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unison/utils/bench-object.cc

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#include <vector>
#include <stdlib.h>
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#include "ns3/object.h"
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using namespace ns3;
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class BaseA : public ns3::Object
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{
public:
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static const ns3::InterfaceId iid;
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BaseA ()
{
SetInterfaceId (BaseA::iid);
}
virtual void Dispose (void) {}
};
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const ns3::InterfaceId BaseA::iid =
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ns3::MakeInterfaceId ("BaseABench", Object::iid);
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int main (int argc, char *argv[])
{
int nobjects = atoi (argv[1]);
int nswaps = atoi (argv[2]);
std::vector< Ptr<BaseA> > objlist;
for (int i = 0; i < nobjects; ++i)
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objlist.push_back (Create<BaseA> ());
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for (int swapCounter = nswaps; swapCounter; --swapCounter)
{
int x1 = swapCounter % nobjects;
int x2 = (swapCounter+1) % nobjects;
Ptr<BaseA> obj1 = objlist[x1];
Ptr<BaseA> obj2 = objlist[x2];
objlist[x2] = obj1;
objlist[x1] = obj2;
}
}