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unison/scratch/nested-subdir/scratch-nested-subdir-executable.cc

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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | nested-subdir/
// | | - scratch-nested-subdir-executable.cc // Main simulation file
// | | lib
// | | | - scratch-nested-subdir-library-header.h // Additional header
// | | | - scratch-nested-subdir-library-source.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-nested-subdir-library-header.h" header file and
// implemented in "scratch-nested-subdir-library-source.cc".
#include "lib/scratch-nested-subdir-library-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchNestedSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchNestedSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}