrt) << REC_INV_SQRT_SHIFT; uint32_t invsqrt2 = ((uint64_t) invsqrt * invsqrt) >> 32; uint64_t val = (3ll << 32) - ((uint64_t) m_count * invsqrt2); val >>= 2; /* avoid overflow */ val = (val * invsqrt) >> (32 - 2 + 1); m_recInvSqrt = val >> REC_INV_SQRT_SHIFT; } uint32_t CoDelQueue::ControlLaw (uint32_t t) { NS_LOG_FUNCTION (this); return t + ReciprocalDivide (Time2CoDel (m_interval), m_recInvSqrt << REC_INV_SQRT_SHIFT); } void CoDelQueue::SetMode (CoDelQueue::QueueMode mode) { NS_LOG_FUNCTION (mode); m_mode = mode; } CoDelQueue::QueueMode CoDelQueue::GetMode (void) { NS_LOG_FUNCTION (this); return m_mode; } bool CoDelQueue::DoEnqueue (Ptr p) { NS_LOG_FUNCTION (this << p); if (m_mode == QUEUE_MODE_PACKETS && (m_packets.size () + 1 > m_maxPackets)) { NS_LOG_LOGIC ("Queue full (at max packets) -- droppping pkt"); Drop (p); ++m_dropOverLimit; return false; } if (m_mode == QUEUE_MODE_BYTES && (m_bytesInQueue + p->GetSize () > m_maxBytes)) { NS_LOG_LOGIC ("Queue full (packet would exceed max bytes) -- droppping pkt"); Drop (p); ++m_dropOverLimit; return false; } // Tag packet with current time for DoDequeue() to compute sojourn time CoDelTimestampTag tag; p->AddPacketTag (tag); m_bytesInQueue += p->GetSize (); m_packets.push (p); NS_LOG_LOGIC ("Number packets " << m_packets.size ()); NS_LOG_LOGIC ("Number bytes " << m_bytesInQueue); return true; } bool CoDelQueue::OkToDrop (Ptr p, uint32_t now) { NS_LOG_FUNCTION (this); CoDelTimestampTag tag; bool okToDrop; p->FindFirstMatchingByteTag (tag); bool found = p->RemovePacketTag (tag); NS_ASSERT_MSG (found, "found a packet without an input timestamp tag"); NS_UNUSED (found); //silence compiler warning Time delta = Simulator::Now () - tag.GetTxTime (); NS_LOG_INFO ("Sojourn time " << delta.GetSeconds ()); m_sojourn = delta; uint32_t sojournTime = Time2CoDel (delta); if (CoDelTimeBefore (sojournTime, Time2CoDel (m_target)) || m_bytesInQueue < m_minBytes) { // went below so we'll stay below for at least q->interval NS_LOG_LOGIC ("Sojourn time is below target or number of bytes in queue is less than minBytes; packet should not be dropped"); m_firstAboveTime = 0; return false; } okToDrop = false; if (m_firstAboveTime == 0) { /* just went above from below. If we stay above * for at least q->interval we'll say it's ok to drop */ NS_LOG_LOGIC ("Sojourn time has just gone above target from below, need to stay above for at least q->interval before packet can be dropped. "); m_firstAboveTime = now + Time2CoDel (m_interval); } else if (CoDelTimeAfter (now, m_firstAboveTime)) { NS_LOG_LOGIC ("Sojourn time has been above target for at least q->interval; it's OK to (possibly) drop packet."); okToDrop = true; ++m_state1; } return okToDrop; } Ptr CoDelQueue::DoDequeue (void) { NS_LOG_FUNCTION (this); if (m_packets.empty ()) { // Leave dropping state when queue is empty m_dropping = false; m_firstAboveTime = 0; NS_LOG_LOGIC ("Queue empty"); return 0; } uint32_t now = CoDelGetTime (); Ptr p = m_packets.front (); m_packets.pop (); m_bytesInQueue -= p->GetSize (); NS_LOG_LOGIC ("Popped " << p); NS_LOG_LOGIC ("Number packets remaining " << m_packets.size ()); NS_LOG_LOGIC ("Number bytes remaining " << m_bytesInQueue); // Determine if p should be dropped bool okToDrop = OkToDrop (p, now); if (m_dropping) { // In the dropping state (sojourn time has gone above target and hasn't come down yet) // Check if we can leave the dropping state or next drop should occur NS_LOG_LOGIC ("In dropping state, check if it's OK to leave or next drop should occur"); if (!okToDrop) { /* sojourn time fell below target - leave dropping state */ NS_LOG_LOGIC ("Sojourn time goes below target, it's OK to leave dropping state."); m_dropping = false; } else if (CoDelTimeAfterEq (now, m_dropNext)) { m_state2++; while (m_dropping && CoDelTimeAfterEq (now, m_dropNext)) { // It's time for the next drop. Drop the current packet and // dequeue the next. The