Merge node and common modules into new network module
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src/network/model/application.h
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134
src/network/model/application.h
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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 Georgia Tech Research Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley<riley@ece.gatech.edu>
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*/
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#ifndef __APPLICATION_H__
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#define __APPLICATION_H__
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#include "ns3/event-id.h"
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#include "ns3/nstime.h"
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#include "ns3/object.h"
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#include "ns3/ptr.h"
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#include "ns3/node.h"
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namespace ns3 {
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class Node;
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class RandomVariable;
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/**
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* \addtogroup applications Applications
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*
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* Class ns3::Application can be used as a base class for ns3 applications.
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* Applications are associated with individual nodes. Each node
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* holds a list of references (smart pointers) to its applications.
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*
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* Conceptually, an application has zero or more ns3::Socket
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* objects associated with it, that are created using the Socket
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* creation API of the Kernel capability. The Socket object
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* API is modeled after the
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* well-known BSD sockets interface, although it is somewhat
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* simplified for use with ns3. Further, any socket call that
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* would normally "block" in normal sockets will return immediately
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* in ns3. A set of "upcalls" are defined that will be called when
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* the previous blocking call would normally exit. THis is documented
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* in more detail Socket class in socket.h.
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*
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* The main purpose of the base class application public API is to
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* provide a uniform way to start and stop applications.
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*/
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/**
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* \brief The base class for all ns3 applications
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*
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*/
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class Application : public Object
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{
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public:
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static TypeId GetTypeId (void);
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Application ();
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virtual ~Application ();
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/**
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* \brief Specify application start time
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* \param start Start time for this application,
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* relative to the current simulation time.
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*
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* Applications start at various times in the simulation scenario.
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* The Start method specifies when the application should be
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* started. The application subclasses should override the
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* private "StartApplication" method defined below, which is called at the
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* time specified, to cause the application to begin.
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*/
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void SetStartTime (Time start);
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/**
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* \brief Specify application stop time
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* \param stop Stop time for this application, relative to the
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* current simulation time.
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*
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* Once an application has started, it is sometimes useful
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* to stop the application. The Stop method specifies when an
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* application is to stop. The application subclasses should override
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* the private StopApplication method, to be notified when that
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* time has come.
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*/
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void SetStopTime (Time stop);
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/**
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* \returns the Node to which this Application object is attached.
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*/
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Ptr<Node> GetNode () const;
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/**
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* \param node the node to which this Application object is attached.
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*/
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void SetNode (Ptr<Node> node);
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private:
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/**
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* \brief Application specific startup code
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*
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* The StartApplication method is called at the start time specified by Start
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* This method should be overridden by all or most application
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* subclasses.
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*/
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virtual void StartApplication (void);
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/**
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* \brief Application specific shutdown code
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*
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* The StopApplication method is called at the stop time specified by Stop
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* This method should be overridden by all or most application
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* subclasses.
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*/
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virtual void StopApplication (void);
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protected:
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virtual void DoDispose (void);
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virtual void DoStart (void);
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Ptr<Node> m_node;
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Time m_startTime;
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Time m_stopTime;
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EventId m_startEvent;
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EventId m_stopEvent;
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};
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} //namespace ns3
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#endif
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