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@c ============================================================================
@c Begin document body here
@c ============================================================================
@c ============================================================================
@c PART: The Tracing System
@c ============================================================================
@c The below chapters are under the major heading "The Tracing System"
@c This is similar to the Latex \part command
@c
@c ============================================================================
@c The Tracing System
@c ============================================================================
@node The Tracing System
@chapter The Tracing System
@menu
* Background::
@end menu
@c ============================================================================
@c Background
@c ============================================================================
@node Background
@section Background
As mentioned in the Using the Tracing System section, the whole point of running
an @code{ns-3} simulation is to generate output for study. You have two basic
strategies to work with in @code{ns-3}: using generic pre-defined bulk output
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mechanisms and parsing their content to extract interesting information; or
somehow developing an output mechanism that conveys exactly (and perhaps only)
the information wanted.
Using pre-defined bulk output mechansims has the advantage of not requiring any
changes to @code{ns-3}, but it does require programming. Often, pcap or NS_LOG
output messages are gathered during simulation runs and separately run through
scripts that use grep, sed or awk to parse the messages and reduce and transform
the data to a manageable form. Programs must be written to do the
transformation, so this does not come for free. Of course, if the information
of interest in does not exist in any of the pre-defined output mechanisms,
this approach fails.
If you need to add some tidbit of inforamtion to the pre-defined bulk mechanisms,
this can certainly be done; and if you use one of the @code{ns-3} mechanisms,
you may get your code added as a contribution.
@code{ns-3} provides another mechanism, called Tracing, that avoids some of the
problems inherent in the bulk output mechanisms. It has several important
advantages. First, you can reduce the amount of data you have to manage by only
tracing the events of interest to you. Second, if you use this method, you can
control the format of the output directly so you avoid the postprocessing step
with sed or awk script. If you desire, your output can be formatted directly into
a form acceptable by gnuplot, for example. You can add hooks in the core which
can then be accessed by other users, but which will produce no information unless
explicitly asked to do so. For these reasons, we believe that the @code{ns-3>
Tracing system is the best way to get information out of a simulation and is also
therefore one of the most important mechansisms to understand in @command{ns-3}.
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@subsection Blunt Instruments
There are many ways to get information out of a program. The most
straightforward way is to just directly print the information to the standard
output, as in,
@verbatim
#include <iostream>
...
void
SomeFunction (void)
{
uint32_t x = SOME_INTERESTING_VALUE;
...
std::cout << "The value of x is " << x << std::endl;
...
}
@end verbatim
Nobody is going to prevent you from going deep into the core of @code{ns-3} and
adding print statements. This is insanely easy to do and, after all, you have
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complete control of your own @ncde{ns-3} branch. This will probably not turn
out to be very satisfactory in the long term, though.
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As the number of print statements increases in your programs, the task of
dealing with the large number of outputs will become more and more complicated.
Eventually, you may feel the need to control what information is being printed
in some way; perhaps by turning on and off certain categories of prints, or
increasing or decreasing the amount of information you want. If you continue
down this path you may discover that you have re-implemented the @code{NS_LOG}
mechanism. In order to avoid that, one of the first things you might consider
is using @code{NS_LOG} itself.
We mentioned above that one way to get information out of @code{ns-3} is to
parse existing NS_LOG output for interesting information. If you discover that
some tidbit of information you need is not present in existing log output, you
could edit the core of @code{ns-3} and simply add your interesting information
to the output stream. Now, this is certainly better than adding your own
print statements since it follows @code{ns-3} coding conventions and could
potentially be useful to other people as a patch to the existing core.
Let's pick a random example. If you wanted to add more logging to the
@code{ns-3} TCP socket (@code{tcp-socket-impl.cc}) you could just add a new
message down in the implementation. Notice that in TcpSocketImpl::ProcessAction()
there is no log message for the @code{ACK_TX} case. You could simply add one,
changing the code from:
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@verbatim
bool TcpSocketImpl::ProcessAction (Actions_t a)
{ // These actions do not require a packet or any TCP Headers
NS_LOG_FUNCTION (this << a);
switch (a)
{
case NO_ACT:
NS_LOG_LOGIC ("TcpSocketImpl " << this <<" Action: NO_ACT");
break;
case ACK_TX:
SendEmptyPacket (TcpHeader::ACK);
break;
...
@end verbatim
to add a new @code{NS_LOG_LOGIC} in the appropriate @code{case} statement:
@verbatim
bool TcpSocketImpl::ProcessAction (Actions_t a)
{ // These actions do not require a packet or any TCP Headers
NS_LOG_FUNCTION (this << a);
switch (a)
{
case NO_ACT:
NS_LOG_LOGIC ("TcpSocketImpl " << this << " Action: NO_ACT");
break;
case ACK_TX:
NS_LOG_LOGIC ("TcpSocketImpl " << this << " Action: ACK_TX");
SendEmptyPacket (TcpHeader::ACK);
break;
...
