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unison/samples/main-callback.cc

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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#include "ns3/callback.h"
#include "ns3/assert.h"
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#include <iostream>
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using namespace ns3;
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static double
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CbOne (double a, double b)
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{
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std::cout << "invoke cbOne a=" << a << ", b=" << b << std::endl;
return a;
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}
class MyCb {
public:
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int CbTwo (double a) {
std::cout << "invoke cbTwo a=" << a << std::endl;
return -5;
}
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};
int main (int argc, char *argv[])
{
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// return type: double
// first arg type: double
// second arg type: double
Callback<double, double, double> one;
// build callback instance which points to cbOne function
one = MakeCallback (&CbOne);
// this is not a null callback
NS_ASSERT (!one.IsNull ());
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// invoke cbOne function through callback instance
double retOne;
retOne = one (10.0, 20.0);
// return type: int
// first arg type: double
Callback<int, double> two;
MyCb cb;
// build callback instance which points to MyCb::cbTwo
two = MakeCallback (&MyCb::CbTwo, &cb);
// this is not a null callback
NS_ASSERT (!two.IsNull ());
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// invoke MyCb::cbTwo through callback instance
int retTwo;
retTwo = two (10.0);
two = MakeNullCallback<int, double> ();
// invoking a null callback is just like
// invoking a null function pointer:
// it will crash.
//int retTwoNull = two (20.0);
NS_ASSERT (two.IsNull ());
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#if 0
// The below type mismatch between CbOne() and callback two will fail to
// compile if enabled in this program.
two = MakeCallback (&CbOne);
#endif
#if 0
// This is a slightly different example, in which the code will compile
// but because callbacks are type-safe, will cause a fatal error at runtime
// (the difference here is that Assign() is called instead of operator=)
Callback<void, float> three;
three.Assign (MakeCallback (&CbOne));
#endif
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return 0;
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}