destroy prototype stack upon Simulator::Destroy

This commit is contained in:
Mathieu Lacage
2007-05-02 10:41:34 +02:00
parent 6d4e502109
commit 9bb706c627
2 changed files with 29 additions and 11 deletions

View File

@@ -165,10 +165,11 @@ public:
// Global static variables
private:
static uint32_t g_nextId; // Next available ID
static SmartNodeVec_t g_prototypes; // Node prototype stack
static Node::SmartNodeVec_t **GetNodeVector (void);
static Node::SmartNodeVec_t **GetPrototypeVector (void);
static void DestroyNodes (void);
static void DestroyPrototypes (void);
protected:
void SetId(uint32_t); // NodeList::Add() calls this