@end verbatim
This may seem fairly simple and satisfying at first glance, but somthing to
consider is that you will be writing code to add the @code{NS_LOG} statement
and you will also have to write code (as in grep, sed or awk scripts) to parse
the log output in order to isolate your information. This is because even
though you have some control over what is output by the logging system, you
only have control down to the log component level.
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If you are adding code to an existing module, you will also have to live with the
output that every other developer has found interesting. You may find that in
order to get the small amount of information you need, you may have to wade
through huge amounts of extraneous messages that are of no interest to you. You
may be forced to save huge log files to disk and process them down to a few lines
whenever you want to do anything.
Since there are no guarantees in @code{ns-3} about the stability of @code{NS_LOG}
messages, you may also discover that pieces of log output on which you depend
disappear or change between releases. If you depend on the structure of the
output, you may find other messages being added or deleted which may affect your
parsing code.
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For these reasons, we consider prints to @code{std::cout} and NS_LOG messages
simple ways to get more information out of @code{ns-3}, but they are really
unstable and quite blunt instruments.
It is desirable to have a stable facility using stable APIs that allow one to
reach into the core system and only get the information required. It is
desirable to be able to do this without having to change and recompile the
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core system. Even better would be a system that notified the user when an item
of interest changed or an interesting event happened so the user doesn't have
to actively go poke around in the system looking for things.
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The @command{ns-3} tracing system is designed to work along those lines and is
well-integrated with the Attribute and Config substems allowing for relatively
simple use scenarios.
@node Overview
@section Overview
The ns-3 tracing system is built on the concepts of independent tracing sources
and tracing sinks; along with a uniform mechanism for connecting sources to sinks.
Trace sources are entities that can signal events that happen in a simulation and
provide access to interesting underlying data. For example, a trace source could
indicate when a packet is received by a net device and provide access to the
packet contents for interested trace sinks. A trace source might also indicate
when an iteresting state change happens in a model. For example, the congestion
window of a TCP model is a prime candidate for a trace source.
Trace sources are not useful by themselves; they must be connected to other pieces
of code that actually do something useful with the information provided by the source.
The entities that consume trace information are called trace sinks. Trace sources
are generators of events and trace sinks are consumers. This explicit division
allows for large numbers of trace sources to be scattered around the system in
places which model authors believe might be useful.
There can be zero or more consumers of trace events generated by a trace source.
One can think of a trace source as a kind of point-to-multipoint information link.
Your code looking for trace events from a particular piece of core code could
happily coexist with other code doing something entirely different from the same
information.
Unless a user connects a trace sink to one of these sources, nothing is output. By
using the tracing system, both you and other people at the same trace source are
getting exactly what they want and only what they want out of the system. Neither
of you are impacting any other user by changing what information is output by the
system. If you happen to add a trace source, your work as a good open-source
citizen may allow other users to provide new utilities that are perhaps very useful
overall, without making any changes to the @code{ns-3} core.
@node A Simple Low-Level Example
@subsection A Simple Low-Level Example
Let's take a few minutes and walk through a simple tracing example. We are going
to need a little background on Callbacks to understand what is happening in the
example, so we have to take a small detour right away.
@node Callbacks
@subsubsection Callbacks
The goal of the Callback system in @code{ns-3} is to allow one piece of code to
call a function (or method in C++) without any specific inter-module dependency.
This ultimately means you need some kind of indirection -- you treat the address
of the called function as a variable. This variable is called a pointer-to-function
variable. The relationship between function and pointer-to-function pointer is
really no different that that of object and pointer-to-object.
In C the canonical example of a pointer-to-function is a
pointer-to-function-returning-integer (PFI). For a PFI taking one int parameter,
this could be declared like,
@verbatim
int (*pfi)(int arg) = 0;
@end verbatim
What you get from this is a variable named simply ``pfi'' that is initialized
to the value 0. If you want to initialize this pointer to something meaningful,
you have to have a function with a matching signature. In this case, you could
provide a function that looks like,
@verbatim
int MyFunction (int arg) {}
@end verbatim
If you have this target, you can initialize the variable to point to your
function:
@verbatim
pfi = MyFunction;
@end verbatim
You can then call MyFunction indirectly using the more suggestive form of
the call,
@verbatim
int result = (*pfi) (1234);
@end verbatim
This is suggestive since it looks like you are dereferencing the function
pointer just like you would dereference any pointer. Typically, however,
people take advantage of the fact that the compiler knows what is going on
and will just use a shorter form,
@verbatim
int result = pfi (1234);
@end verbatim
This looks like you are calling a function named ``pfi,'' but the compiler is
smart enough to know to call through the variable @code{pfi} indirectly to
the function @code{MyFunction}.
