Add static node factory methods to class Node
This commit is contained in:
@@ -23,15 +23,24 @@
|
||||
// George F. Riley, Georgia Tech, Fall 2006
|
||||
|
||||
#include "node.h"
|
||||
#include "internet-node.h"
|
||||
|
||||
namespace ns3{
|
||||
|
||||
uint32_t Node::m_nodeId = 0;
|
||||
uint32_t Node::g_nextId = 0;
|
||||
Node::SmartNodeVec_t Node::g_prototypes; // The node prototypes stack
|
||||
Node::SmartNodeVec_t Node::g_nodes; // All nodes
|
||||
|
||||
Node::Node()
|
||||
: m_id(m_nodeId), m_sid(0)
|
||||
: m_id(g_nextId), m_sid(0)
|
||||
{
|
||||
m_nodeId++;
|
||||
g_nextId++;
|
||||
}
|
||||
|
||||
Node::Node(uint32_t sid)
|
||||
: m_id(g_nextId), m_sid(sid)
|
||||
{
|
||||
g_nextId++;
|
||||
}
|
||||
|
||||
Node::~Node ()
|
||||
@@ -55,6 +64,61 @@ Node::SetSystemId(uint32_t s )
|
||||
m_sid = s;
|
||||
}
|
||||
|
||||
// Node stack creation and management routines.
|
||||
Node* Node::Create()
|
||||
{
|
||||
if (g_prototypes.Empty()) CreateDefaultPrototype();
|
||||
Node* n = g_prototypes.Back()->Copy(); // Copy the top of the stack
|
||||
n->m_id = g_nextId++; // Set unique node id
|
||||
g_nodes.Add(n); // Add to list of known nodes
|
||||
return n;
|
||||
}
|
||||
|
||||
Node* Node::Create(uint32_t sid)
|
||||
{ // Create with distributed simulation systemid
|
||||
// ! Need to check if sid matches DistributedSimulator system id,
|
||||
// and create an empty (ghost) node if so. Code this later
|
||||
Node* n = Create(sid);
|
||||
return n;
|
||||
}
|
||||
|
||||
Node* Node::GetNodePrototype()
|
||||
{ // Get node* to top of prototypes stack
|
||||
if (g_prototypes.Empty()) CreateDefaultPrototype();
|
||||
return g_prototypes.Back();
|
||||
}
|
||||
|
||||
Node* Node::PushNodePrototype(const Node& n)
|
||||
{ // Add a new node to the top of the prototypes stack
|
||||
g_prototypes.Add(n.Copy());
|
||||
return g_prototypes.Back();
|
||||
}
|
||||
|
||||
Node* Node::PushNodePrototype()
|
||||
{ // Replicate the top of the prototype stack
|
||||
if (g_prototypes.Empty()) CreateDefaultPrototype();
|
||||
g_prototypes.Add(GetNodePrototype()->Copy());
|
||||
return g_prototypes.Back();
|
||||
}
|
||||
|
||||
void Node::PopNodePrototype()
|
||||
{
|
||||
if (!g_prototypes.Empty()) g_prototypes.Remove();
|
||||
}
|
||||
|
||||
void Node::ClearAll()
|
||||
{ // Delete all nodes for memory leak checking, including prototypes
|
||||
g_nodes.Clear();
|
||||
g_prototypes.Clear();
|
||||
}
|
||||
|
||||
// Private method to ceate a reasonable default if stack is empty
|
||||
void Node::CreateDefaultPrototype()
|
||||
{
|
||||
Node* n = new InternetNode();
|
||||
g_prototypes.Add(n);
|
||||
}
|
||||
|
||||
L3Demux*
|
||||
Node::GetL3Demux() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user