internet: remove trivial constructors and destructors from TCP and UDP headers
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@@ -35,25 +35,6 @@ NS_LOG_COMPONENT_DEFINE("TcpHeader");
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NS_OBJECT_ENSURE_REGISTERED(TcpHeader);
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TcpHeader::TcpHeader()
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: m_sourcePort(0),
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m_destinationPort(0),
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m_sequenceNumber(0),
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m_ackNumber(0),
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m_length(5),
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m_flags(0),
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m_windowSize(0xffff),
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m_urgentPointer(0),
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m_calcChecksum(false),
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m_goodChecksum(true),
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m_optionsLen(0)
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{
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}
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TcpHeader::~TcpHeader()
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{
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}
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std::string
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TcpHeader::FlagsToString(uint8_t flags, const std::string& delimiter)
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{
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@@ -45,9 +45,6 @@ namespace ns3
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class TcpHeader : public Header
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{
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public:
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TcpHeader();
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~TcpHeader() override;
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typedef std::list<Ptr<const TcpOption>> TcpOptionList; //!< List of TcpOption
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/**
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@@ -331,25 +328,25 @@ class TcpHeader : public Header
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*/
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uint8_t CalculateHeaderLength() const;
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uint16_t m_sourcePort; //!< Source port
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uint16_t m_destinationPort; //!< Destination port
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SequenceNumber32 m_sequenceNumber; //!< Sequence number
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SequenceNumber32 m_ackNumber; //!< ACK number
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uint8_t m_length; //!< Length (really a uint4_t) in words.
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uint8_t m_flags; //!< Flags (really a uint6_t)
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uint16_t m_windowSize; //!< Window size
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uint16_t m_urgentPointer; //!< Urgent pointer
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uint16_t m_sourcePort{0}; //!< Source port
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uint16_t m_destinationPort{0}; //!< Destination port
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SequenceNumber32 m_sequenceNumber{0}; //!< Sequence number
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SequenceNumber32 m_ackNumber{0}; //!< ACK number
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uint8_t m_length{5}; //!< Length (really a uint4_t) in words.
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uint8_t m_flags{0}; //!< Flags (really a uint6_t)
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uint16_t m_windowSize{0xffff}; //!< Window size
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uint16_t m_urgentPointer{0}; //!< Urgent pointer
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Address m_source; //!< Source IP address
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Address m_destination; //!< Destination IP address
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uint8_t m_protocol; //!< Protocol number
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uint8_t m_protocol{6}; //!< Protocol number
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bool m_calcChecksum; //!< Flag to calculate checksum
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bool m_goodChecksum; //!< Flag to indicate that checksum is correct
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bool m_calcChecksum{false}; //!< Flag to calculate checksum
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bool m_goodChecksum{true}; //!< Flag to indicate that checksum is correct
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static const uint8_t m_maxOptionsLen = 40; //!< Maximum options length
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TcpOptionList m_options; //!< TcpOption present in the header
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uint8_t m_optionsLen; //!< Tcp options length.
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uint8_t m_optionsLen{0}; //!< Tcp options length.
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};
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} // namespace ns3
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@@ -26,26 +26,6 @@ namespace ns3
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NS_OBJECT_ENSURE_REGISTERED(UdpHeader);
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/* The magic values below are used only for debugging.
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* They can be used to easily detect memory corruption
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* problems so you can see the patterns in memory.
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*/
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UdpHeader::UdpHeader()
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: m_sourcePort(0xfffd),
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m_destinationPort(0xfffd),
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m_checksum(0),
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m_calcChecksum(false),
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m_goodChecksum(true)
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{
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}
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UdpHeader::~UdpHeader()
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{
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m_sourcePort = 0xfffe;
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m_destinationPort = 0xfffe;
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m_payloadSize = 0xfffe;
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}
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void
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UdpHeader::EnableChecksums()
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{
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@@ -40,14 +40,6 @@ namespace ns3
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class UdpHeader : public Header
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{
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public:
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/**
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* \brief Constructor
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*
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* Creates a null header
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*/
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UdpHeader();
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~UdpHeader() override;
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/**
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* \brief Enable checksum calculation for UDP
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*/
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@@ -167,17 +159,21 @@ class UdpHeader : public Header
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* \returns the checksum
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*/
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uint16_t CalculateHeaderChecksum(uint16_t size) const;
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uint16_t m_sourcePort; //!< Source port
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uint16_t m_destinationPort; //!< Destination port
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uint16_t m_payloadSize{0}; //!< Payload size
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uint16_t m_forcedPayloadSize{0}; //!< Payload size (forced)
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Address m_source; //!< Source IP address
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Address m_destination; //!< Destination IP address
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uint8_t m_protocol; //!< Protocol number
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uint16_t m_checksum; //!< Forced Checksum value
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bool m_calcChecksum; //!< Flag to calculate checksum
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bool m_goodChecksum; //!< Flag to indicate that checksum is correct
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// The magic values below are used only for debugging.
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// They can be used to easily detect memory corruption
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// problems so you can see the patterns in memory.
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uint16_t m_sourcePort{0xfffd}; //!< Source port
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uint16_t m_destinationPort{0xfffd}; //!< Destination port
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uint16_t m_payloadSize{0}; //!< Payload size
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uint16_t m_forcedPayloadSize{0}; //!< Payload size (forced)
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Address m_source; //!< Source IP address
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Address m_destination; //!< Destination IP address
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uint8_t m_protocol{17}; //!< Protocol number
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uint16_t m_checksum{0}; //!< Forced Checksum value
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bool m_calcChecksum{false}; //!< Flag to calculate checksum
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bool m_goodChecksum{true}; //!< Flag to indicate that checksum is correct
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};
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} // namespace ns3
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