Conceptually, this is almost exactly how the tracing system will work.
Basically, a trace source @emph{is} a callback. When a trace sink expresses
interest in receiving trace events, it adds a Callback to a list of Callbacks
internally held by the trace source. When an interesting event happens, the
trace source invokes its @code{operator()} providing zero or more parameters.
The @code{operator()} eventually wanders down into the system and does something
remarkably like the indirect call you just saw. It provides zero or more
parameters (the call to ``pfi'' above passed one parameter to the target function
@code{MyFunction}.
The important difference that the tracing system adds is that for each trace
source there is an internal list of Callbacks. Instead of just making one
indirect call, a trace source may invoke any numbr of Callbacks. When a trace
sink expresses interest in notifications from a trace source, it basically just
arranges to add its own fuction to the callback list.
If you are interested in more details about how this is actually arranged in
@code{ns-3}, feel free to peruse the Callback section of the manual.
@node Example Code
@subsubsection Example Code
We have provided some code to implement what is really the simplest example
of tracing that can be assembled. You can find this code in the tutorial
directory as @code{fourth.cc}. Let's walk through it.
@verbatim
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ns3/object.h"
#include "ns3/uinteger.h"
#include "ns3/traced-value.h"
#include "ns3/trace-source-accessor.h"
#include <iostream>
using namespace ns3;
@end verbatim
Most of this code should be quite familiar to you. As mentioned above, the
trace system makes heavy use of the Object and Attribute systems, so you will
need to include them. The first two includes above bring in the declarations
for those systems explicitly. You could use the core module header, but this
illustrates how simple this all really is.
The file, @code{traced-value.h} brings in the required declarations for tracing
of data that obeys value semantics. In general, value semantics just means that
you can pass the object around, not an address. In order to use value semantics
at all you have to have an object with an associated copy constructor and
assignment operator available. We extend the requirements to talk about the set
of operators that are pre-defined for plain-old-data (POD) types. Operator=,
operator++, operator--, operator+, operator==, etc.
What this all really means is that you will be able to trace changes to a C++
object made using those operators.
Since the tracing system is integrated with Attributes, and Attributes work
with Objects, there must be an @command{ns-3} @code{Object} for the trace source
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to live in. The next code snippet declares and defines a simple Object we can
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work with.
@verbatim
class MyObject : public Object
{
public:
static TypeId GetTypeId (void)
{
static TypeId tid = TypeId ("MyObject")
.SetParent (Object::GetTypeId ())
.AddConstructor<MyObject> ()
.AddTraceSource ("MyInteger",
"An integer value to trace.",
MakeTraceSourceAccessor (&MyObject::m_myInt))
;
return tid;
}
MyObject () {}
TracedValue<int32_t> m_myInt;
};
@end verbatim
The two important lines of code, above, with respect to tracing are the
@code{.AddTraceSource} and the @code{TracedValue} declaration of @code{m_myInt}.
The @code{.AddTraceSource} provides the ``hooks'' used for connecting the trace
source to the outside world through the config system. The @code{TracedValue}
declaration provides the infrastructure that overloads the operators mentioned
above and drives the callback process.
@verbatim
void
IntTrace (int32_t oldValue, int32_t newValue)
{
std::cout << "Traced " << oldValue << " to " << newValue << std::endl;
}
@end verbatim
This is the definition of the trace sink. It corresponds directly to a callback
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function. Once it is connected, this function will be called whenever one of the
overloaded operators of the @code{TracedValue} is executed.
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We have now seen the trace source and the trace sink. What remains is code to
connect the source to the sink.
@verbatim
int
main (int argc, char *argv[])
{
Ptr<MyObject> myObject = CreateObject<MyObject> ();
myObject->TraceConnectWithoutContext ("MyInteger", MakeCallback(&IntTrace));
myObject->m_myInt = 1234;
}
@end verbatim
Here we first create the Object in which the trace source lives.
The next step, the @code{TraceConnectWithoutContext}, forms the connection
between the trace source and the trace sink. Notice the @code{MakeCallback}
template function. This function does the magic required to create the
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underlying @code{ns-3} Callback object and associate it with the function
@code{IntTrace}. TraceConnect with make the association between your provided
function and the overloaded @code{operator()} in the traced variable referred
to by the ``MyInteger'' Attribute. After this association is made, the trace
source will ``fire'' your provided callback function.
The code to make all of this happen is, of course, non-trivial, but the essence
is that you are arranging for something that looks just like the @code{pfi()}
example above to be called by the trace source. The declaration of the
@code{TracedValue<int32_t> m_myInt;} in the Object itself performs the magic
needed to provide the overloaded operators (++, --, etc.) that will use the
@code{operator()} to actually invoke the Callback with the desired parameters.
