bug 702: make global routing robust to link/device events
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@@ -33,22 +33,28 @@
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* The model assumes that all nodes on an ns-3 channel are reachable to
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* one another, regardless of whether the nodes can use the channel
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* successfully (in the case of wireless). Therefore, this model
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* should typically be used only on wired topologies. API does not
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* yet exist to control the subset of a topology to which this global
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* static routing is applied.
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* should typically be used only on wired topologies. Layer-2 bridge
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* devices are supported. API does not yet exist to control the subset
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* of a topology to which this global static routing is applied.
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*
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* This model also does not yet deal with the possible presence of
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* layer-2 relays such as switches, bridges, and hubs, although ns-3 does
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* not have such devices yet.
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* If the topology changes during the simulation, by default, routing
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* will not adjust. There are two ways to make it adjust.
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* - Set the attribute Ipv4GlobalRouting::RespondToInterfaceEvents to true
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* - Manually call the sequence of GlobalRouteManager methods to delte global
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* routes, build global routing database, and initialize routes.
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* There is a helper method that encapsulates this
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* (Ipv4GlobalRoutingHelper::RecomputeRoutingTables())
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*
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* \section api API and Usage
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*
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* Users must include ns3/global-route-manager.h header file. After the
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* IPv4 topology has been built and addresses assigned, users call
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* ns3::GlobalRouteManager::PopulateRoutingTables (), prior to the
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* ns3::Simulator::Run() call. There are no other attributes or
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* public methods that are typically called, or ways to parameterize
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* the behavior.
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* ns3::Simulator::Run() call.
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*
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* There are two attributes of Ipv4GlobalRouting that govern behavior.
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* - Ipv4GlobalRouting::RandomEcmpRouting
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* - Ipv4GlobalRouting::RespondToInterfaceEvents
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*
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* \section impl Implementation
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*
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@@ -17,6 +17,7 @@
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//
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#include "ns3/log.h"
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#include "ns3/simulator.h"
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#include "ns3/object.h"
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#include "ns3/packet.h"
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#include "ns3/net-device.h"
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@@ -24,6 +25,7 @@
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#include "ns3/ipv4-routing-table-entry.h"
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#include "ns3/boolean.h"
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#include "ipv4-global-routing.h"
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#include "global-route-manager.h"
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#include <vector>
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NS_LOG_COMPONENT_DEFINE ("Ipv4GlobalRouting");
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@@ -42,12 +44,18 @@ Ipv4GlobalRouting::GetTypeId (void)
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BooleanValue(false),
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MakeBooleanAccessor (&Ipv4GlobalRouting::m_randomEcmpRouting),
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MakeBooleanChecker ())
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.AddAttribute ("RespondToInterfaceEvents",
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"Set to true if you want to dynamically recompute the global routes upon Interface notification events (up/down, or add/remove address)",
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BooleanValue(false),
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MakeBooleanAccessor (&Ipv4GlobalRouting::m_respondToInterfaceEvents),
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MakeBooleanChecker ())
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;
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return tid;
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}
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Ipv4GlobalRouting::Ipv4GlobalRouting ()
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: m_randomEcmpRouting (false)
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: m_randomEcmpRouting (false),
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m_respondToInterfaceEvents (false)
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{
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NS_LOG_FUNCTION_NOARGS ();
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}
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@@ -485,16 +493,52 @@ Ipv4GlobalRouting::RouteInput (Ptr<const Packet> p, const Ipv4Header &header, P
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}
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void
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Ipv4GlobalRouting::NotifyInterfaceUp (uint32_t i)
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{}
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{
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NS_LOG_FUNCTION (this << i);
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if (m_respondToInterfaceEvents && Simulator::Now ().GetSeconds () > 0) // avoid startup events
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{
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GlobalRouteManager::DeleteGlobalRoutes ();
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GlobalRouteManager::BuildGlobalRoutingDatabase ();
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GlobalRouteManager::InitializeRoutes ();
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}
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}
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void
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Ipv4GlobalRouting::NotifyInterfaceDown (uint32_t i)
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{}
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{
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NS_LOG_FUNCTION (this << i);
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if (m_respondToInterfaceEvents && Simulator::Now ().GetSeconds () > 0) // avoid startup events
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{
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GlobalRouteManager::DeleteGlobalRoutes ();
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GlobalRouteManager::BuildGlobalRoutingDatabase ();
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GlobalRouteManager::InitializeRoutes ();
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}
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}
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void
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Ipv4GlobalRouting::NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address)
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{}
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{
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NS_LOG_FUNCTION (this << interface << address);
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if (m_respondToInterfaceEvents && Simulator::Now ().GetSeconds () > 0) // avoid startup events
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{
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GlobalRouteManager::DeleteGlobalRoutes ();
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GlobalRouteManager::BuildGlobalRoutingDatabase ();
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GlobalRouteManager::InitializeRoutes ();
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}
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}
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void
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Ipv4GlobalRouting::NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address)
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{}
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{
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NS_LOG_FUNCTION (this << interface << address);
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if (m_respondToInterfaceEvents && Simulator::Now ().GetSeconds () > 0) // avoid startup events
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{
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GlobalRouteManager::DeleteGlobalRoutes ();
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GlobalRouteManager::BuildGlobalRoutingDatabase ();
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GlobalRouteManager::InitializeRoutes ();
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}
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}
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void
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Ipv4GlobalRouting::SetIpv4 (Ptr<Ipv4> ipv4)
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{
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@@ -81,6 +81,7 @@ public:
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Ipv4GlobalRouting ();
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virtual ~Ipv4GlobalRouting ();
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// These methods inherited from base class
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virtual Ptr<Ipv4Route> RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);
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virtual bool RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,
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@@ -215,6 +216,8 @@ protected:
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private:
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/// Set to true if packets are randomly routed among ECMP; set to false for using only one route consistently
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bool m_randomEcmpRouting;
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/// Set to true if this interface should respond to interface events by globallly recomputing routes
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bool m_respondToInterfaceEvents;
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/// A uniform random number generator for randomly routing packets among ECMP
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UniformVariable m_rand;
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