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unison/src/core/model/timer.cc

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2007 INRIA
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
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#include "timer.h"
#include "simulator.h"
#include "simulation-singleton.h"
#include "log.h"
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/**
* \file
* \ingroup timer
* ns3::Timer implementation.
*/
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namespace ns3 {
NS_LOG_COMPONENT_DEFINE ("Timer");
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Timer::Timer ()
: m_flags (CHECK_ON_DESTROY),
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m_delay (FemtoSeconds (0)),
m_event (),
m_impl (0)
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{
NS_LOG_FUNCTION (this);
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}
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Timer::Timer (enum DestroyPolicy destroyPolicy)
: m_flags (destroyPolicy),
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m_delay (FemtoSeconds (0)),
m_event (),
m_impl (0)
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{
NS_LOG_FUNCTION (this << destroyPolicy);
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}
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Timer::~Timer ()
{
NS_LOG_FUNCTION (this);
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if (m_flags & CHECK_ON_DESTROY)
{
if (m_event.IsRunning ())
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{
NS_FATAL_ERROR ("Event is still running while destroying.");
}
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}
else if (m_flags & CANCEL_ON_DESTROY)
{
m_event.Cancel ();
}
else if (m_flags & REMOVE_ON_DESTROY)
{
Simulator::Remove (m_event);
}
delete m_impl;
}
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void
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Timer::SetDelay (const Time &time)
{
NS_LOG_FUNCTION (this << time);
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m_delay = time;
}
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Time
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Timer::GetDelay (void) const
{
NS_LOG_FUNCTION (this);
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return m_delay;
}
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Time
Timer::GetDelayLeft (void) const
{
NS_LOG_FUNCTION (this);
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switch (GetState ())
{
case Timer::RUNNING:
return Simulator::GetDelayLeft (m_event);
break;
case Timer::EXPIRED:
return TimeStep (0);
break;
case Timer::SUSPENDED:
return m_delayLeft;
break;
default:
NS_ASSERT (false);
return TimeStep (0);
break;
}
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}
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void
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Timer::Cancel (void)
{
NS_LOG_FUNCTION (this);
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Simulator::Cancel (m_event);
}
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void
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Timer::Remove (void)
{
NS_LOG_FUNCTION (this);
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Simulator::Remove (m_event);
}
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bool
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Timer::IsExpired (void) const
{
NS_LOG_FUNCTION (this);
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return !IsSuspended () && m_event.IsExpired ();
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}
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bool
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Timer::IsRunning (void) const
{
NS_LOG_FUNCTION (this);
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return !IsSuspended () && m_event.IsRunning ();
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}
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bool
Timer::IsSuspended (void) const
{
NS_LOG_FUNCTION (this);
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return (m_flags & TIMER_SUSPENDED) == TIMER_SUSPENDED;
}
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enum Timer::State
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Timer::GetState (void) const
{
NS_LOG_FUNCTION (this);
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if (IsRunning ())
{
return Timer::RUNNING;
}
else if (IsExpired ())
{
return Timer::EXPIRED;
}
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else
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{
NS_ASSERT (IsSuspended ());
return Timer::SUSPENDED;
}
}
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void
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Timer::Schedule (void)
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{
NS_LOG_FUNCTION (this);
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Schedule (m_delay);
}
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void
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Timer::Schedule (Time delay)
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{
NS_LOG_FUNCTION (this << delay);
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NS_ASSERT (m_impl != 0);
if (m_event.IsRunning ())
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{
NS_FATAL_ERROR ("Event is still running while re-scheduling.");
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}
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m_event = m_impl->Schedule (delay);
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}
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void
Timer::Suspend (void)
{
NS_LOG_FUNCTION (this);
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NS_ASSERT (IsRunning ());
m_delayLeft = Simulator::GetDelayLeft (m_event);
Simulator::Remove (m_event);
m_flags |= TIMER_SUSPENDED;
}
void
Timer::Resume (void)
{
NS_LOG_FUNCTION (this);
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NS_ASSERT (m_flags & TIMER_SUSPENDED);
m_event = m_impl->Schedule (m_delayLeft);
m_flags &= ~TIMER_SUSPENDED;
}
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} // namespace ns3