The @code{.AddTraceSource} performs the magic to connect the Callback to the
Config system, and @code{TraceConnectWithoutContext} performs the magic to
connect your function to the trace source, which is specified by Attribute
name.
Let's ignore the bit about context for now.
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Finally, the line,
@verbatim
myObject->m_myInt = 1234;
@end verbatim
should be interpreted as an invocation of @code{operator=} on the member
variable @code{m_myInt} with the integer @code{1234} passed as a parameter.
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It turns out that this operator is defined (by @code{TracedValue}) to execute
a callback that returns void and takes two integer values as parameters --
an old value and a new value for the integer in question. That is exactly
the function signature for the callback function we provided -- @code{IntTrace}.
To summarize, a trace source is, in essence, a variable that holds a list of
callbacks. A trace sink is a function used as the target of a callback. The
Attribute and object type information systems are used to provide a way to
connect trace sources to trace sinks. The act of ``hitting'' a trace source
is executing an operator on the trace source which fires callbacks. This
results in the trace sink callbacks registering interest in the source being
called with the parameters provided by the source.
If you now build and run this example,
@verbatim
./waf --run fourth
@end verbatim
you will see the output from the @code{IntTrace} function execute as soon as the
trace source is hit:
@verbatim
Traced 0 to 1234
@end verbatim
When we executed the code, @code{myObject->m_myInt = 1234;}, the trace source
fired and automatically provided the before and after values to the trace sink.
The function @code{IntTrace} then printed this to the standard output. No
problem.
@subsection Using the Config Subsystem to Connect to Trace Sources
The @code{TraceConnectWithoutContext} call shown above in the simple example is
actually very rarely used in the system. More typically, the @code{Config}
subsystem is used to allow selecting a trace source in the system using what is
called a @emph{config path}. We saw an example of this in the previous section
where we hooked the ``CourseChange'' event when we were playing with
@code{third.cc}.
Recall that we defined a trace sink to print course change information from the
mobility models of our simulation. It should now be a lot more clear to you
what this function is doing.
@verbatim
void
CourseChange (std::string context, Ptr<const MobilityModel> model)
{
Vector position = model->GetPosition ();
NS_LOG_UNCOND (context <<
" x = " << position.x << ", y = " << position.y);
}
@end verbatim
When we connected the ``CourseChange'' trace source to the above trace sink,
we used what is clled a ``Config Path'' to specify the source when we
aranged a connection between the pre-defined trace source and the new trace
sink:
@verbatim
std::ostringstream oss;
oss <<
"/NodeList/" << wifiStaNodes.Get (nWifi - 1)->GetId () <<
"/$ns3::MobilityModel/CourseChange";
Config::Connect (oss.str (), MakeCallback (&CourseChange));
@end verbatim
Let's try and make some sense of what is sometimes considered relatively
mysterious code. For the purposes of discussion, assume that the node
number returned by the @code{GetId()} is ``7''. In this case, the path
above turns out to be,
@verbatim
"/NodeList/7/$ns3::MobilityModel/CourseChange"
@end verbatim
The last segment of a config path must be an @code{Attribute} of an
@code{Object}. In fact, if you had a pointer to the @code{Object} that has the
``CourseChange'' @code{Attribute} handy, you could write this just like we did
in the previous example. You know by now that we typically store pointers to
our nodes in a NodeContainer. In the @code{third.cc} example, the Nodes of
interest are stored in the @code{wifiStaNodes} NodeContainer. In fact, while
putting the path together, we used this container to get a Ptr<Node> which we
used to call GetId() on. We could have used this Ptr<Node> directly to call
a connect method directly:
@verbatim
Ptr<Object> theObject = wifiStaNodes.Get (nWifi - 1);
theObject->TraceConnectWithoutContext ("CourseChange", MakeCallback (&CourseChange));
@end verbatim
In the @code{third.cc} example, we actually want an additional ``context'' to
be delivered along with the Callback paramters (which will be explained below) so we
could actually use the following equivalent code,
@verbatim
Ptr<Object> theObject = wifiStaNodes.Get (nWifi - 1);
theObject->TraceConnect ("CourseChange", MakeCallback (&CourseChange));
@end verbatim
It turns out that the internal code for @code{Config::ConnectWithoutContext} and
@code{Config::Connect} actually do find a Ptr<Object> and call the appropriate
TraceConnect method at the lowest level.
The @code{Config} functions take a path that represents a chain of @code{Object}
pointers. Each segment of a path corresponds to an Object Attribute. The last
segment is the Attribute of interest, and prior segments must be typed to contain
or find Objects. The @code{Config} code parses and ``walks'' this path until it
gets to the final segment of the path. It then interprets the last segment as
an @code{Attribute} on the last Object it found while walking the path. The
@code{Config} functions then call the appropriate @code{TraceConnect} or
@code{TraceConnectWithoutContext} method on the final Object. Let's see what
happens in a bit more detail when the above path is walked.
