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unison/examples/udp/udp-echo.cc

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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Network topology
//
// n0 n1 n2 n3
// | | | |
// =================
// LAN
//
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// - UDP flows from n0 to n1 and back
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// - DropTail queues
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// - Tracing of queues and packet receptions to file "udp-echo.tr"
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#include <fstream>
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#include "ns3/core-module.h"
#include "ns3/csma-module.h"
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#include "ns3/applications-module.h"
#include "ns3/internet-module.h"
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using namespace ns3;
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NS_LOG_COMPONENT_DEFINE ("UdpEchoExample");
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int
main (int argc, char *argv[])
{
//
// Users may find it convenient to turn on explicit debugging
// for selected modules; the below lines suggest how to do this
//
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#if 0
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LogComponentEnable ("UdpEchoExample", LOG_LEVEL_INFO);
LogComponentEnable ("UdpEchoClientApplication", LOG_LEVEL_ALL);
LogComponentEnable ("UdpEchoServerApplication", LOG_LEVEL_ALL);
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#endif
//
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// Allow the user to override any of the defaults and the above Bind() at
// run-time, via command-line arguments
//
bool useV6 = false;
Address serverAddress;
CommandLine cmd;
cmd.AddValue ("useIpv6", "Use Ipv6", useV6);
cmd.Parse (argc, argv);
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//
// Explicitly create the nodes required by the topology (shown above).
//
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NS_LOG_INFO ("Create nodes.");
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NodeContainer n;
n.Create (4);
InternetStackHelper internet;
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internet.Install (n);
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NS_LOG_INFO ("Create channels.");
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//
// Explicitly create the channels required by the topology (shown above).
//
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CsmaHelper csma;
csma.SetChannelAttribute ("DataRate", DataRateValue (DataRate (5000000)));
csma.SetChannelAttribute ("Delay", TimeValue (MilliSeconds (2)));
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csma.SetDeviceAttribute ("Mtu", UintegerValue (1400));
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NetDeviceContainer d = csma.Install (n);
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//
// We've got the "hardware" in place. Now we need to add IP addresses.
//
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NS_LOG_INFO ("Assign IP Addresses.");
if (useV6 == false)
{
Ipv4AddressHelper ipv4;
ipv4.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer i = ipv4.Assign (d);
serverAddress = Address(i.GetAddress (1));
}
else
{
Ipv6AddressHelper ipv6;
ipv6.SetBase ("2001:0000:f00d:cafe::", Ipv6Prefix (64));
Ipv6InterfaceContainer i6 = ipv6.Assign (d);
serverAddress = Address(i6.GetAddress (1,1));
}
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NS_LOG_INFO ("Create Applications.");
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//
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// Create a UdpEchoServer application on node one.
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//
uint16_t port = 9; // well-known echo port number
UdpEchoServerHelper server (port);
ApplicationContainer apps = server.Install (n.Get (1));
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apps.Start (Seconds (1.0));
apps.Stop (Seconds (10.0));
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//
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// Create a UdpEchoClient application to send UDP datagrams from node zero to
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// node one.
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//
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uint32_t packetSize = 1024;
uint32_t maxPacketCount = 1;
Time interPacketInterval = Seconds (1.);
UdpEchoClientHelper client (serverAddress, port);
client.SetAttribute ("MaxPackets", UintegerValue (maxPacketCount));
client.SetAttribute ("Interval", TimeValue (interPacketInterval));
client.SetAttribute ("PacketSize", UintegerValue (packetSize));
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apps = client.Install (n.Get (0));
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apps.Start (Seconds (2.0));
apps.Stop (Seconds (10.0));
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#if 0
//
// Users may find it convenient to initialize echo packets with actual data;
// the below lines suggest how to do this
//
client.SetFill (apps.Get (0), "Hello World");
client.SetFill (apps.Get (0), 0xa5, 1024);
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uint8_t fill[] = { 0, 1, 2, 3, 4, 5, 6};
client.SetFill (apps.Get (0), fill, sizeof(fill), 1024);
#endif
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AsciiTraceHelper ascii;
csma.EnableAsciiAll (ascii.CreateFileStream ("udp-echo.tr"));
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csma.EnablePcapAll ("udp-echo", false);
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//
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// Now, do the actual simulation.
//
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NS_LOG_INFO ("Run Simulation.");
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Simulator::Run ();
Simulator::Destroy ();
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NS_LOG_INFO ("Done.");
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}