/* * SPDX-License-Identifier: GPL-2.0-only */ // Network topology // // n0 n1 n2 n3 // | | | | // ================= // LAN // // - UDP flows from n0 to n1 and back // - DropTail queues // - Tracing of queues and packet receptions to file "udp-echo.tr" #include "ns3/applications-module.h" #include "ns3/core-module.h" #include "ns3/csma-module.h" #include "ns3/internet-module.h" #include using namespace ns3; NS_LOG_COMPONENT_DEFINE("RealtimeUdpEchoExample"); int main(int argc, char* argv[]) { // // Allow the user to override any of the defaults and the above Bind() at // run-time, via command-line arguments // CommandLine cmd(__FILE__); cmd.Parse(argc, argv); // // But since this is a realtime script, don't allow the user to mess with // that. // GlobalValue::Bind("SimulatorImplementationType", StringValue("ns3::RealtimeSimulatorImpl")); // // Explicitly create the nodes required by the topology (shown above). // NS_LOG_INFO("Create nodes."); NodeContainer n; n.Create(4); InternetStackHelper internet; internet.Install(n); // // Explicitly create the channels required by the topology (shown above). // NS_LOG_INFO("Create channels."); CsmaHelper csma; csma.SetChannelAttribute("DataRate", DataRateValue(DataRate(5000000))); csma.SetChannelAttribute("Delay", TimeValue(MilliSeconds(2))); csma.SetDeviceAttribute("Mtu", UintegerValue(1400)); NetDeviceContainer d = csma.Install(n); // // We've got the "hardware" in place. Now we need to add IP addresses. // NS_LOG_INFO("Assign IP Addresses."); Ipv4AddressHelper ipv4; ipv4.SetBase("10.1.1.0", "255.255.255.0"); Ipv4InterfaceContainer i = ipv4.Assign(d); NS_LOG_INFO("Create Applications."); // // Create a UdpEchoServer application on node one. // uint16_t port = 9; // well-known echo port number UdpEchoServerHelper server(port); ApplicationContainer apps = server.Install(n.Get(1)); apps.Start(Seconds(1)); apps.Stop(Seconds(10)); // // Create a UdpEchoClient application to send UDP datagrams from node zero to // node one. // uint32_t packetSize = 1024; uint32_t maxPacketCount = 500; Time interPacketInterval = Seconds(0.01); UdpEchoClientHelper client(i.GetAddress(1), port); client.SetAttribute("MaxPackets", UintegerValue(maxPacketCount)); client.SetAttribute("Interval", TimeValue(interPacketInterval)); client.SetAttribute("PacketSize", UintegerValue(packetSize)); apps = client.Install(n.Get(0)); apps.Start(Seconds(2)); apps.Stop(Seconds(10)); AsciiTraceHelper ascii; csma.EnableAsciiAll(ascii.CreateFileStream("realtime-udp-echo.tr")); csma.EnablePcapAll("realtime-udp-echo", false); // // Now, do the actual simulation. // Simulator::Stop(Seconds(11)); NS_LOG_INFO("Run Simulation."); Simulator::Run(); Simulator::Destroy(); NS_LOG_INFO("Done."); return 0; }