The leading ``/'' character in the path refers to a so-called namespace. One
of the predefined namespaces in the config system is ``NodeList'' which is a
list of all of the nodes in the simulation. Items in the list are referred to
by indices into the list, so ``/NodeList/7'' refers to the eighth node in the
list of nodes created during the simulation. This reference is actually a
@code{Ptr<Node>} and so is a subclass of an @code{ns3::Object}.
As described in the Object Model section of the @code{ns-3} manual, we support
Object Aggregation. This allows us to form an association between different
Objects without any programming. Each Object in an Aggregation can be reached
from the other Objects.
The next path segment being walked begins with the ``$'' character. This
indicates to the config system that a @code{GetObject} call should be made
looking for the type that follows. It turns out that the MobilityHelper used in
@code{third.cc} arranges to Aggregate, or associate, a mobility model to each of
the wireless Nodes. When you add the ``$'' you are asking for another Object that
has presumably been previously aggregated. You can think of this as switching
pointers from the original Ptr<Node> as specified by ``/NodeList/7'' to its
associated mobility model --- which is of type ``$ns3::MobilityModel''. If you
are familiar with @code{GetObject}, we have asked the system to do the following:
@verbatim
Ptr<MobilityModel> mobilityModel = node->GetObject<MobilityModel> ()
@end verbatim
We are now at the last Object in the path, so we turn our attention to the
Attributes of that Object. The @code{MobilityModel} class defines an Attribute
called ``CourseChange.'' You can see this by looking at the source code in
@code{src/mobility/mobility-model.cc} and searching for ``CourseChange'' in your
favorite editor. You should find,
@verbatim
.AddTraceSource (``CourseChange'',
``The value of the position and/or velocity vector changed'',
MakeTraceSourceAccessor (&MobilityModel::m_courseChangeTrace))
@end verbatim
which should look very familiar at this point.
If you look for the corresponding declaration of the underlying traced variable
in @code{mobility-model.h} you will find
@verbatim
TracedCallback<Ptr<const MobilityModel> > m_courseChangeTrace;
@end verbatim
The type declaration @code{TracedCallback} identifies @code{m_courseChangeTrace}
as a special list of Callbacks that can be hooked using the Config functions
described above.
The @code{MobilityModel} class is designed to be a base class providing a common
interface for all of the specific subclasses. If you search down to the end of
the file, you will see a method defined called @code{NotifyCourseChange()}:
@verbatim
void
MobilityModel::NotifyCourseChange (void) const
{
m_courseChangeTrace(this);
}
@end verbatim
Derived classes will call into this method whenever they do a course change to
support tracing. This method invokes @code{operator()} on the underlying
@code{m_courseChangeTrace}, which will, in turn, invoke all of the registered
Callbacks, calling all of the trace sinks that have registered interest in the
trace source by calling a Config function.
So, in the @code{third.cc} example we looked at, whenever a course change is
made in one of the @code{RandomWalk2dMobilityModel} instances installed, there
will be a @code{NotifyCourseChange()} call which calls up into the
@code{MobilityModel} base class. As seen above, this invokes @code{operator()}
on @code{m_courseChangeTrace}, which in turn, calls any registered trace sinks.
In the example, the only code registering an interest was the code that provided
the config path. Therefore, the @code{CourseChange} function that was hooked
from Node number seven will be the only Callback called.
The final piece of the puzzle is the ``context.'' Recall that we saw an output
looking something like the following from @code{third.cc}:
@verbatim
/NodeList/7/$ns3::MobilityModel/CourseChange x = 7.27897, y = 2.22677
@end verbatim
The first part of the output is the context. It is simply the path through
which the config code located the trace source. In the case we have been looking at
there can be any number of trace sources in the system corresponding to any number
of nodes with mobility models. There needs to be some way to identify which trace
source is actually the one that fired the Callback. An easy way is to request a
trace context when you @code{Config::Connect}.
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@subsection How to Find and Connect Trace Sources, and Discover Callback Signatures
The first question that inevitably comes up for new users of the Tracing system is,
``okay, I know that there must be trace sources in the simulation core, but how do
I find out what trace sources are available to me''?
The second question is, ``okay, I found a trace source, how do I figure out the
config path to use when I connect to it''?
The third question is, ``okay, I found a trace source, how do I figure out what
the return type and formal arguments of my callback function need to be''?
The fourth question is, ``okay, I typed that all in and got this incredibly bizarre
error message, what in the world does it mean''?
@subsection What Trace Sources are Available?
