From 52d60ea049aabf52e33c38f6eaf2a798d820ab93 Mon Sep 17 00:00:00 2001 From: Mathieu Lacage Date: Sun, 13 May 2007 11:46:11 +0200 Subject: [PATCH] add dox documentation for Node --- src/node/node.cc | 6 --- src/node/node.h | 105 +++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 101 insertions(+), 10 deletions(-) diff --git a/src/node/node.cc b/src/node/node.cc index a4f5cf693..ca8871080 100644 --- a/src/node/node.cc +++ b/src/node/node.cc @@ -69,12 +69,6 @@ Node::GetSystemId (void) const return m_sid; } -void -Node::SetSystemId(uint32_t s ) -{ - m_sid = s; -} - uint32_t Node::AddDevice (Ptr device) { diff --git a/src/node/node.h b/src/node/node.h index d2e63cad6..d8d5ffecc 100644 --- a/src/node/node.h +++ b/src/node/node.h @@ -36,33 +36,130 @@ class TraceResolver; class NetDevice; class Application; +/** + * \brief A network Node. + * + * This class holds together: + * - a list of NetDevice objects which represent the network interfaces + * of this node which are connected to other Node instances through + * Channel instances. + * - a list of Application objects which represent the userspace + * traffic generation applications which interact with the Node + * through the Socket API. + * - a node Id: a unique per-node identifier. + * - a system Id: a unique Id used for parallel simulations. + * - a trace resolver which can be used to connect user trace sinks + * to the node's trace sources. + * + * Every Node created is added to the NodeList automatically. + */ class Node : public Interface { public: static const InterfaceId iid; - Node(); - Node(uint32_t); // Specify which system for a distributed simulation virtual ~Node(); + /** + * \param context the trace context for the TraceResolver to create + * \returns a newly-created TraceResolver. The caller takes + * ownership of the returned pointer. + * + * Request the Node to create a trace resolver. This method + * could be used directly by a user who needs access to very low-level + * trace configuration. + */ TraceResolver *CreateTraceResolver (TraceContext const &context); + /** + * \returns the unique id of this node. + * + * This unique id happens to be also the index of the Node into + * the NodeList. + */ uint32_t GetId (void) const; - uint32_t GetSystemId (void) const; - void SetSystemId(uint32_t s); + /** + * \returns the system id for parallel simulations associated + * to this node. + */ + uint32_t GetSystemId (void) const; + + /** + * \param device NetDevice to associate to this node. + * \returns the index of the NetDevice into the Node's list of + * NetDevice. + * + * Associate this device to this node. + * This method is called automatically from NetDevice::NetDevice + * so the user has little reason to call this method himself. + */ uint32_t AddDevice (Ptr device); + /** + * \param index the index of the requested NetDevice + * \returns the requested NetDevice associated to this Node. + */ Ptr GetDevice (uint32_t index) const; + /** + * \returns the number of NetDevice instances associated + * to this Node. + */ uint32_t GetNDevices (void) const; + /** + * \param application Application to associate to this node. + * \returns the index of the Application within the Node's list + * of Application. + * + * Associated this Application to this Node. This method is called + * automatically from Application::Application so the user + * has little reasons to call this method directly. + */ uint32_t AddApplication (Ptr application); + /** + * \param index + * \returns the application associated to this requested index + * within this Node. + */ Ptr GetApplication (uint32_t index) const; + /** + * \returns the number of applications associated to this Node. + */ uint32_t GetNApplications (void) const; protected: + /** + * Must be invoked by subclasses only. + */ + Node(); + /** + * \param systemId a unique integer used for parallel simulations. + * + * Must be invoked by subclasses only. + */ + Node(uint32_t systemId); + /** + * The dispose method. Subclasses must override this method + * and must chain up to it by calling Node::DoDispose at the + * end of their own DoDispose method. + */ virtual void DoDispose (void); private: + /** + * \param context the trace context + * \returns a trace resolver to the user. The user must delete it. + * + * Subclasses must implement this method. + */ virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context) = 0; + /** + * \param device the device added to this Node. + * + * This method is invoked whenever a user calls Node::AddDevice. + * Subclasses are expected to call NetDevice::SetReceiveCallback + * at this point to setup the node's receive function for + * the NetDevice packets. + */ virtual void DoAddDevice (Ptr device) const = 0; uint32_t m_id; // Node id for this node