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/* -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 Georgia Tech Research Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: George F. Riley<riley@ece.gatech.edu>
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*/
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// Implementation for ns3 Application base class.
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// George F. Riley, Georgia Tech, Fall 2006
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#include "application.h"
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#include "node.h"
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#include "ns3/nstime.h"
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#include "ns3/random-variable.h"
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#include "ns3/simulator.h"
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using namespace std;
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namespace ns3 {
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// Application Methods
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// \brief Application Constructor
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Application::Application(Node * n)
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: m_node (n),
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m_startVar(0), m_stopVar(0),
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m_start(false), m_stop(false)
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{
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m_node->Ref ();
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}
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Application::Application(const Application& o)
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: m_node(0), m_startVar(0), m_stopVar(0),
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m_start(false), m_stop(false)
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{ // Copy constructor
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m_node = o.m_node;
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m_node->Ref ();
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// Copy the start and stop random variables if they exist
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if (o.m_startVar) m_startVar = o.m_startVar->Copy();
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if (o.m_stopVar) m_stopVar = o.m_stopVar->Copy();
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if (o.m_start) ScheduleStart();
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if (o.m_stop) ScheduleStop();
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}
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// \brief Application Destructor
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Application::~Application()
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{}
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void
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Application::DoDispose (void)
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{
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if (m_node != 0)
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{
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m_node->Unref ();
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m_node = 0;
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}
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if (m_start)
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{
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Simulator::Cancel(m_startEvent);
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m_start = false;
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}
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if (m_stop)
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{
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Simulator::Cancel(m_stopEvent);
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m_stop = false;
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}
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delete m_startVar;
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m_startVar = 0;
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delete m_stopVar;
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m_stopVar = 0;
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}
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Application& Application::operator=(const Application& rhs)
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{
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if (this == &rhs) return *this; // Self assignment
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m_node->Unref ();
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m_node = 0;
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m_node = rhs.m_node;
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m_node->Ref ();
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delete m_startVar;
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m_startVar = 0;
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if (rhs.m_startVar) m_startVar = rhs.m_startVar->Copy();
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delete m_stopVar;
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m_stopVar = 0;
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if (rhs.m_stopVar) m_stopVar = rhs.m_stopVar->Copy();
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m_start = false;
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if (rhs.m_start) ScheduleStart();
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if (rhs.m_stop) ScheduleStop();
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return *this;
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}
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// \brief Specify application start time
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// The virtual method STartApp will be called at the time
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// specified by startTime.
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// \param Time to start application (absolute time, from start of simulation)
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void Application::Start(const Time& startTime)
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{
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delete m_startVar;
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m_startVar = new ConstantVariable(startTime.GetSeconds());
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ScheduleStart();
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}
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void Application::Start(const RandomVariable& startVar)
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{ // Start at random time
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delete m_startVar;
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m_startVar = startVar.Copy();
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ScheduleStart();
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}
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// \brief Specify application stop time
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// The virtual method StopApp will be called at the time
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// specified by stopTime.
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// \param Time to stop application (absolute time, from start of simulation)
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void Application::Stop(const Time& stopTime)
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{
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delete m_stopVar;
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m_stopVar = new ConstantVariable(stopTime.GetSeconds());
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ScheduleStop();
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}
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void Application::Stop(const RandomVariable& stopVar)
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{ // Stop at random time
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delete m_stopVar;
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m_stopVar = stopVar.Copy();
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ScheduleStop();
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}
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// \brief Assign this application to a given node
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// Called by the application manager capability when adding
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// an application to a node.
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void Application::SetNode(Node * n)
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{
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if (m_node != 0)
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{
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m_node->Unref ();
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}
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m_node = n;
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m_node->Ref ();
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}
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Node* Application::PeekNode() const
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{
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return m_node;
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}
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// Protected methods
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// StartApp and StopApp will likely be overridden by application subclasses
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void Application::StartApplication()
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{ // Provide null functionality in case subclass is not interested
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}
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void Application::StopApplication()
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{ // Provide null functionality in case subclass is not interested
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}
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// Private helpers
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void Application::ScheduleStart()
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{
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m_startEvent = Simulator::Schedule(Seconds(m_startVar->GetValue()) -
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Simulator::Now(),
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&Application::StartApplication, this);
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m_start = true;
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}
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void Application::ScheduleStop()
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{
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m_stopEvent = Simulator::Schedule(Seconds(m_stopVar->GetValue()) -
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Simulator::Now(),
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&Application::StopApplication, this);
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m_stop = true;
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}
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} //namespace ns3
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