The answer to this question is found in the @code{ns-3} Doxygen. Go to the
@code{ns-3} web site @uref{http://www.nsnam.org/getting_started.html,,``here''}
and select the ``Doxygen (stable)'' link ``Documentation'' on the navigation
bar to the left side of the page. Expand the ``Modules'' book in the NS-3
documentation tree a the upper left by clicking the ``+'' box. Now, expand
the ``Core'' book in the tree by clicking its ``+'' box. You should now
see three extremely useful links:
@itemize @bullet
@item The list of all trace sources
@item The list of all attributes
@item The list of all global values
@end itemize
The list of interest to us here is ``the list of all trace sources.'' Go
ahead and select that link. You will see, perhaps not too surprisingly, a
list of all of the trace sources available in the @code{ns-3} core.
As an example, scroll down to @code{ns3::MobilityModel}. You will find
an entry for
@verbatim
CourseChange: The value of the position and/or velocity vector changed
@end verbatim
You should recognize this as the trace source we used in the @code{third.cc}
example. Perusing this list will be helpful.
@subsection What String do I use to Connect?
The easiest way to do this is to grep around in the @ns-3 codebase for someone
who has already figured it out, You should always try to copy someone else's
working code before you start to write your own. Try something like:
@verbatim
find . -name '*.cc' | xargs grep CourseChange | grep Connect
@end verbatim
and you may find your answer along with working code. For example, in this
case, @code{./ns-3-dev/examples/wireless/mixed-wireless.cc} has something
just waiting for you to use:
@verbatim
Config::Connect (``/NodeList/*/$ns3::MobilityModel/CourseChange'',
MakeCallback (&CourseChangeCallback));
@end verbatim
If you cannot find any examples in the distribution, you can find this out
from the @code{ns-3} Doxygen. It will probably be simplest just to walk
through the ``CourseChanged'' example.
2009-10-08 13:59:26 -07:00
Let's assume that you have just found the ``CourseChanged'' trace source in
``The list of all trace sources'' and you want to figure out how to connect to
it. You know that you are using (again, from the @code{third.cc} example) an
@code{ns3::RandomWalk2dMobilityModel}. So open the ``Class List'' book in
the NS-3 documentation tree by clicking its ``+'' box. You will now see a
list of all of the classes in @code{ns-3}. Scroll down until you see the
entry for @code{ns3::RandomWalk2dMobilityModel} and follow that link.
You should now be looking at the ``ns3::RandomWalk2dMobilityModel Class
Reference.''
If you now scroll down to the ``Member Function Documentation'' section, you
will see documentation for the @code{GetTypeId} function. You constructed one
of these in the simple tracing example above:
@verbatim
static TypeId GetTypeId (void)
{
static TypeId tid = TypeId ("MyObject")
.SetParent (Object::GetTypeId ())
.AddConstructor<MyObject> ()
.AddTraceSource ("MyInteger",
"An integer value to trace.",
MakeTraceSourceAccessor (&MyObject::m_myInt))
;
return tid;
}
@end verbatim
As mentioned above, this is the bit of code that connected the Config
and Attribute systems to the underlying trace source. This is also the
place where you should start looking for information about the way to
connect.
You are looking at the same information for the RandomWalk2dMobilityModel; and
the information you want is now right there in front of you in the Doxygen:
@verbatim
This object is accessible through the following paths with Config::Set and Config::Connect:
/NodeList/[i]/$ns3::MobilityModel/$ns3::RandomWalk2dMobilityModel
@end verbatim
The documentation tells you how to get to the @code{RandomWalk2dMobilityModel}
Object. Compare the string above with the string we actually used in the
example code:
@verbatim
"/NodeList/7/$ns3::MobilityModel"
@end verbatim
The difference is due to the fact that two @code{GetObject} calls are implied
in the string found in the documentation. The first, for @code{$ns3::MobilityModel}
will query the aggregation for the base class. The second implied
@code{GetObject} call, for @code{$ns3::RandomWalk2dMobilityModel}, is used to ``cast''
the base class to the concrete imlementation class. The documentation shows
both of these operations for you. It turns out that the actual Attribute you are
going to be looking for is found in the base class as we have seen.
Look further down in the @code{GetTypeId} doxygen. You will find,
@verbatim
No TraceSources defined for this type.
TraceSources defined in parent class ns3::MobilityModel:
CourseChange: The value of the position and/or velocity vector changed
Reimplemented from ns3::MobilityModel
@end verbatim
This is exactly what you need to know. The trace source of interest is found in
@code{ns3::MobilityModel} (which you knew anyway). The interesting thing this
bit of Doxygen teslls you is that you don't need that extra cast in the config
path above to get to the concrete class, since the trace source is actually in
the base class. Therefore the additional @code{GetObject} is not required and
you simply use the path:
@verbatim
/NodeList/[i]/$ns3::MobilityModel
@end verbatim
which perfectly matches the example path:
@verbatim
/NodeList/7/$ns3::MobilityModel
@end verbatim
@subsection What Return Value and Formal Arguments?
