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unison/scratch/nested-subdir/scratch-nested-subdir-executable.cc

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/*
2024-06-17 16:17:10 +02:00
* SPDX-License-Identifier: GPL-2.0-only
*/
// This example shows how to create new simulations that are implemented in
// multiple files and headers. The structure of this simulation project
// is as follows:
//
// scratch/
// | nested-subdir/
// | | - scratch-nested-subdir-executable.cc // Main simulation file
// | | lib
// | | | - scratch-nested-subdir-library-header.h // Additional header
// | | | - scratch-nested-subdir-library-source.cc // Additional header implementation
//
// This file contains the main() function, which calls an external function
// defined in the "scratch-nested-subdir-library-header.h" header file and
// implemented in "scratch-nested-subdir-library-source.cc".
#include "lib/scratch-nested-subdir-library-header.h"
#include "ns3/core-module.h"
#include <string>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("ScratchNestedSubdir");
int
main(int argc, char* argv[])
{
std::string message = ScratchNestedSubdirGetMessage();
NS_LOG_UNCOND(message);
Simulator::Run();
Simulator::Destroy();
return 0;
}