Merge node and common modules into new network module
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src/network/utils/queue.h
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167
src/network/utils/queue.h
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2007 University of Washington
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// The queue base class does not have any limit based on the number
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// of packets or number of bytes. It is, conceptually, infinite
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// by default. Only subclasses define limitations.
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// The base class implements tracing and basic statistics calculations.
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#ifndef QUEUE_H
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#define QUEUE_H
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#include <string>
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#include <list>
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#include "ns3/packet.h"
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#include "ns3/object.h"
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#include "ns3/traced-callback.h"
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namespace ns3 {
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/**
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* \ingroup node
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* \defgroup queue Queue
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*/
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/**
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* \ingroup queue
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* \brief Abstract base class for packet Queues
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*
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* This class defines the base APIs for packet queues in the ns-3 system
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*/
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class Queue : public Object
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{
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public:
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static TypeId GetTypeId (void);
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Queue ();
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virtual ~Queue ();
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/**
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* \return true if the queue is empty; false otherwise
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*/
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bool IsEmpty (void) const;
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/**
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* Place a packet into the rear of the Queue
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* \param p packet to enqueue
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* \return True if the operation was successful; false otherwise
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*/
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bool Enqueue (Ptr<Packet> p);
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/**
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* Remove a packet from the front of the Queue
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* \return 0 if the operation was not successful; the packet otherwise.
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*/
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Ptr<Packet> Dequeue (void);
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/**
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* Get a copy of the item at the front of the queue without removing it
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* \return 0 if the operation was not successful; the packet otherwise.
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*/
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Ptr<const Packet> Peek (void) const;
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/**
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* Flush the queue.
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*/
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void DequeueAll (void);
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/**
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* \return The number of packets currently stored in the Queue
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*/
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uint32_t GetNPackets (void) const;
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/**
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* \return The number of bytes currently occupied by the packets in the Queue
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*/
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uint32_t GetNBytes (void) const;
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/**
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* \return The total number of bytes received by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*
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*/
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uint32_t GetTotalReceivedBytes (void) const;
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/**
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* \return The total number of packets received by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalReceivedPackets (void) const;
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/**
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* \return The total number of bytes dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedBytes (void) const;
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/**
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* \return The total number of bytes dropped by this Queue since the
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* simulation began, or since ResetStatistics was called, according to
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* whichever happened more recently
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*/
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uint32_t GetTotalDroppedPackets (void) const;
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/**
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* Resets the counts for dropped packets, dropped bytes, received packets, and
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* received bytes.
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*/
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void ResetStatistics (void);
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#if 0
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// average calculation requires keeping around
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// a buffer with the date of arrival of past received packets
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// which are within the average window
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// so, it is quite costly to do it all the time.
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// Hence, it is disabled by default and must be explicitely
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// enabled with this method which specifies the size
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// of the average window in time units.
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void EnableRunningAverage (Time averageWindow);
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void DisableRunningAverage (void);
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// average
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double GetQueueSizeAverage (void);
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double GetReceivedBytesPerSecondAverage (void);
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double GetReceivedPacketsPerSecondAverage (void);
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double GetDroppedBytesPerSecondAverage (void);
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double GetDroppedPacketsPerSecondAverage (void);
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// variance
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double GetQueueSizeVariance (void);
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double GetReceivedBytesPerSecondVariance (void);
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double GetReceivedPacketsPerSecondVariance (void);
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double GetDroppedBytesPerSecondVariance (void);
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double GetDroppedPacketsPerSecondVariance (void);
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#endif
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private:
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virtual bool DoEnqueue (Ptr<Packet> p) = 0;
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virtual Ptr<Packet> DoDequeue (void) = 0;
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virtual Ptr<const Packet> DoPeek (void) const = 0;
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protected:
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// called by subclasses to notify parent of packet drops.
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void Drop (Ptr<Packet> packet);
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private:
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TracedCallback<Ptr<const Packet> > m_traceEnqueue;
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TracedCallback<Ptr<const Packet> > m_traceDequeue;
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TracedCallback<Ptr<const Packet> > m_traceDrop;
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uint32_t m_nBytes;
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uint32_t m_nTotalReceivedBytes;
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uint32_t m_nPackets;
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uint32_t m_nTotalReceivedPackets;
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uint32_t m_nTotalDroppedBytes;
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uint32_t m_nTotalDroppedPackets;
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};
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}; // namespace ns3
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#endif /* QUEUE_H */
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