The easiest way to do this is to grep around in the @ns-3 codebase for someone
who has already figured it out, You should always try to copy someone else's
working code. Try something like:
@verbatim
find . -name '*.cc' | xargs grep CourseChange | grep Connect
@end verbatim
and you may find your answer along with working code. For example, in this
case, @code{./ns-3-dev/examples/wireless/mixed-wireless.cc} has something
just waiting for you to use. You will find
@verbatim
Config::Connect (``/NodeList/*/$ns3::MobilityModel/CourseChange'',
MakeCallback (&CourseChangeCallback));
@end verbatim
as a result of your grep. The @code{MakeCallback} should indicate to you that
there is a callback function there which you can use. Sure enough, there is:
@verbatim
static void
CourseChangeCallback (std::string path, Ptr<const MobilityModel> model)
{
...
}
@end verbatim
2009-10-08 19:20:28 -07:00
@subsubsection Take my Word for It
If there are no examples to work from, this can be, well, challenging to
actually figure out from the source code.
Before embarking on a walkthrough of the code, I'll be kind and just tell you
a simple way to figure this out: The return value of your callback will always
be void. The formal parameter list for a @code{TracedCallback} can be found
from the template parameter list in the declaration. Recall that for our
current example, this is in @code{mobility-model.h}, where we have previously
found:
@verbatim
TracedCallback<Ptr<const MobilityModel> > m_courseChangeTrace;
@end verbatim
There is a one-to-one correspondence between the template parameter list in
the declaration and the formal arguments of the callback function. Here,
there is one template parameter, which is a @code{Ptr<const MobilityModel>}.
This tells you that you need a function that returns void and takes a
a @code{Ptr<const MobilityModel>}. For example,
@verbatim
void
CourseChangeCallback (Ptr<const MobilityModel> model)
{
...
}
@end verbatim
That's all you need if you want to @code{Config::ConnectWithoutContext}. If
you want a context, you need to @code{Config::Connect} and use a Callback
function that takes a string context, then the required argument.
@verbatim
void
CourseChangeCallback (std::string path, Ptr<const MobilityModel> model)
{
...
}
@end verbatim
If you want to ensure that your @code{CourseChangeCallback} is only visible
in your local file, you can add the keyword @code{static} and come up with:
@verbatim
static void
CourseChangeCallback (std::string path, Ptr<const MobilityModel> model)
{
...
}
@end verbatim
which is exactly what we used in the @code{third.c} example.
@subsubsection The Hard Way
This section is entirely optional. It is going to be a bumpy ride, especially
for those unfamiliar with the details of templates. However, if you get through
this, you will have a very good handle on a lot of the @code{ns-3} low level
idioms.
So, again, let's figure out what signature of callback function is required for
the ``CourseChange'' Attribute. This is going to be painful, but you only need
to do this once. After you get through this, you will be able to just look at
a @code{TracedCallback} and understand it.
The first thing we need to look at is the declaration of the trace source.
Recall that this is in @code{mobility-model.h}, where we have previously
found:
@verbatim
TracedCallback<Ptr<const MobilityModel> > m_courseChangeTrace;
@end verbatim
This declaration is for a template. The template parameter is inside the
angle-brackets, so we are really interested in finding out what that
@code{TracedCallback<>} is. If you have absolutely no idea where this might
be found, grep is your friend.
We are probably going to be interested in some kind of declaration in the
@code{ns-3} source, so first change into the @code{src} directory. Then,
we know this declaration is going to have to be in some kind of header file,
so just grep for it using:
@verbatim
find . -name '*.h' | xargs grep TracedCallback
@end verbatim
You'll see 124 lines fly by (I piped this through wc to see how bad it was).
Although thatmay seem like it, that's not really a lot. Just pipe the output
through more and start scanning through it. On the first page, you will see
some very suspiciously template-looking stuff.
@verbatim
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::TracedCallback ()
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::ConnectWithoutContext (c ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::Connect (const CallbackB ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::DisconnectWithoutContext ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::Disconnect (const Callba ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (void) const ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1) const ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::operator() (T1 a1, T2 a2 ...
@end verbatim
It turns out that all of this comes from the header file
@code{traced-callback.h} which sounds very promising. You can then take a
look at @code{mobility-model.h} and see that there is a line which confirms
this hunch:
@verbatim
#include "ns3/traced-callback.h"
@endi verbatim
Of course, you could have gone at this from the other direction and started
by looking at the includes in @code{mobility-model.h} and noticing the
include of @code{traced-callback} and inferring that this must be the file
you want.
In either case, the next step is to take a look at @code{src/core/traced-callback.h}
in your favorite editor to see what is happening.
