2022-01-30 11:14:47 -06:00
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/*
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2024-06-17 16:17:10 +02:00
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* SPDX-License-Identifier: GPL-2.0-only
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2022-01-30 11:14:47 -06:00
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*/
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#ifndef TUTORIAL_APP_H
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#define TUTORIAL_APP_H
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#include "ns3/core-module.h"
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#include "ns3/internet-module.h"
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2022-10-07 20:08:35 +00:00
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#include "ns3/network-module.h"
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2022-01-30 11:14:47 -06:00
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2022-10-07 20:08:35 +00:00
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namespace ns3
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{
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class Application;
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/**
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* Tutorial - a simple Application sending packets.
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*/
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class TutorialApp : public Application
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{
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public:
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TutorialApp();
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~TutorialApp() override;
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2022-10-07 20:08:35 +00:00
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/**
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* Register this type.
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* \return The TypeId.
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*/
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static TypeId GetTypeId();
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/**
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* Setup the socket.
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* \param socket The socket.
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* \param address The destination address.
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* \param packetSize The packet size to transmit.
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* \param nPackets The number of packets to transmit.
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* \param dataRate the data rate to use.
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*/
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void Setup(Ptr<Socket> socket,
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Address address,
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uint32_t packetSize,
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uint32_t nPackets,
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DataRate dataRate);
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private:
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void StartApplication() override;
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void StopApplication() override;
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/// Schedule a new transmission.
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void ScheduleTx();
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/// Send a packet.
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void SendPacket();
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Ptr<Socket> m_socket; //!< The transmission socket.
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Address m_peer; //!< The destination address.
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uint32_t m_packetSize; //!< The packet size.
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uint32_t m_nPackets; //!< The number of packets to send.
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DataRate m_dataRate; //!< The data rate to use.
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EventId m_sendEvent; //!< Send event.
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bool m_running; //!< True if the application is running.
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uint32_t m_packetsSent; //!< The number of packets sent.
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};
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} // namespace ns3
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#endif /* TUTORIAL_APP_H */
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