rename node.h to i-node.h
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src/node/node.h
172
src/node/node.h
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// -*- Mode: C++; c-file-style: "gnu"; indent-tabs-mode:nil; -*-
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//
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// Copyright (c) 2006 Georgia Tech Research Corporation
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// All rights reserved.
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2 as
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// published by the Free Software Foundation;
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// Author: George F. Riley<riley@ece.gatech.edu>
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//
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// Define the basic Node object for ns3.
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// George F. Riley, Georgia Tech, Fall 2006
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#ifndef __NODE_H__
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#define __NODE_H__
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#include <vector>
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#include "ns3/interface.h"
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namespace ns3 {
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class TraceContext;
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class TraceResolver;
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class NetDevice;
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class Application;
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/**
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* \brief A network Node.
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*
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* This class holds together:
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* - a list of NetDevice objects which represent the network interfaces
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* of this node which are connected to other Node instances through
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* Channel instances.
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* - a list of Application objects which represent the userspace
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* traffic generation applications which interact with the Node
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* through the Socket API.
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* - a node Id: a unique per-node identifier.
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* - a system Id: a unique Id used for parallel simulations.
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* - a trace resolver which can be used to connect user trace sinks
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* to the node's trace sources.
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*
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* Every Node created is added to the NodeList automatically.
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*/
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class Node : public Interface
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{
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public:
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static const InterfaceId iid;
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virtual ~Node();
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/**
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* \param context the trace context for the TraceResolver to create
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* \returns a newly-created TraceResolver. The caller takes
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* ownership of the returned pointer.
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*
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* Request the Node to create a trace resolver. This method
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* could be used directly by a user who needs access to very low-level
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* trace configuration.
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*/
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TraceResolver *CreateTraceResolver (TraceContext const &context);
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/**
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* \returns the unique id of this node.
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*
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* This unique id happens to be also the index of the Node into
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* the NodeList.
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*/
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uint32_t GetId (void) const;
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/**
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* \returns the system id for parallel simulations associated
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* to this node.
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*/
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uint32_t GetSystemId (void) const;
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/**
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* \param device NetDevice to associate to this node.
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* \returns the index of the NetDevice into the Node's list of
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* NetDevice.
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*
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* Associate this device to this node.
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* This method is called automatically from NetDevice::NetDevice
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* so the user has little reason to call this method himself.
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*/
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uint32_t AddDevice (Ptr<NetDevice> device);
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/**
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* \param index the index of the requested NetDevice
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* \returns the requested NetDevice associated to this Node.
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*/
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Ptr<NetDevice> GetDevice (uint32_t index) const;
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/**
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* \returns the number of NetDevice instances associated
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* to this Node.
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*/
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uint32_t GetNDevices (void) const;
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/**
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* \param application Application to associate to this node.
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* \returns the index of the Application within the Node's list
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* of Application.
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*
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* Associated this Application to this Node. This method is called
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* automatically from Application::Application so the user
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* has little reasons to call this method directly.
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*/
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uint32_t AddApplication (Ptr<Application> application);
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/**
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* \param index
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* \returns the application associated to this requested index
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* within this Node.
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*/
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Ptr<Application> GetApplication (uint32_t index) const;
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/**
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* \returns the number of applications associated to this Node.
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*/
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uint32_t GetNApplications (void) const;
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protected:
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/**
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* Must be invoked by subclasses only.
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*/
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Node();
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/**
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* \param systemId a unique integer used for parallel simulations.
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*
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* Must be invoked by subclasses only.
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*/
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Node(uint32_t systemId);
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/**
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* The dispose method. Subclasses must override this method
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* and must chain up to it by calling Node::DoDispose at the
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* end of their own DoDispose method.
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*/
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virtual void DoDispose (void);
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private:
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/**
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* \param context the trace context
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* \returns a trace resolver to the user. The user must delete it.
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*
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* Subclasses must implement this method.
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*/
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virtual TraceResolver *DoCreateTraceResolver (TraceContext const &context) = 0;
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/**
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* \param device the device added to this Node.
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*
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* This method is invoked whenever a user calls Node::AddDevice.
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* Subclasses are expected to call NetDevice::SetReceiveCallback
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* at this point to setup the node's receive function for
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* the NetDevice packets.
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*/
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virtual void DoAddDevice (Ptr<NetDevice> device) const = 0;
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uint32_t m_id; // Node id for this node
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uint32_t m_sid; // System id for this node
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std::vector<Ptr<NetDevice> > m_devices;
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std::vector<Ptr<Application> > m_applications;
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};
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} //namespace ns3
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#endif
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