You will see a comment at the top of the file that should be comforting:
@verbatim
An ns3::TracedCallback has almost exactly the same API as a normal ns3::Callback but
instead of forwarding calls to a single function (as an ns3::Callback normally does),
it forwards calls to a chain of ns3::Callback.
@end verbatim
This should sound very familiar and let you know you are on the right track.
Just after this comment, you will find,
@verbatim
template<typename T1 = empty, typename T2 = empty,
typename T3 = empty, typename T4 = empty,
typename T5 = empty, typename T6 = empty,
typename T7 = empty, typename T8 = empty>
class TracedCallback
{
...
@end verbatim
This tells you that TracedCallback is a templated class. It has eight possible
type parameters with default values. Go back and compare this with the
declaration you are trying to understand:
@verbatim
TracedCallback<Ptr<const MobilityModel> > m_courseChangeTrace;
@end verbatim
The @code{typename T1} in the templated class declaration corresponds to the
@code{Ptr<const MobilityModel>} in the declaration above. All of the other
type parameters are left as defaults. Looking at the constructor really
doesn't tell you much. The one place where you have seen a connection made
between your Callback function and the tracing system is in the @code{Connect}
and @code{ConnectWithoutContext} functions. If you scroll down, you will see
a @code{ConnectWithoutContext} method here:
@verbatim
template<typename T1, typename T2,
typename T3, typename T4,
typename T5, typename T6,
typename T7, typename T8>
void
TracedCallback<T1,T2,T3,T4,T5,T6,T7,T8>::ConnectWithoutContext ...
{
Callback<void,T1,T2,T3,T4,T5,T6,T7,T8> cb;
cb.Assign (callback);
m_callbackList.push_back (cb);
}
@end verbatim
You are now in the belly of the beast. When the template is instantiated for
the declaration above, the compiler will replace @code{T1} with
@code{Ptr<const MobilityModel>}.
@verbatim
void
TracedCallback<Ptr<const MobilityModel>::ConnectWithoutContext ... cb
{
Callback<void, Ptr<const MobilityModel> > cb;
cb.Assign (callback);
m_callbackList.push_back (cb);
}
@end verbatim
You can now see the implementation of everything we've been talking about. The
code creates a Callback of the right type and assigns your function to it. This
is the equivalent of the @code{pfi = MyFunction} we discussed at the start of
this section. The code then adds the Callback to the list of Callbacks for
this source. The only thing left is to look at the definition of Callback.
Using the same grep trick as we used to find @code{TracedCallback}, you will be
able to find that the file ./core/callback.h is the one we need to look at.
If you look down through the file, you will see a lot of probably almost
incomprehensible template code. You will eventually come to some Doxygen for
the Callback template class, though. Fortunately, there is some English:
@verbatim
This class template implements the Functor Design Pattern.
It is used to declare the type of a Callback:
- the first non-optional template argument represents
the return type of the callback.
- the second optional template argument represents
the type of the first argument to the callback.
- the third optional template argument represents
the type of the second argument to the callback.
- the fourth optional template argument represents
the type of the third argument to the callback.
- the fifth optional template argument represents
the type of the fourth argument to the callback.
- the sixth optional template argument represents
the type of the fifth argument to the callback.
@end verbatim
We are trying to figure out what the
@verbatim
Callback<void, Ptr<const MobilityModel> > cb;
@end verbatim
declaration means. Now we are in a position to understand that the first
(non-optional) parameter, @code{void}, represents the return type of the
Callback. The second (non-optional) parameter, @code{Ptr<const MobilityModel>}
represents the first argument to the callback.
The Callback in question is your function to receive the trace events. From
this you can infer that you need a function that returns void and takes a
a @code{Ptr<const MobilityModel>}. For example,
@verbatim
void
CourseChangeCallback (Ptr<const MobilityModel> model)
{
...
}
@end verbatim
That's all you need if you want to @code{Config::ConnectWithoutContext}. If
you want a context, you need to @code{Config::Connect} and use a Callback
function that takes a string context. This is because the @code{Connect}
function will provide the context for you. You'll need:
@verbatim
void
CourseChangeCallback (std::string path, Ptr<const MobilityModel> model)
{
...
}
@end verbatim
If you want to ensure that your @code{CourseChangeCallback} is only visible
in your local file, you can add the keyword @code{static} and come up with:
@verbatim
static void
CourseChangeCallback (std::string path, Ptr<const MobilityModel> model)
{
...
}
@end verbatim
which is exactly what we used in the @code{third.c} example. Perhaps you
should now go back and reread the previous section (Take My Word for It).
If you are interested in more details regarding the implementation of
Callbacks, feel free to take a look at the @code{ns-3} manual. They are one
of the most frequently used constructs in the low-level parts of @code{ns-3}.
It is, in my opinion, a quite elegant thing.
2009-10-08 13:59:26 -07:00