/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Copyright (c) 2007 University of Washington * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // The queue base class has a limit on its size, in terms of number of // packets or number of bytes depending on the operating mode. // The base class implements tracing and basic statistics calculations. #ifndef QUEUE_H #define QUEUE_H #include "ns3/packet.h" #include "ns3/object.h" #include "ns3/traced-callback.h" #include "ns3/net-device.h" #include "ns3/traced-value.h" namespace ns3 { /** * \ingroup network * \defgroup queue Queue */ /** * \ingroup queue * \brief Abstract base class for packet Queues * * This class defines the base APIs for packet queues in the ns-3 system */ class Queue : public Object { public: /** * \brief Get the type ID. * \return the object TypeId */ static TypeId GetTypeId (void); Queue (); virtual ~Queue (); /** * \return true if the queue is empty; false otherwise */ bool IsEmpty (void) const; /** * Place a queue item into the rear of the Queue * \param item item to enqueue * \return True if the operation was successful; false otherwise */ bool Enqueue (Ptr item); /** * Remove an item from the front of the Queue, counting it as dequeued * \return 0 if the operation was not successful; the item otherwise. */ Ptr Dequeue (void); /** * Remove an item from the front of the Queue, counting it as dropped * \return 0 if the operation was not successful; the item otherwise. */ Ptr Remove (void); /** * Get a copy of the item at the front of the queue without removing it * \return 0 if the operation was not successful; the item otherwise. */ Ptr Peek (void) const; /** * Flush the queue. */ void DequeueAll (void); /** * \return The number of packets currently stored in the Queue */ uint32_t GetNPackets (void) const; /** * \return The number of bytes currently occupied by the packets in the Queue */ uint32_t GetNBytes (void) const; /** * \return The total number of bytes received by this Queue since the * simulation began, or since ResetStatistics was called, according to * whichever happened more recently * */ uint32_t GetTotalReceivedBytes (void) const; /** * \return The total number of packets received by this Queue since the * simulation began, or since ResetStatistics was called, according to * whichever happened more recently */ uint32_t GetTotalReceivedPackets (void) const; /** * \return The total number of bytes dropped by this Queue since the * simulation began, or since ResetStatistics was called, according to * whichever happened more recently */ uint32_t GetTotalDroppedBytes (void) const; /** * \return The total number of bytes dropped by this Queue since the * simulation began, or since ResetStatistics was called, according to * whichever happened more recently */ uint32_t GetTotalDroppedPackets (void) const; /** * Resets the counts for dropped packets, dropped bytes, received packets, and * received bytes. */ void ResetStatistics (void); /** * \brief Enumeration of the modes supported in the class. * */ enum QueueMode { QUEUE_MODE_PACKETS, /**< Use number of packets for maximum queue size */ QUEUE_MODE_BYTES, /**< Use number of bytes for maximum queue size */ }; /** * Set the operating mode of this device. * * \param mode The operating mode of this device. */ void SetMode (Queue::QueueMode mode); /** * Get the encapsulation mode of this device. * * \returns The encapsulation mode of this device. */ Queue::QueueMode GetMode (void) const; /** * \brief Set the maximum amount of packets that can be stored in this queue * * \param maxPackets amount of packets */ void SetMaxPackets (uint32_t maxPackets); /** * \return the maximum amount of packets that can be stored in this queue */ uint32_t GetMaxPackets (void) const; /** * \brief Set the maximum amount of bytes that can be stored in this queue * * \param maxBytes amount of bytes */ void SetMaxBytes (uint32_t maxBytes); /** * \return the maximum amount of bytes that can be stored in this queue */ uint32_t GetMaxBytes (void) const; #if 0 // average calculation requires keeping around // a buffer with the date of arrival of past received packets // which are within the average window // so, it is quite costly to do it all the time. // Hence, it is disabled by default and must be explicitely // enabled with this method which specifies the size // of the average window in time units. void EnableRunningAverage (Time averageWindow); void DisableRunningAverage (void); // average double GetQueueSizeAverage (void); double GetReceivedBytesPerSecondAverage (void); double GetReceivedPacketsPerSecondAverage (void); double GetDroppedBytesPerSecondAverage (void); double GetDroppedPacketsPerSecondAverage (void); // variance double GetQueueSizeVariance (void); double GetReceivedBytesPerSecondVariance (void); double GetReceivedPacketsPerSecondVariance (void); double GetDroppedBytesPerSecondVariance (void); double GetDroppedPacketsPerSecondVariance (void); #endif /// Callback set by the object (e.g., a queue disc) that wants to be notified of a packet drop typedef Callback > DropCallback; /** * \brief Set the drop callback * \param cb the callback to set * * Called when a queue is added to a queue disc in order to set a * callback to the Drop method of the queue disc. */ virtual void SetDropCallback (DropCallback cb); protected: /** * \brief Drop a packet * \param item item that was dropped * * This method is called by the base class when a packet is dropped because * the queue is full and by the subclasses to notify parent (this class) that * a packet has been dropped for other reasons. */ void Drop (Ptr item); private: /** * Push an item in the queue * \param item the item to enqueue * \return true if success, false if the packet has been dropped. */ virtual bool DoEnqueue (Ptr item) = 0; /** * Pull the item to dequeue from the queue * \return the item. */ virtual Ptr DoDequeue (void) = 0; /** * Pull the item to drop from the queue * \return the item. */ virtual Ptr DoRemove (void) = 0; /** * Peek the front item in the queue * \return the item. */ virtual Ptr DoPeek (void) const = 0; /** * \brief Notification of a packet drop * \param item item that was dropped */ void NotifyDrop (Ptr item); /// Traced callback: fired when a packet is enqueued TracedCallback > m_traceEnqueue; /// Traced callback: fired when a packet is dequeued TracedCallback > m_traceDequeue; /// Traced callback: fired when a packet is dropped TracedCallback > m_traceDrop; TracedValue m_nBytes; //!< Number of bytes in the queue uint32_t m_nTotalReceivedBytes; //!< Total received bytes TracedValue m_nPackets; //!< Number of packets in the queue uint32_t m_nTotalReceivedPackets; //!< Total received packets uint32_t m_nTotalDroppedBytes; //!< Total dropped bytes uint32_t m_nTotalDroppedPackets; //!< Total dropped packets uint32_t m_maxPackets; //!< max packets in the queue uint32_t m_maxBytes; //!< max bytes in the queue QueueMode m_mode; //!< queue mode (packets or bytes limited) DropCallback m_dropCallback; //!< drop callback }; } // namespace ns3 #endif /* QUEUE_H */