dequeue might take us out of dropping // state. If not, schedule the next drop. // A large amount of packets in queue might result in drop // rates so high that the next drop should happen now, // hence the while loop. NS_LOG_LOGIC ("Sojourn time is still above target and it's time for next drop; dropping " << p); Drop (p); ++m_dropCount; ++m_count; NewtonStep (); if (m_packets.empty ()) { m_dropping = false; NS_LOG_LOGIC ("Queue empty"); ++m_states; return 0; } p = m_packets.front (); m_packets.pop (); m_bytesInQueue -= p->GetSize (); NS_LOG_LOGIC ("Popped " << p); NS_LOG_LOGIC ("Number packets remaining " << m_packets.size ()); NS_LOG_LOGIC ("Number bytes remaining " << m_bytesInQueue); if (!OkToDrop (p, now)) { /* leave dropping state */ NS_LOG_LOGIC ("Leaving dropping state"); m_dropping = false; } else { /* schedule the next drop */ NS_LOG_LOGIC ("Running ControlLaw for input m_dropNext: " << (double)m_dropNext / 1000000); m_dropNext = ControlLaw (m_dropNext); NS_LOG_LOGIC ("Scheduled next drop at " << (double)m_dropNext / 1000000); } } } } else { // Not in the dropping state // Decide if we have to enter the dropping state and drop the first packet NS_LOG_LOGIC ("Not in dropping state; decide if we have to enter the state and drop the first packet"); if (okToDrop) { // Drop the first packet and enter dropping state unless the queue is empty NS_LOG_LOGIC ("Sojourn time goes above target, dropping the first packet " << p << " and entering the dropping state"); ++m_dropCount; Drop (p); if (m_packets.empty ()) { m_dropping = false; okToDrop = false; NS_LOG_LOGIC ("Queue empty"); ++m_states; } else { p = m_packets.front (); m_packets.pop (); m_bytesInQueue -= p->GetSize (); NS_LOG_LOGIC ("Popped " << p); NS_LOG_LOGIC ("Number packets remaining " << m_packets.size ()); NS_LOG_LOGIC ("Number bytes remaining " << m_bytesInQueue); okToDrop = OkToDrop (p, now); m_dropping = true; } ++m_state3; /* * if min went above target close to when we last went below it * assume that the drop rate that controlled the queue on the * last cycle is a good starting point to control it now. */ int delta = m_count - m_lastCount; if (delta > 1 && CoDelTimeBefore (now - m_dropNext, 16 * Time2CoDel (m_interval))) { m_count = delta; NewtonStep (); } else { m_count = 1; m_recInvSqrt = ~0U >> REC_INV_SQRT_SHIFT; } m_lastCount = m_count; NS_LOG_LOGIC ("Running ControlLaw for input now: " << (double)now); m_dropNext = ControlLaw (now); NS_LOG_LOGIC ("Scheduled next drop at " << (double)m_dropNext / 1000000 << " now " << (double)now / 1000000); } } ++m_states; return p; } uint32_t CoDelQueue::GetQueueSize (void) { NS_LOG_FUNCTION (this); if (GetMode () == QUEUE_MODE_BYTES) { return m_bytesInQueue; } else if (GetMode () == QUEUE_MODE_PACKETS) { return m_packets.size (); } else { NS_ABORT_MSG ("Unknown mode."); } } uint32_t CoDelQueue::GetDropOverLimit (void) { return m_dropOverLimit; } uint32_t CoDelQueue::GetDropCount (void) { return m_dropCount; } Time CoDelQueue::GetTarget (void) { return m_target; } Time CoDelQueue::GetInterval (void) { return m_interval; } uint32_t CoDelQueue::GetDropNext (void) { return m_dropNext; } Ptr CoDelQueue::DoPeek (void) const { NS_LOG_FUNCTION (this); if (m_packets.empty ()) { NS_LOG_LOGIC ("Queue empty"); return 0; } Ptr p = m_packets.front (); NS_LOG_LOGIC ("Number packets " << m_packets.size ()); NS_LOG_LOGIC ("Number bytes " << m_bytesInQueue); return p; } bool CoDelQueue::CoDelTimeAfter (uint32_t a, uint32_t b) { return ((int)(a) - (int)(b) > 0); } bool CoDelQueue::CoDelTimeAfterEq (uint32_t a, uint32_t b) { return ((int)(a) - (int)(b) >= 0); } bool CoDelQueue::CoDelTimeBefore (uint32_t a, uint32_t b) { return ((int)(a) - (int)(b) < 0); } bool CoDelQueue::CoDelTimeBeforeEq (uint32_t a, uint32_t b) { return ((int)(a) - (int)(b) <= 0); } uint32_t CoDelQueue::Time2CoDel (Time t) { return (t.GetNanoSeconds () >> CODEL_SHIFT); } } // namespace ns3